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Spectre660
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Warp3D driver status update Posted on 30-Dec-2012 21:35:55
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Elite Member |
Joined: 4-Jun-2005 Posts: 3918
From: Unknown | | |
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mbrantley
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Re: Warp3D driver status update Posted on 30-Dec-2012 21:40:58
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Cult Member |
Joined: 10-Jun-2010 Posts: 559
From: Mobile, Alabama, United States | | |
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| Thanks. Good to get such a detailed progress report. I'll wait patiently a little longer for Warp3D. Last edited by mbrantley on 31-Dec-2012 at 12:09 AM.
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Drewlio77
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Re: Warp3D driver status update Posted on 30-Dec-2012 21:48:54
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Joined: 2-Jan-2008 Posts: 781
From: Woodstock, Ontario, Canada | | |
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| @mbrantley
I no longer have patience for the Indivision AGA MK II drivers/core. Biggest waste of cash since the great depression. Seven months and it still nothing promising. Hardware without proper software is pretty much useless. Perhaps the new year will bring better tidings.. Bring on the ScanJuggler XAGA!!
Drewlio77 |
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VooDoo
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Re: Warp3D driver status update Posted on 30-Dec-2012 21:54:55
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Super Member |
Joined: 16-Jun-2003 Posts: 1503
From: Croatia | | |
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| @Spectre660
Both status news Warp3D and Libre Office is great! 2013 will brings some great stuff for AmigaOS! _________________ --
Amiga x5000 ı o2o ı 4GB RAM ı RadeonRX580 | SBlaster Audigy Fx - AmigaOS4.1 FInal Edition
A1200 sandwich :)
Croatian Amiga portal |
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Toaks
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Re: Warp3D driver status update Posted on 30-Dec-2012 22:05:39
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @Spectre660
brilliant news! , i am looking forward to both .
_________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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joeled
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Re: Warp3D driver status update Posted on 30-Dec-2012 22:07:18
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Joined: 25-Dec-2007 Posts: 724
From: Uppsala, Sweden | | |
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Kicko
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Re: Warp3D driver status update Posted on 30-Dec-2012 23:02:57
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Elite Member |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| Thanks for the update. Good to know about the status. Easier to wait for it :) |
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klx300r
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Re: Warp3D driver status update Posted on 30-Dec-2012 23:16:29
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Elite Member |
Joined: 4-Mar-2008 Posts: 3845
From: Toronto, Canada | | |
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| Rock on! Now TimberWolf taking advantage of full 3D acceleration and OS4.2 here we come
_________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE |
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amigasociety
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Re: Warp3D driver status update Posted on 30-Dec-2012 23:27:04
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Cult Member |
Joined: 12-Jan-2010 Posts: 787
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| @klx300r
Will Timberwolf really benefit from this Warp 3D? I thought only graphics apps and games would be better with this Warp3D.
TJ |
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scabit
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Re: Warp3D driver status update Posted on 30-Dec-2012 23:29:15
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Super Member |
Joined: 8-Jan-2005 Posts: 1667
From: Satellite Beach, FL USA | | |
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| @Spectre660
Great news! Thanks for sharing this with us, it is good to see an actual status of these things.
Scott _________________ AmigaOne uA1-c 512M RAM - Only Amiga Makes It Possible! Check my blog AmigaOne Computing |
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Tuxedo
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Re: Warp3D driver status update Posted on 30-Dec-2012 23:49:26
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Elite Member |
Joined: 28-Nov-2003 Posts: 2348
From: Perugia, ITALY | | |
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| @Spectre660
that was a really good news, and a news instead of silence... I think than much more communication from os4 devs and community will be only good :)
Go on that way! :D _________________ Simone"Tuxedo"Monsignori, Perugia, ITALY. |
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djrikki
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Re: Warp3D driver status update Posted on 31-Dec-2012 1:32:13
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Joined: 22-Jun-2010 Posts: 2077
From: Grimsby, UK | | |
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| Good to know, I wonder which version of Libre Office they are using as the base line. _________________
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Karlos
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Re: Warp3D driver status update Posted on 31-Dec-2012 1:56:26
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Elite Member |
Joined: 24-Aug-2003 Posts: 4588
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @amigasociety
Quote:
amigasociety wrote: @klx300r
Will Timberwolf really benefit from this Warp 3D? I thought only graphics apps and games would be better with this Warp3D.
TJ |
I believe you are right. I don't think there's presently any interest or sense in extending Warp3D beyond it's current role as a lightweight 3D API for legacy games and current MiniGL applications.
As far as I understand it, it's just a stopgap measure until Gallium is completed for those of you with RadeonHD hardware that can't play any existing 3D titles (well, Wazp3D works reasonably well for some)._________________ Doing stupid things for fun... |
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thinkchip
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Re: Warp3D driver status update Posted on 31-Dec-2012 2:01:12
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Super Member |
Joined: 26-Mar-2004 Posts: 1185
From: Salt Lake City, Utah, USA | | |
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| @Spectre660
I love status reports! _________________ X5000 / microA1(OS4.1 FE U2) / CodeBench / Imagine / Blender Lightwave 2019 / Microsoft Visual C++ |
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pavlor
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Re: Warp3D driver status update Posted on 31-Dec-2012 8:24:57
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Joined: 10-Jul-2005 Posts: 9636
From: Unknown | | |
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| @Spectre660
Thanks. Good to see it is progressing nicely. |
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thellier
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Re: Warp3D driver status update Posted on 31-Dec-2012 9:23:52
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| Nice It is 2/3 done
But only when Zbuffer will works it will begin to works better than Wazp3D -> Compositing Only Zbuffer will allow true 3D apps* ( as CompositeTags() is already a simili DrawArray() function )
>The vertex shader [...] do some processing Explanation : it will convert data formats for the chip (not a geometric transformation)
>"The DrawArray drawing call is implemented and the other drawing calls should be easy to add since they are mostly just variations of that" True
Alain Thellier - Wazp3D
* Only some rare 3D apps were designed to NOT use a Zbuffer so works without it (FPSE on Wazp3D/Os4) |
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noXLar
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Re: Warp3D driver status update Posted on 31-Dec-2012 9:24:07
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Cult Member |
Joined: 8-May-2003 Posts: 736
From: Norway | | |
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| Nice to know.. 2013 will be a great year..
Happy new year everyone:)
_________________ nox's in the house! |
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Jupp3
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Re: Warp3D driver status update Posted on 31-Dec-2012 10:32:21
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Super Member |
Joined: 22-Feb-2007 Posts: 1225
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| One thing I have been wondering, why develop Warp3D drivers in 2012 (and soon 2013)? As it's officially deprecated since ages ago.
Sure, I understand that (full) OpenGL drivers take ages to develop, and software rendering is slow, but how does Warp3D fit in all this?
Sure, there's MiniGL (partial OpenGL implementation wrapper for Warp3D) but can't help wondering, if it would make more sense to develop new "minigl" without Warp3D dependency behind?
I might be wrong, but I don't think there are too many programs that 1)Use Warp3D directly and 2)Are compatible with OS4 and 3)No "OpenGL-equivalent" available.
Not sure if binary compatibility with minigl programs would be harder to maintain (never looked at the headers) |
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pavlor
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Re: Warp3D driver status update Posted on 31-Dec-2012 11:05:39
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Elite Member |
Joined: 10-Jul-2005 Posts: 9636
From: Unknown | | |
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| @Jupp3
MiniGL can´t work without Warp3D drivers.
Sure, when OS4.2 is released, Warp3D can be replaced by Gallium3D for Radeon HD cards. But until then, Warp3D is necessary. |
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Kicko
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Re: Warp3D driver status update Posted on 31-Dec-2012 12:28:00
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Elite Member |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| @Jupp3
Wazp3D made me able to run apps/demos/games that requires warp3D normally. Warp3D will make it more playable games that need more power like Quake2/3.
I think Blender will have use of warp3D too. |
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