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Seiya
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Aros Quake Arena Posted on 31-Jul-2010 19:46:20
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Super Member  |
Joined: 19-Aug-2006 Posts: 1479
From: Italia | | |
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| Quake Arena 1.32b su AROS
my test:
Athlon64 X2 5200+ Geforce GTS 250 1 GB Sound Blaster Audigy 2 GB DDR2 667
Quake Arena 1.32b (demo four) Max Detail: Light: Lightmap Audio: High
640x480: 98,4 800x600: 96,9 1024x768: 87,9 1280x1024: 81,6
and video:
http://www.youtube.com/watch?v=7GtyRXzrfPQ _________________
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Argosy
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Re: Aros Quake Arena Posted on 31-Jul-2010 20:43:24
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Regular Member  |
Joined: 24-Jul-2010 Posts: 129
From: Shores of Adriatic sea | | |
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| @Seiya
Is this SW or HW? Because the X1000 was using SW rendering.
Anyway, it's pointless for now trying to compare OS/HW combos. The X1000/OS4.x is still deep in the developement phase. _________________ The shadow is cast on who you used to be, Let me set you free. Come now, come take my hand, then you'll understand, We'll go to that forbidden land. |
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pampers
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Re: Aros Quake Arena Posted on 31-Jul-2010 21:05:29
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Joined: 4-Oct-2009 Posts: 154
From: Unknown | | |
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paolone
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Re: Aros Quake Arena Posted on 31-Jul-2010 21:30:19
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Super Member  |
Joined: 24-Sep-2007 Posts: 1145
From: Unknown | | |
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| @Argosy
Where's the X1000 mentioned here? You are the only one comparing these results with the X1000 ones published some time ago. Seiya has just published the framerates he got on his own system, without any other references.
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Tomas
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Re: Aros Quake Arena Posted on 31-Jul-2010 22:00:20
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Elite Member  |
Joined: 25-Jul-2003 Posts: 4286
From: Unknown | | |
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| @Argosy
Quote:
Argosy wrote: @Seiya
Is this SW or HW? Because the X1000 was using SW rendering.
Anyway, it's pointless for now trying to compare OS/HW combos. The X1000/OS4.x is still deep in the developement phase. |
This is quake 3 arena... The x1000 demo was quake 2, so highly doubt this post has anything to do with the quake 2 demo.
Either way it looks good to me and shows that aros is starting to become rather capable when it comes to 3d games. |
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Seiya
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Re: Aros Quake Arena Posted on 31-Jul-2010 22:22:06
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Super Member  |
Joined: 19-Aug-2006 Posts: 1479
From: Italia | | |
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| this is only a post to show AROS and 3D engine thanks gallium3D and MESA
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clusteruk
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Re: Aros Quake Arena Posted on 31-Jul-2010 23:18:03
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Super Member  |
Joined: 20-Nov-2008 Posts: 1544
From: Marston Moretaine, England | | |
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| @Seiya
Wow, kind of amazing really how our little OS is progressing. Must try this, although I guess I will get fragged really quick. _________________ Amiga 1000, 3000D Toaster, Checkmate A1500 Plus  http://www.checkmate1500plus.com/ |
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Manu
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Re: Aros Quake Arena Posted on 1-Aug-2010 6:33:10
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Super Member  |
Joined: 4-Feb-2004 Posts: 1561
From: Unknown | | |
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I'm glad to see such classics on AROS. Got to try it out myself.
_________________ AmigaOS or MorphOS on x86 would sell orders of magnitude more than the current, hardware-intensive solutions. And they'd go faster.-- D.Haynie |
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Seiya
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Re: Aros Quake Arena Posted on 1-Aug-2010 8:14:07
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Super Member  |
Joined: 19-Aug-2006 Posts: 1479
From: Italia | | |
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| now, i think to creat a dvd with brodway to test this game to see if on this distro, gallium is faster or not than icaros..
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deadwood
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Re: Aros Quake Arena Posted on 1-Aug-2010 8:27:08
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Regular Member  |
Joined: 4-Nov-2008 Posts: 487
From: Unknown | | |
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| @Seiya
Please do that test (broadway vs icaros). If there is really a difference I might have introduced some regresson allong the way. (icaros is based on never codes AFAIK) _________________ https://www.axrt.org |
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Seiya
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Re: Aros Quake Arena Posted on 1-Aug-2010 9:35:40
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Super Member  |
Joined: 19-Aug-2006 Posts: 1479
From: Italia | | |
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| my error to set up brodway
Last edited by Seiya on 01-Aug-2010 at 12:09 PM.
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nikosidis
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Re: Aros Quake Arena Posted on 1-Aug-2010 10:08:47
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Cult Member  |
Joined: 9-Dec-2008 Posts: 996
From: Norway, Oslo | | |
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| @Seiya
thx for the tests, this is interesting.
I have problems running quake 3 with my nvidia 6800. It crash all the time and I'm pretty sure it is Gallium. |
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phoenixkonsole
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Re: Aros Quake Arena Posted on 1-Aug-2010 10:14:41
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Super Member  |
Joined: 8-Nov-2009 Posts: 1772
From: Unknown | | |
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| @Seiya around 12% are much. I think i will hold for the next release the old systemfiles and give only new apps. Maybe it has to do with the work of Pavel Fedin too? I tried a newer nightly, one of the first with the changes made for the shell (scrollbar) and i could not run JanusUAE with the Nouveau driver.
_________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX |
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Seiya
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Re: Aros Quake Arena Posted on 1-Aug-2010 10:21:58
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Super Member  |
Joined: 19-Aug-2006 Posts: 1479
From: Italia | | |
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| @phoenixkonsole
with nuveau i see amibridge slower than VESA..
however i try icaros desktop 1.2.2 to see if there is some slowdon with 1.2.3 _________________
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phoenixkonsole
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Re: Aros Quake Arena Posted on 1-Aug-2010 10:28:49
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Super Member  |
Joined: 8-Nov-2009 Posts: 1772
From: Unknown | | |
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| @Seiya Some other 2D stuff is a bit slower too. Open a new Tab in NoWinED for example. But in total it is much faster than VESA, especially above 1024x768. Nouveau is great! And maybe the last quirks are really made by some changes on other Parts in AROS.
Thank you Seiya for testing! Really, we need people like you. _________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX |
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deadwood
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Re: Aros Quake Arena Posted on 1-Aug-2010 11:36:21
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Regular Member  |
Joined: 4-Nov-2008 Posts: 487
From: Unknown | | |
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| @phoenixkonsole
The speed regression is probably my work. ;) It's more noticable the more frames you have (has to do with on card blitting). That is why it's most visible on simple demos having high frame rate (like gears etc). I would not hold back in installing new system files - I'm not planning to work on it any time soon and it is only visible when you have high rendering rate (and when you have more than 25 FPS you don't see the difference in game usablity anyway) _________________ https://www.axrt.org |
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serk118
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Re: Aros Quake Arena Posted on 1-Aug-2010 11:56:24
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Cult Member  |
Joined: 25-Nov-2004 Posts: 685
From: London(uk) | | |
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Seiya
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Re: Aros Quake Arena Posted on 1-Aug-2010 12:07:45
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Super Member  |
Joined: 19-Aug-2006 Posts: 1479
From: Italia | | |
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| @deadwood
my error..
when i made quake arena test in Brodway i have no set Audio
i tried in brodway with audio and now Icaros and Brodway have about same peformance. just 2/3 fps more
Sorry again..
however, brodway is much faster in the mesa demos with or without audio Last edited by Seiya on 01-Aug-2010 at 12:17 PM. Last edited by Seiya on 01-Aug-2010 at 12:15 PM.
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deadwood
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Re: Aros Quake Arena Posted on 1-Aug-2010 12:40:03
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Regular Member  |
Joined: 4-Nov-2008 Posts: 487
From: Unknown | | |
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| @Seiya
Yup, because mesa demos are simple they spent relativelly less time rendering and more time bliting, thus are more impacted by the change. _________________ https://www.axrt.org |
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paolone
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Re: Aros Quake Arena Posted on 3-Aug-2010 14:33:03
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Super Member  |
Joined: 24-Sep-2007 Posts: 1145
From: Unknown | | |
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