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fatman2021
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Nivida CG Support? Posted on 13-Jan-2005 0:13:17
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Regular Member |
Joined: 24-Mar-2003 Posts: 234
From: Alaska. USA | | |
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| Do you see support for Nivida CG any time soon? |
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Samurai_Crow
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Re: Nivida CG Support? Posted on 13-Jan-2005 4:28:53
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Elite Member |
Joined: 18-Jan-2003 Posts: 2320
From: Minnesota, USA | | |
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| @fatman2021
At the soonest it will have to wait until Snap drivers are fully implemented. Check out SciTech's website for the details. |
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_Steve_
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Re: Nivida CG Support? Posted on 15-Jan-2005 20:27:40
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Team Member |
Joined: 17-Oct-2002 Posts: 6816
From: UK | | |
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| @Samurai_Crow
SNAP are 2D drivers (Amiga at least anyway). For 3D drivers I wouldn't hold your breath. NVidia are not very forthcoming in giving details of their hardware/software, so writing 3rd party drivers for them is no easy task, and one in which the Friedens have repeatedly stated is unlikely to ever happen.
If you want things to speed up, get NVidia to be a little more co-operative Last edited by _Steve_ on 15-Jan-2005 at 08:32 PM.
_________________ Test sig (new) |
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Cass
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Re: Nivida CG Support? Posted on 15-Jan-2005 21:01:39
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Regular Member |
Joined: 18-Nov-2003 Posts: 481
From: Athens, Greece | | |
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| @_Steve_
So, no chance for the time beeing to get a modern engine/gfx game to amiga?! If so, then not even buying a new gfx card (DirectX v9 compatible), a Voodoo would be sufficient...
_________________ Ordell Robbie: Is she dead, yes or no? Louis: Pretty much. |
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stevieu
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Re: Nivida CG Support? Posted on 15-Jan-2005 21:05:48
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Cult Member |
Joined: 23-Apr-2003 Posts: 647
From: England, UK | | |
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| @fatman2021
We all love ATI :D _________________ A1200T - OS4.0,OS3.9: 603e PPC 200mhz,060 50mhz, 256mb ram, FastATA MK-III, BVision, 160gb,20gb HDDs
A1200 - OS3.1: Blizzard IV 030, 64mb ram, 400mb HDD
OS4.x - Flying the AMIGA flag |
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elwood
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Re: Nivida CG Support? Posted on 15-Jan-2005 21:15:05
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Elite Member |
Joined: 17-Sep-2003 Posts: 3428
From: Lyon, France | | |
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| @Cass
Quote:
to get a modern engine/gfx game to amiga?! |
Nvidia = modern ? For me Nvidia = closed support. And ATI cards are more than enough.Last edited by elwood on 15-Jan-2005 at 09:16 PM.
_________________ Philippe 'Elwood' Ferrucci Sam460 1.10 Ghz AmigaOS 4 betatester Amiga Translator Organisation |
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Rogue
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Re: Nivida CG Support? Posted on 15-Jan-2005 21:26:53
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| @fatman2021
Quote:
Do you see support for Nivida CG any time soon? |
I didn't look too closely into Cg since I was under the impression that it would become obsolete with DX9's HLSL and OpenGL's GLSL. I think that the front end and compiler is open source, and that you *can* actually make a backend yourself.
The main obstacle is Shader support. Cg doesn't make sense without at least vertex shader and ideally also pixel shader support. This is planned for Nova, and will of course depend on the amount of information we get; we will have it at least for one specific card, and we'll see what else will come around._________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail |
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EntilZha
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Re: Nivida CG Support? Posted on 16-Jan-2005 10:03:46
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OS4 Core Developer |
Joined: 27-Aug-2003 Posts: 1679
From: The Jedi Academy, Yavin 4 | | |
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| @Cass
What's wrong with ATI cards ? _________________ Thomas, the kernel guy
"I don't have a frigging clue. I'm norwegian" -- Ole-Egil
All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment |
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Step
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Re: Nivida CG Support? Posted on 16-Jan-2005 10:50:25
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Cult Member |
Joined: 8-Jan-2003 Posts: 788
From: Stockholm, Sweden. | | |
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| @EntilZha
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What's wrong with ATI cards ? |
Nooooothing! I have been using them for years, very nice cards imho.
_________________ AMiGA |
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olegil
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Re: Nivida CG Support? Posted on 16-Jan-2005 12:01:04
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Elite Member |
Joined: 22-Aug-2003 Posts: 5900
From: Work | | |
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| @EntilZha
Nothing, really. I think you're asking the wrong question. The correct question should be "Why do you make comments like that when it's pretty evident you know NOTHING about the AmigaOne and/or AmigaOS4" The last 3-4 words can be shifted around depending on thread subject.
A lot of people are all mouth and no ears. _________________ This weeks pet peeve: Using "voltage" instead of "potential", which leads to inventing new words like "amperage" instead of "current" (I, measured in A) or possible "charge" (amperehours, Ah or Coulomb, C). Sometimes I don't even know what people mean. |
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Cass
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Re: Nivida CG Support? Posted on 16-Jan-2005 19:04:54
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Regular Member |
Joined: 18-Nov-2003 Posts: 481
From: Athens, Greece | | |
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Rogue
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Re: Nivida CG Support? Posted on 16-Jan-2005 19:38:15
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| @Cass
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Unfortunatelly, there isn't much documentation for the nVidia gfx cards |
Make that "zero, nada, zilch".
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A quick search to the net and you get some results, but what about 6 months from now? |
I wouldn't be overly worried about this in 6 month, there's still plenty of AGP cards around (and boards that need them). And it is not like the current ATI cards can't kick ass. The good part is that we will most likely be able to support them very well, even up to the 9800.
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Then again, the sw is bounded to the supported hw features (it won't take advantage of newer gfx engines -eg. DX9 generation cards- . ) |
Nova will make this possible. We're investing a bit of time in rounding up Warp3D, but the Radeon R1xx and R2xx drivers and the Avenger and Napalm drivers will be the final version. Work has already started on Nova, and it will be very similar to DX9 with shader-centric design and high-level shading language.
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The thing is that the market is moving faster than the development/support. |
The advantage of high-level shader languages is that you can usually express more stuff with them than the underlying hardware can. This naturally scales upwards so that you can have more complex shaders NOW that are rendered in multiple passes while the next generation can have them rendered in a single pass. DX8 vs DX9 didn't really introduce massive gains in functionality, only in complexity. A hlsl can go a long way in this respect.
Look at OpenGL, it isn't exactly known for fast moving development, and it certainly IS lagging behind a bit, but it can keep up now with the GLSL and through a clever extension concept. Although I wish that OGL 2.0 would have been more closely following the original proposal by 3DLabs, which had a lot of very sensible features (like the asynchronous drawing)._________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail |
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Cass
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Re: Nivida CG Support? Posted on 16-Jan-2005 20:00:51
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Regular Member |
Joined: 18-Nov-2003 Posts: 481
From: Athens, Greece | | |
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| @Rogue
Thank you for your enlightening post. Keep up the good work!
_________________ Ordell Robbie: Is she dead, yes or no? Louis: Pretty much. |
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Hammer
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Re: Nivida CG Support? Posted on 16-Jan-2005 21:10:09
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Elite Member |
Joined: 9-Mar-2003 Posts: 6154
From: Australia | | |
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| Recalling, Cg (through NVIDIA's Cg shading language) is very similar to Microsoft's HLSL... _________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7950X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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EntilZha
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Re: Nivida CG Support? Posted on 17-Jan-2005 12:45:18
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OS4 Core Developer |
Joined: 27-Aug-2003 Posts: 1679
From: The Jedi Academy, Yavin 4 | | |
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| @Cass
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Like "640kb ought to be enough for anybody." |
No, more like "ATI cards are pretty much equivalent to nVidia cards" ?
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Freedom of choice is all nice, but if you're dealing with companies that protect their IP more aggressively than some countries' atomic weapons programs, you're out of luck.
I would gladly support any stupid graphics cards out there, but the fact remains that without the cooperation of hardware vendors, you're out of lcuk.
So if you want the freedom of choice, fine, get an nVidia card and astick it in, but you won't be able to see anything because we don't get documentation from nVidia about their cards.
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The thing is that the market is moving faster than the development/support. |
Support of nVidia cards is not a matter of development, support, choice, willingness from us or anything else. It's just that there's no way to get documentation from nVidia, as simple as that._________________ Thomas, the kernel guy
"I don't have a frigging clue. I'm norwegian" -- Ole-Egil
All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment |
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Interesting
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Re: Nivida CG Support? Posted on 17-Jan-2005 21:34:10
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Super Member |
Joined: 29-Mar-2004 Posts: 1812
From: a place & time long long ago, when things mattered. | | |
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| @Rogue
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Make that "zero, nada, zilch". |
What do you need maybe I have it or can get it.
My prediction for 2005; Nivida will retake the top graphics chipset.
Clearly their new chip design is far superior to Ati's. More flexible to build other designs off of.
At CES, one of the motherboard makers had a very good display (MSI). They had two of their Nivida cards linked over the PCI-X cards, plus special goodies on the MB!
Take a look at SLI "scalable link Interface" and MSI's K8N Diamond, and Neo4 Platinum MB's. That is where high end graphics is going in the future.
Ask and you shall recieve..... _________________ "The system no longer works " -- Young Anakin Skywalker |
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Rogue
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Re: Nivida CG Support? Posted on 17-Jan-2005 22:16:25
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| @Interesting
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What do you need maybe I have it or can get it. |
What would be needed is the register specifications and programming guide.
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Take a look at SLI "scalable link Interface" |
I thought it was "Scan Line Interleaved". The technology is not new, it is an inheritence from their 3DFX takeover. The technology is a two-edged sword, really - on one hand it can get you better performance, on the other hand it isn't like it is a massive gain you get from buying a second graphics card - the price is higher than an AmigaOne actually.
Sure, I'd like to write a 3D driver for that, but so far they didn't want to release any information. So if you can change that... _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail |
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fatman2021
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Re: Nivida CG Support? Posted on 18-Jan-2005 0:16:48
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Regular Member |
Joined: 24-Mar-2003 Posts: 234
From: Alaska. USA | | |
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| @EntilZha
For starters there VISA support is not the best in the world..AKA Emulated and therefor VBE calls are emulated sofware calls only....where as Nivida cards has VISA support in hardware..... Last edited by fatman2021 on 18-Jan-2005 at 12:17 AM.
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EntilZha
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Re: Nivida CG Support? Posted on 18-Jan-2005 0:47:42
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OS4 Core Developer |
Joined: 27-Aug-2003 Posts: 1679
From: The Jedi Academy, Yavin 4 | | |
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| @fatman2021
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For starters there VISA support is not the best in the world..AKA Emulated and therefor VBE calls are emulated sofware calls only....where as Nivida cards has VISA support in hardware..... |
Sigh...
I said we can't support them because we lack documentation. So it doesn't really matter what they have and what ATI doesn't. _________________ Thomas, the kernel guy
"I don't have a frigging clue. I'm norwegian" -- Ole-Egil
All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment |
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Rogue
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Re: Nivida CG Support? Posted on 18-Jan-2005 0:50:15
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| @fatman2021
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For starters there VISA support is not the best in the world. |
Er, what's VISA other than a competition to Mastercard? Or do you mean VESA?_________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail |
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