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FuZion
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Team needed to 'duplicate' a game Posted on 3-Sep-2005 22:34:35
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Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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| Hi all,
I've spoke to the odd person here & there in the past about getting a game in the go but it's never really amounted to anything. So here goes again.
(Toaks, I do believe you have a 'gaming' like team about ).
The situation is; there was once a game (Exact details later) that appeared on the Sega Saturn. It's basically a Worms like game, only MUCH more fun (I need you to trust me on this).
Now, if I may be so bold, I would like to get a small team together that could replicate this game exactly as it appears on the Saturn. Sadly I am not a programmer but what I have done is sit with this game & take down every scrap of info I can work out including how they might work etc...
I've waited & waited & waited for someone, anyone to come up with something as good but it just has not happened. 'Worms' like games have come out, they've been elaborated on & so on but they just pail in comparison to this one.
Now when I say exactly, it'd be nice to have an online game option & online scores that weren't in the original, but that's all. A suppose a "Version 2" could be used to elaborate & change the game, but "Version 1" really does need to capture the original game.
Wha...? Why are you looking at me like that?
I know this sounds like a crazy request but as before, I need some trust on this one.
Here's a little info to give a basic run down of the GFX & SFX. Gameplay would be covered within the team.
The GFX will need to be vectors or 3D (On a flat plane: X & Y), some texturing, the usual random generated landscapes, no scrolling required (Single screen landscapes). A POSSIBLE option for the GFX could be the use of the AntiGrain Geometry system (I love this thing SSolie) since it draws clean lines & can use vector like drawing. The only possible concern may be the speed that it draws everything that's going on. There's also a smoke 'layer' to deal with. SFX: No in game music is there but of course, in game sounds are present.
I'm aware that we have programers that are already involved in projects but does anyone think they could be up to the task?
FuZion. |
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pteppic
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Re: Team needed to 'duplicate' a game Posted on 3-Sep-2005 23:10:01
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Regular Member |
Joined: 8-Jul-2003 Posts: 221
From: Stoke-on-Trent | | |
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| @FuZion
What about copyright?
If you just want to play the game on your amiga how about emulation, don't know if there are any Saturn emulators around that could be ported? |
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Toaks
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Re: Team needed to 'duplicate' a game Posted on 3-Sep-2005 23:21:22
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @FuZion
too busy here mate (yep , still) ..
_________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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zephar
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Re: Team needed to 'duplicate' a game Posted on 4-Sep-2005 3:33:00
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Member |
Joined: 5-Mar-2004 Posts: 43
From: Unknown | | |
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| @FuZion just use a game emulator im sure there is one out. I knwo for a fact there is one on amiga 68k and morphos.
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FuZion
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Re: Team needed to 'duplicate' a game Posted on 4-Sep-2005 9:47:08
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Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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| @pteppic & zephar
The game would of course have to be "Based on" the original. I don't know of a Saturn emulator for the Amiga as yet.
I have a Saturn right here & occasionally play it but that's not the point
@Toaks
Ok, no probs. Remember me though will you.
@Everyone that's planning to attend BB3
I am considering bringing my Saturn to BB3 with my 6 joypads to show you what I'm talking about. It should whet the appetite of any potentials out there.
I forgot to mention before, the gfx are as good as done bar the vector/3D objects but they're pretty basic shapes. I could sort those in an afternoon.
FuZion. |
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elwood
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Re: Team needed to 'duplicate' a game Posted on 4-Sep-2005 13:36:09
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Elite Member |
Joined: 17-Sep-2003 Posts: 3428
From: Lyon, France | | |
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| @FuZion
Why do you hide the name of the game? and what about some screenshots too? _________________ Philippe 'Elwood' Ferrucci Sam460 1.10 Ghz AmigaOS 4 betatester Amiga Translator Organisation |
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FuZion
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Re: Team needed to 'duplicate' a game Posted on 4-Sep-2005 22:08:18
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Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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| @elwood
I could do that yeah, but here's a couple of small reasons why I'm holding back:
- I doubt anyone would say yes if they saw it. It's a gameplay thing - The other reason... Is hard to explain
I'm mainly interested in finding out if anyone has any resourses available to start with, then go from there. I could blab on & on & on about the game & have no one come forward.
The ideal situation would be someone/or a few people that came forward, was interested, we spoke, met up, ran through the design started building then announced when it felt ready. That way, if it was delayed people wouldn't wonder if it was still in the process of being built or not.
FuZion. |
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FuZion
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Re: Team needed to 'duplicate' a game Posted on 5-Sep-2005 6:17:13
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Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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T_Bone
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Re: Team needed to 'duplicate' a game Posted on 5-Sep-2005 6:32:42
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Elite Member |
Joined: 11-Sep-2003 Posts: 3043
From: here To: there | | |
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| @FuZion
ooo, nice! reminds me of scorched earth! _________________ "If you want to tell people the truth, make them laugh, otherwise they'll kill you." - Oscar Wilde |
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FuZion
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Re: Team needed to 'duplicate' a game Posted on 5-Sep-2005 6:45:08
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Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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| @T_Bone
There have been a few comparisons drawn yeah but the crem-de-la-crem of this game is that you don't take turns. It's a free for all real time battle. SO many drunken nights with the lads. At first they're saying, what's this. Within 10 minutes they're laughing like kids! Hehehe...
FuZion. |
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elwood
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Re: Team needed to 'duplicate' a game Posted on 5-Sep-2005 7:26:18
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Elite Member |
Joined: 17-Sep-2003 Posts: 3428
From: Lyon, France | | |
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| @FuZion
This could be helpful.
Contact them to get the source code. Last edited by elwood on 05-Sep-2005 at 07:26 AM.
_________________ Philippe 'Elwood' Ferrucci Sam460 1.10 Ghz AmigaOS 4 betatester Amiga Translator Organisation |
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shoe
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Re: Team needed to 'duplicate' a game Posted on 5-Sep-2005 7:54:32
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Super Member |
Joined: 14-Sep-2003 Posts: 1585
From: Gothenburg, Sweden | | |
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| @T_Bone
Quote:
T_Bone wrote: @FuZion
ooo, nice! reminds me of scorched earth! |
I used to love Scorched Earth, it was so damn fun. And it's also all about gameplay.
But why not beef up the graphics and sound of the game? Like someone already said, if you want the _exact_ game, why not use an emulator?
I like your commitment though!
p.s. why not a port of Scorched 3D - A 3D Remake Of Scorched Earth!? This game also has wonderful gameplay, and definatelly the right 'Scorched feeli'n'! Screenshots!
/shoe |
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FuZion
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Re: Team needed to 'duplicate' a game Posted on 5-Sep-2005 19:29:45
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Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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FuZion
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Re: Team needed to 'duplicate' a game Posted on 6-Sep-2005 6:34:17
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Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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| @FuZion
I originally attempted this 2 or 3 years ago, got one person that was interested but that person stopped replying to e-mails after a few weeks.
Isn't anyone interested?
FuZion. |
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FuZion
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Re: Team needed to 'duplicate' a game Posted on 6-Sep-2005 23:19:15
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Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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| @FuZion
Ok then so how about this.
If someone could come up with some basic code that'll display a basic object on a basic background (A 2 colour bit map to start: land/sky) that shoots a pixel. Leave that with me & I'll suss out what I can.
Things like the movement properties (eg. Tank speed), angles, aiming speed, reload times (For the single pixel to start with) & other variables that don't necessarily need specific programming skills. They're mostly picking the right numbers to put in the right places right?
I'll even throw in a few beers... Although that'll probably slow me down
FuZion. |
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FuZion
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Re: Team needed to 'duplicate' a game Posted on 10-Sep-2005 15:32:03
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Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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| I didn't expect hoards of people to come running forward.
Would anyone be interested even if the project was a slow one (No ETA or deadlines etc...)? Not that there would be anyway. I just wanna get a project moving, at ANY pace.
FuZion. |
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Mr_Capehill
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Re: Team needed to 'duplicate' a game Posted on 10-Sep-2005 16:34:12
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| @FuZion
Would the background be created by an algorithm or loaded as a bitmap?
I have no time (sorry!) to assist you with the game but I think I could hack you some basic code in C or C++ if you want. (I wonder if I'm gonna regret this ;) |
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Tomas
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Re: Team needed to 'duplicate' a game Posted on 10-Sep-2005 17:40:51
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Elite Member |
Joined: 25-Jul-2003 Posts: 4286
From: Unknown | | |
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| I think it would be easier if you got the source code. I also think there would be some legal hassle if you wrote a new game from scratch and used same name and so on?
I also like this style of games, but sadly i am not a programmer at all.
I would not mind seeing a port for scorched3d either http://www.scorched3d.co.uk/ Last edited by Tomas on 10-Sep-2005 at 05:42 PM. Last edited by Tomas on 10-Sep-2005 at 05:41 PM.
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FuZion
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Re: Team needed to 'duplicate' a game Posted on 10-Sep-2005 20:05:43
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Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
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alx
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Re: Team needed to 'duplicate' a game Posted on 10-Sep-2005 21:08:27
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Super Member |
Joined: 7-Mar-2003 Posts: 1224
From: Midlands, UK | | |
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| @FuZion
Sounds like a great game I can also see how it would benefit from the larger screen resolutions available nowadays, and networking (if everyone played over a network you could even get over the single screen limitation).
Best of luck getting a team to write it. I've dabbled in C++ and SDL myself (which is how I'd go about writing it, at least) however the only project I've done so far was an isometric engine (command and conquer type thing) that was abandoned due to lack of time and interest. Theres no way I'd have the skills or commitment to write something like this alongside experienced devs, but if it all falls through give me a PM - it'd be an interesting personal challenge _________________
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