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/  Forum Index
   /  Amiga OS4.x \ Workbench 4.x
      /  Warp3D driver status update
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Spectre660 
Warp3D driver status update
Posted on 30-Dec-2012 21:35:55
#1 ]
Elite Member
Joined: 4-Jun-2005
Posts: 3918
From: Unknown

http://a-eon.com/?news=30-12-2012

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mbrantley 
Re: Warp3D driver status update
Posted on 30-Dec-2012 21:40:58
#2 ]
Cult Member
Joined: 10-Jun-2010
Posts: 559
From: Mobile, Alabama, United States

Thanks. Good to get such a detailed progress report. I'll wait patiently a little longer for Warp3D.

Last edited by mbrantley on 31-Dec-2012 at 12:09 AM.

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Drewlio77 
Re: Warp3D driver status update
Posted on 30-Dec-2012 21:48:54
#3 ]
Cult Member
Joined: 2-Jan-2008
Posts: 781
From: Woodstock, Ontario, Canada

@mbrantley

I no longer have patience for the Indivision AGA MK II drivers/core. Biggest waste of cash since the great depression. Seven months and it still nothing promising. Hardware without proper software is pretty much useless. Perhaps the new year will bring better tidings.. Bring on the ScanJuggler XAGA!!

Drewlio77

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VooDoo 
Re: Warp3D driver status update
Posted on 30-Dec-2012 21:54:55
#4 ]
Super Member
Joined: 16-Jun-2003
Posts: 1503
From: Croatia

@Spectre660

Both status news Warp3D and Libre Office is great! 2013 will brings some great stuff for AmigaOS!

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Toaks 
Re: Warp3D driver status update
Posted on 30-Dec-2012 22:05:39
#5 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

@Spectre660

brilliant news! , i am looking forward to both .

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joeled 
Re: Warp3D driver status update
Posted on 30-Dec-2012 22:07:18
#6 ]
Cult Member
Joined: 25-Dec-2007
Posts: 724
From: Uppsala, Sweden

Nice! I prefer status updates instead of silence or "when its done".

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Kicko 
Re: Warp3D driver status update
Posted on 30-Dec-2012 23:02:57
#7 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

Thanks for the update. Good to know about the status. Easier to wait for it :)

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klx300r 
Re: Warp3D driver status update
Posted on 30-Dec-2012 23:16:29
#8 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3845
From: Toronto, Canada

Rock on! Now TimberWolf taking advantage of full 3D acceleration and OS4.2 here we come

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amigasociety 
Re: Warp3D driver status update
Posted on 30-Dec-2012 23:27:04
#9 ]
Cult Member
Joined: 12-Jan-2010
Posts: 787
From: Unknown

@klx300r

Will Timberwolf really benefit from this Warp 3D? I thought only graphics apps and games would be better with this Warp3D.

TJ

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scabit 
Re: Warp3D driver status update
Posted on 30-Dec-2012 23:29:15
#10 ]
Super Member
Joined: 8-Jan-2005
Posts: 1667
From: Satellite Beach, FL USA

@Spectre660

Great news! Thanks for sharing this with us, it is good to see an actual status of these things.

Scott

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Tuxedo 
Re: Warp3D driver status update
Posted on 30-Dec-2012 23:49:26
#11 ]
Elite Member
Joined: 28-Nov-2003
Posts: 2348
From: Perugia, ITALY

@Spectre660

that was a really good news, and a news instead of silence...
I think than much more communication from os4 devs and community will be only good :)

Go on that way! :D

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djrikki 
Re: Warp3D driver status update
Posted on 31-Dec-2012 1:32:13
#12 ]
Elite Member
Joined: 22-Jun-2010
Posts: 2077
From: Grimsby, UK

Good to know, I wonder which version of Libre Office they are using as the base line.

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Karlos 
Re: Warp3D driver status update
Posted on 31-Dec-2012 1:56:26
#13 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4588
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@amigasociety

Quote:

amigasociety wrote:
@klx300r

Will Timberwolf really benefit from this Warp 3D? I thought only graphics apps and games would be better with this Warp3D.

TJ


I believe you are right. I don't think there's presently any interest or sense in extending Warp3D beyond it's current role as a lightweight 3D API for legacy games and current MiniGL applications.

As far as I understand it, it's just a stopgap measure until Gallium is completed for those of you with RadeonHD hardware that can't play any existing 3D titles (well, Wazp3D works reasonably well for some).

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thinkchip 
Re: Warp3D driver status update
Posted on 31-Dec-2012 2:01:12
#14 ]
Super Member
Joined: 26-Mar-2004
Posts: 1185
From: Salt Lake City, Utah, USA

@Spectre660

I love status reports!

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pavlor 
Re: Warp3D driver status update
Posted on 31-Dec-2012 8:24:57
#15 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9636
From: Unknown

@Spectre660

Thanks. Good to see it is progressing nicely.

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thellier 
Re: Warp3D driver status update
Posted on 31-Dec-2012 9:23:52
#16 ]
Regular Member
Joined: 2-Nov-2009
Posts: 263
From: Paris

Nice
It is 2/3 done

But only when Zbuffer will works it will begin to works better than Wazp3D -> Compositing
Only Zbuffer will allow true 3D apps*
( as CompositeTags() is already a simili DrawArray() function )

>The vertex shader [...] do some processing
Explanation : it will convert data formats for the chip (not a geometric transformation)

>"The DrawArray drawing call is implemented and the other drawing calls should be easy to add since they are mostly just variations of that"
True

Alain Thellier - Wazp3D

* Only some rare 3D apps were designed to NOT use a Zbuffer so works without it (FPSE on Wazp3D/Os4)

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noXLar 
Re: Warp3D driver status update
Posted on 31-Dec-2012 9:24:07
#17 ]
Cult Member
Joined: 8-May-2003
Posts: 736
From: Norway

Nice to know.. 2013 will be a great year..


Happy new year everyone:)

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Jupp3 
Re: Warp3D driver status update
Posted on 31-Dec-2012 10:32:21
#18 ]
Super Member
Joined: 22-Feb-2007
Posts: 1225
From: Unknown

One thing I have been wondering, why develop Warp3D drivers in 2012 (and soon 2013)? As it's officially deprecated since ages ago.

Sure, I understand that (full) OpenGL drivers take ages to develop, and software rendering is slow, but how does Warp3D fit in all this?

Sure, there's MiniGL (partial OpenGL implementation wrapper for Warp3D) but can't help wondering, if it would make more sense to develop new "minigl" without Warp3D dependency behind?

I might be wrong, but I don't think there are too many programs that 1)Use Warp3D directly and 2)Are compatible with OS4 and 3)No "OpenGL-equivalent" available.

Not sure if binary compatibility with minigl programs would be harder to maintain (never looked at the headers)

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pavlor 
Re: Warp3D driver status update
Posted on 31-Dec-2012 11:05:39
#19 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9636
From: Unknown

@Jupp3

MiniGL can´t work without Warp3D drivers.


Sure, when OS4.2 is released, Warp3D can be replaced by Gallium3D for Radeon HD cards. But until then, Warp3D is necessary.

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Kicko 
Re: Warp3D driver status update
Posted on 31-Dec-2012 12:28:00
#20 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

@Jupp3

Wazp3D made me able to run apps/demos/games that requires warp3D normally.
Warp3D will make it more playable games that need more power like Quake2/3.

I think Blender will have use of warp3D too.

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