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Software News   Software News : Odyssey Web Browser Public Source Code Repository
   posted by deadwood on 6-Jan-2016 18:44:55 (9182 reads)
I would like to invite interested developers from all platforms to join the Odyssey Web Browser development.

The repository is public, available to everyone and located on GitHub:

https://github.com/deadwood-pl/OdysseyWebBrowser

The repository contains the latest version of Odyssey (1.25) which:

- is a continuation of Fab's 1.24 code base
- is rebased directly on WebKit engine (no longer uses Orygin proxy layer that 1.24 used) for easier integration of new engine versions
- uses WebKit revision 187682 (end of July version)
- is rebuild to support multi-platform development in build configuration and source code

If you are interested in developing a feature in Odyssey, no matter how small, or fixing a bug, no matter how trivial, contact me via email at deadwood@wp.pl. Don't worry - everybody had to start somewhere! I will help you understand the code base, build process and development approach.

Please spread the news
    

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PosterThread
terminills 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 11:41:45
#61 ]
AROS Core Developer
Joined: 8-Mar-2003
Posts: 1472
From: Unknown

Quote:
while we quarrel kas1e has apparently joined in. apart of that, you can have a big endian machine any time you want, its called uae.;) you only need some patience..


True but I was more talking the machine deadwood actually uses in the context of "waiting" for a developer to get sick of the issue. :)

However it is well known deadwood is very user oriented and is always willing to try and enhance the user experience. He wouldn't have started the bounty discussion otherwise. As for kas1e it's great to see him back. :)


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BSzili 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 11:44:36
#62 ]
Regular Member
Joined: 16-Nov-2013
Posts: 447
From: Unknown

Quote:
while we quarrel kas1e has apparently joined in. apart of that, you can have a big endian machine any time you want, its called uae.;) you only need some patience..

He is backporting some changes from 1.25 into 1.23. The position to fix JavaScriptCore remains vacant.

Last edited by BSzili on 10-Jan-2016 at 11:45 AM.


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kas1e 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 11:47:38
#63 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@terminills
Quote:

Amigabounty

Its even dead for years i assume. And everyone should use power2people instead, which is prove be best one.

@wawa
Quote:

while we quarrel kas1e has apparently joined in.

I am bad at hardcore coding, can help only with easy bits :) If taking it all for real, probably the only one person who are good enough for doing this JS fixes : deadwood. Also Fab, but he busy with child and all that stuff now, so Deadwood is only way, and if realisticaly think about it , everyone from os4/mos camp just should motivate him to agree accept bounty for. I from my side can help deadwood with making aos4/winuae machine, but that we can discuss with him once i will done with submiting os4 patches to repo.


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wawa 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 13:22:00
#64 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

Quote:
True but I was more talking the machine deadwood actually uses in the context of "waiting" for a developer to get sick of the issue. :)


im not going to buy a ppc machine either nor im going to get an up to date os4, but i think i will find ways to test and contribute with that big endian issue nevertheless;) still, this being a big task and another build environment im going to concentrate on smaller things before i jump in. honestly, looking through aros sources, there is doo much to do.

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wawa 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 13:24:22
#65 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

Quote:
He is backporting some changes from 1.25 into 1.23. The position to fix JavaScriptCore remains vacant.


yes but we need any help we can get. kas1e has big endian setups and and some experience and he has proven doing things rather than bragging.

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wawa 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 13:27:03
#66 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

Quote:
I am bad at hardcore coding, can help only with easy bits :)


same here, even less than you. but deadwood is great to lead one to a solution. he will make certain about the code quality im sure.

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terminills 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 13:28:18
#67 ]
AROS Core Developer
Joined: 8-Mar-2003
Posts: 1472
From: Unknown

Quote:
same here, even less than you. but deadwood is great to lead one to a solution. he will make certain about the code quality im sure.


+1


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tommysammy 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 13:51:56
#68 ]
Cult Member
Joined: 20-Jan-2010
Posts: 662
From: Isselburg,Germany

@deadwood create a bounty at power2people for big endian problem


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BSzili 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 13:57:39
#69 ]
Regular Member
Joined: 16-Nov-2013
Posts: 447
From: Unknown

Quote:
yes but we need any help we can get. kas1e has big endian setups and and some experience and he has proven doing things rather than bragging.

Of course, I'm not trying to diminish his efforts. I just wanted to clarify that, so people won't get the wrong idea, and don't think that the problem solved itself.


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deadwood 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 14:25:47
#70 ]
Regular Member
Joined: 4-Nov-2008
Posts: 454
From: Unknown

Quote:
so Deadwood is only way, and if realisticaly think about it , everyone from os4/mos camp just should motivate him to agree accept bounty for.


I actually disagree with that sentiment of the community.

What everyone, who holds his hobby dear, should do is to go out beyond Amiga community and get external developers to join us. Relying on a person to do X, then do Y, then do Z is road to nowhere. You need to grow the developers base, not constantly pull from the same small base.

But I know - it is hard. It is much easier to post comments on the discussion board.

However nothing that is good in life is cheap or easy.


PS. This is not a comment about kas1e's work, even though the quote comes from his post.


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wawa 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 14:36:54
#71 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

Quote:
What everyone, who holds his hobby dear, should do is to go out beyond Amiga community and get external developers to join us.


krzysztof, thats always the same old story. whoever have joined us since years? very few. and i doubt that it was because we went out searching for them. but rather because of own interest. what was jasons story? i dont know.

but i think you may be right in approach to make the users more active in the proper ways of testing and then contributing.

first of all people need to know how they compile stuff for their platform.

Last edited by wawa on 10-Jan-2016 at 02:38 PM.
Last edited by wawa on 10-Jan-2016 at 02:37 PM.

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kas1e 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 15:00:45
#72 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

If talk about amiga coders, then its not only matter of who is capable, but who is also sane enough. We have more devs of course, but together with coding skills, they have all kind of other problems.. with some hard to deal, another always busy, others always busy at works, etc,etc. So realisticaly: deadwood, fab are good for sure :))

And i not mention also that BSZili is good enough probably for such task too. As he prove to be skilled enough + sane enough :)

Try to find anyone else who is skilled enough and sane enough , there is few :)) (sorry all who think he is capable and sane :) )

It talk about coders outside, then only solution its money, but most amiga users will be surprised how much ppls outside will be in interest to get.

Probably, someone may try to motivate Tony Willen (via money). Like Trevor from AEON for example :)

Last edited by kas1e on 10-Jan-2016 at 03:05 PM.
Last edited by kas1e on 10-Jan-2016 at 03:01 PM.


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BSzili 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 15:04:52
#73 ]
Regular Member
Joined: 16-Nov-2013
Posts: 447
From: Unknown

Quote:
I actually disagree with that sentiment of the community.

What everyone, who holds his hobby dear, should do is to go out beyond Amiga community and get external developers to join us. Relying on a person to do X, then do Y, then do Z is road to nowhere. You need to grow the developers base, not constantly pull from the same small base.

But I know - it is hard. It is much easier to post comments on the discussion board.

However nothing that is good in life is cheap or easy.


PS. This is not a comment about kas1e's work, even though the quote comes from his post.

They wouldn't even need to convince anyone to join or community. If they could simply get someone from the PPC linux or mac community to look into the issue, or get a machine for an open minded WebKit contributor. The MPlayer / FFmpeg AltiVec optimization bounty is a good example of the former. Now FFmpeg has an AltiVec optimized H.264 decoder upstream, without convincing anyone to install any NG OS.


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wawa 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 15:22:49
#74 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@kas1e
Quote:
It talk about coders outside, then only solution its money, but most amiga users will be surprised how much ppls outside will be in interest to get.


no. not surprised;) i once asked radoslaw how much for porting his net bsd pci bridges drivers over to aros (68). but now i see another way how that can be approached. it may be only a question of time;)

Quote:
Probably, someone may try to motivate Tony Willen (via money). Like Trevor from AEON for example :)


toni doesnt do it for money or for what is being wanted of him. he does what he is interested in, he doesnt even touch aros other than 68k or anything non kernel usually. certainly no mui stuff.

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radzik 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 18:22:57
#75 ]
Member
Joined: 27-Jan-2015
Posts: 38
From: Unknown

So where we should start? Report bug here: https://webkit.org/reporting-bugs/? Or try to catch someone from WebKit development team?

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cdimauro 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 19:02:13
#76 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3650
From: Germany

Raffaele:
Quote:
He who wants, he is free to check our discussions on Amiga sites. It is all written and saved with dates and times stamped on messages.

The burden of the proof is of the one which made the statement: YOU.
Quote:
Liar about TiNA? Amiga web sites are full of your messages stating that things could not be done due to X issue or Y issue preventing any feasable development.

They are so full of messages that you aren't able to give even ONE simple link about that, right?

Liar!
Quote:
You were good in demolishing that project, but incidentally I never seen in your message any proposal to use different classes of chips, fix-electronics or anything similar.

That's your problem, because you haven't followed the project. Ask Franco Schiumerini, which knows very well all that.

But since I know that you'll never do it, I post two links to some discussions on amigacoding.de, where something about that argument survived:

http://www.amigacoding.de/index.php?topic=447.msg2820#msg2820
"In fact, we have some Cyclone V boards which are currently used as a starting point for the project."

http://www.amigacoding.de/index.php?topic=452.msg3045#msg3045
"My target is a Cyclone 5, in fact."

Liar!
Quote:
Just to make an example Pegasos I machines were fixed with April 1 and April 2 chip.

So what? What does it have to do it with this surreal discussion?
Quote:
I cannot believe that a so called hardware guru like you was not capable to find electronic chips on the vaste market of information technology that were capable to generate correct timing or correct signals in order to emulate ancient hardware like 68000 Amigas.

First, I wasn't an hardware guru. I'm a coder with knowledge about computer architectures, and specifically how the 68000 and Amiga chipsets work.

Second, and more important, I already DID IT! I discussed long time ago with the team lead and owner of the company, and suggest what kind of Altera FPGAs to use for TiNA.

It's only you that don't know it, because you have followed NOTHING of the project, and of course you know nothing about.

But this doesn't stop you to spread your lies here, and the 2 links that I've provided are enough to show the liar that you're.
Quote:
Sorry but at this very moment I don't feel anymore capable to believe in you.
I read different messages you posted. I read you stated it is impossible to realize such an hardware with given chips and circuitry but I never seen any proposals in which you stated that it could be possible to test different hardware approach by enumerating a list of electronic circuitry that could replace the chips that you consider inefficient to emulate Amiga AGA machines.

You read so many messages, so many messages, but so many messages about that argument, that... you're not able to provide even a simple link to ONE of them!

And you say that you don't believe me, whereas people should believe you after all balls that you reported, and not providing even a single link to support YOUR lies?
Quote:
You can call me a liar if you want

Well, if someone reports lies, like you made several times, I don't know what kind of word I can use except liar...
Quote:
but I don't feel confident with your judice of professional hardware maker anymore.

ROFL. Maybe because I'm NOT and I NEVER was an hardware maker?
Quote:
You prejudicated it with your attitude and your approach with any projects and efforts by any Amiga developer different than you.

I provided a couple of links before. Anyone can take a look and see how much effort I made to help FPGAs projects in general, and not only TiNA. There are more than 500 messages only on amigacoding.de, not counting all that I've written on TiNA's forum (now closed).

The exact contrary of the lies that you're continually reporting.
Quote:
Honestly I consider you as self centric presumptous troll, and I think it is right to tell this honestly in your face.

That's it.

I've reported a couple of links to show who is the troll and who continues to spread lies due to his intrinsic dishonesty.

Liar!

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BSzili 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 19:09:21
#77 ]
Regular Member
Joined: 16-Nov-2013
Posts: 447
From: Unknown

Quote:
And i not mention also that BSZili is good enough probably for such task too. As he prove to be skilled enough + sane enough :)

You give me way too much credit, I seriously doubt I could fix these problems. I know there's no harm in trying, but my hands are full with my own projects.


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cdimauro 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 19:10:17
#78 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3650
From: Germany

@kas1e:
Quote:
If talk about amiga coders, then its not only matter of who is capable, but who is also sane enough. We have more devs of course, but together with coding skills, they have all kind of other problems.. with some hard to deal, another always busy, others always busy at works, etc,etc.

I think that the problem is also that coders which have some free time want to work only on things that they like to do.

But money can help redirecting the forces to specific goals, even if they should work to things not so much interesting.

I see the AROS developement here, where basically core devs do their experiments, some "regular" stuff (like: there's a new bug, and I can spend some time to fix it), and from time to time get some bounty.

Anyway deadwood is definitely right: the problem is the coders base, which is the same.

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Raffaele 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 10-Jan-2016 23:56:05
#79 ]
Super Member
Joined: 7-Dec-2005
Posts: 1906
From: Naples, Italy

As long none opened the bounty, I decided to open one myself.

I went again on Bountysource and again I feel ithis site is not intuitive... How it works?

Bountysource asks an URL of reference to open a bounty... And I do not own any site... How can I do?

[EDIT]

I created a team called Amiga Community. Now How can I create a single Bounty just for Odissey???

https://www.bountysource.com/teams/amiga-community

[EDIT 2]

OK at least I found a HowTo and I managed to create a bounty.

I need for example a Github link and that is the project by deadwood:

https://github.com/deadwood-pl/OdysseyWebBrowser/commit/97329e69b6d2c0b42e2e2f02bd862d7fe206e48a

done!

Now the project must have a subdirectory indicating issues so then Bountysource can automatically process them and create a bounty, and it seems that in the repository of deadwood there is no such a subdirectory neither issues are evidenced in a manner that Bountysource can find them.

Can someone contact deadwood and tell him to evidence endianess issue in someway so then I can complete the bounty, please?

Last edited by Raffaele on 11-Jan-2016 at 06:23 AM.
Last edited by Raffaele on 11-Jan-2016 at 12:09 AM.
Last edited by Raffaele on 11-Jan-2016 at 12:08 AM.


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tommysammy 
Re: Odyssey Web Browser Public Source Code Repository
Posted on 11-Jan-2016 5:03:05
#80 ]
Cult Member
Joined: 20-Jan-2010
Posts: 662
From: Isselburg,Germany

Read the bounty scource guide and you will get all needed information


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