Hi guys, Have most of my new interface built (using Blitz, but the MUI stuff is pretty much the same as C), and it all works, except for the transparency option. I'm loading in bitmaps and creating Bitmap.mui objects for parts of my interface and they look fine without using colour remapping (i.e., not using the MUIA_Bitmap_SourceColors tag). However, if I set the MUIA_Bitmap_Transparent tag to 0, my graphics get totally corrupted. Colour 0 is just a small part of my gadget, but all the colours seem to be affected.
I tried adding a palette using the MUIA_Bitmap_SourceColors tag to see if this would resolve it, but all it does is change the colour of the corrupted graphics - and not predictably either. Can anyone please explain how/why adding the Transparent tag causes the corruption? Or can anyone thing what I might be doing wrong?
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