Battle for Wesnoth 1.3.2 on OS4Depot
Date 3-May-2007 16:25:30 Topic: Software News
| The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme.
Download link Link to Wesnoth site
Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands. Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios or even full-blown campaigns. You can also challenge your friends or strangers and fight multi-player epic fantasy battles.
Changelog: Quote:
Version 1.3.2: * Campaigns * Heir to the Throne * In 'Home of the North Elves', Eonihar the rider will join you permanently and all the other riders that find you will be computer-controlled. * Updated images for Delfador. * Added defense and melee attack animations for the Dark Queen. * Made the narrator talk about gryphons at the end of Northern Winter only if the player has actually gotten the eggs. * The Rise of Wesnoth * 'Temple in the Deep' often crashed when the Lich killed a unit. * Added a hint about how to unstone the lich in 'Fallen Lich Point'. * The South Guard * Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear. * Changed the placement and duration of story images. * Some graphical enhancements including a new portrait for Ethiliel. * Fixed Ethiliel not showing up in 'Vengeance'. * Tutorial * Updated all unit images that are used in the tutorial to fit the originals used in HttT. * Increased number of turns from 20 to 26 in the 2nd scenario. * Made some bogus units, such as invisible helper units and duplicates of the desert elves, not appear in the unit help anymore.
* Graphics * Added the --max-fps command line switch. * Improved the look of the main menu and tips of the day boxes in the title screen. * Added some more speed optimizations. * Units and movement text are scaled properly when zooming, also with tiny gui. * Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger as intended). * Fixed some glitches when scrolling or zooming the map. * Flying units are no longer buried in a castle. * Fixed the position of some halos when a unit was in a keep or castle. * Submerged units are no longer drowned when zooming. * Fixed problems with colour cursor in fullscreen. * Automatic scrolling now starts and stops smoothly.
* Sound * New or revised sound effects: hatchet. * Interface actions such as pressing a button, toggling a checkbox or opening a menu (among others) will now emit small sounds. * Experimental ambient sounds for when night falls and morning arrives.
* Units changes and balancing: * Converted the cold resistance of the Elvish Sorceress line to a holy resistance. * Decreased the holy resistance of the Orcish Assassin line from 20% to 0%. * Decreased the holy resistance of the Sky Drake from 20% to -30%. * Decreased the holy resistance of the Hurricane Drake from 20% to -30%. * Decreased the holy resistance of the Mermaid Priestess from 40% to 20%. * Decreased the holy resistance of the Mermaid Diviner from 60% to 40%. * Decreased the holy resistance of dwarves from 20% to 10%. * Increased the holy resistance of the Ghost line from -60% to -30%. * Enabled the Lich and Ancient Lich to move and submerge in in deep water.
* User interface: * Interface actions such as pressing a button, toggling a checkbox or opening a menu (among others) will now emit small sounds. * If deprecated WML is being encountered and error message will be shown, this way creators of WML code can be easily informed about the problems. * Made the total amount of visible villages be shown in the villages panel. * The numeric pad Enter key should now behave exactly like Return. * Enabled drag & drop to be used for moving units. * Mousewheel now by default scrolls vertically, and horizontally if alt is pressed. * Added support for horizontal mousewheel.
* Language and translations * Renamed the damage type holy to arcane. * Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German, Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish, Swedish. * New translations: Indonesian * Observers can again save a replay of the observed game.
* Map editor * Added an option to delay the complete redraw of the map on command.
* Multiplayer: * Maps * Revised maps: Castle Hopping Isle * The countdown timer is now coloured properly when the remaining time is less than 2 minutes.
* Miscellaneous bugfixes * Fixed a bug that caused the killing unit's death sound to play instead of the death sound of the killed unit. * Fixed a bug that prevented dead units from fading out at the end of their death animation. * The first turns starts with the proper time of day again. * Fixed a bug that caused units to slide past their opponent on (melee) finishing blows. * Fixed crashes which could occur when attacking with a unit with drain attack, this would happen if the unit could win the fight with more than it's maximum amount of HP. * Fixed autosaves not getting deleted for last campaign scenario and multiplayer. * Fixed beginning-of-scenario saves containing scenario WML.
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