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spotUP
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Another SDL/GL game 'XMoto' ported to AOS4! Posted on 28-May-2006 14:15:45
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| XMoto AmigaOS 4 public beta 1
Credits and Thanx;
Done by Spot / Up Rough with lots of help from the friendly bunch in #amigadev special thanx goes out to (in helping order..) ;)
hnl_dk (thanx for teaching me how to abuse ./configure)
nicomen, thanx for always answering my lame coding questions!
blacky_stardust, hehe thanx for taking that nightly challenge, and helping me out with the weird parts of the code.
varthall and afxgroup; thanx for figuring out how to compile gl stuff under aos4! it wouldn't be possible without you!
edit: gah, forgot to mention Itix! Thanx for the help man!
How to get it running;
Start some program that uses GL, 'One' by Universe does it for me. This is needed as there's some problem with the way SDL/minigl init code.
Start Xmoto, and have a blast!
Where to download;
http://www.uprough.net/releases/archives/xmoto_beta1.lha
A Screenshot from the linux version;
http://linuxfun.whatsup.org.il/uploads/games/1000097_xmoto.jpg
Bugs;
On my computer i get some weird mesh really close to the camera, it looks like huge flickery transparent triangles. Please report how it looks on your screen, and if you have any ideas on how this could be fixed, please mail me aswell.
Have fun for now, a better version will come one day.
/spot email: spot/triad/se Last edited by spotUP on 29-May-2006 at 03:26 PM. Last edited by spotUP on 28-May-2006 at 02:57 PM. Last edited by spotUP on 28-May-2006 at 02:26 PM.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net |
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Toaks
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 28-May-2006 14:38:49
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @spotUP
the game works here atleast (rrotage didnt) so thats a start... anyway seems the polygon engine has a few problems, check out the frontlayer code(main polygon draw) (try to disable it to see if it helps though it would be useless without it (time and pickups needed is listed in this section) but it would atleast point to the problem (atleast where it is located).
anyway... would be nice to see how you managed to compile as it may be one of the things you disabled to do so (if any).
cheers _________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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spotUP
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 28-May-2006 14:52:08
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @Toaks
email me and i will send you the source to look at.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net |
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Toaks
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 28-May-2006 15:34:23
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @spotUP
i have ran out of time for now so lets see about next weekend.
_________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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Desler
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 28-May-2006 20:25:39
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Regular Member |
Joined: 11-Mar-2003 Posts: 190
From: Unknown | | |
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| @spotUP Another nice game Thank you. I dont know how its possible but I have NO problems what so ever with neither motoX or your previous port. I dont even need to run another openGL program before (pads my XE ) Howcome its suddenly possible to port openGL games? Has something been changed or did you find a brilliant shortcut? Are you working on any other ports which you would like to disclose? |
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Rob
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 29-May-2006 1:01:59
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Elite Member |
Joined: 20-Mar-2003 Posts: 6385
From: S.Wales | | |
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| @Desler
I'd like to see Wesnoth with OpenGL support. It's just too slow on some of the larger battles. |
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Samwel
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 29-May-2006 3:45:09
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Elite Member |
Joined: 7-Apr-2004 Posts: 3404
From: Sweden | | |
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| @Rob
Hey, why don't wait a while and buy ACK's 1.7GHz module. I bet it won't be slow anymore
_________________ /Harry
[SOLD] µA1-C - 750GX 800MHz - 512MB - Antec Aria case
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Toaks
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 29-May-2006 6:21:14
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @Desler
it has worked for a long time but many games use unsupported stuff and therefor much more work to port it to os4 , there is a few games atm that is fully portable without much fuss but i dunno..i wish i had more time but i don't, but lets see when i have my summer vacation.
ps: nothing has changed in the sdk since pre 4 on this subject (gl) , atleast not for non betatesters. (but games like this one has been possible since upd3.) _________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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SOFISTISOFTWARE
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 29-May-2006 13:14:36
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Regular Member |
Joined: 25-Dec-2003 Posts: 458
From: Latina, Italy | | |
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| @spotUP
if i disable 'INTERRUPT' tooltype on my radeon icon i haven't problems but with interrupt enabled (vsync i think) i have strange triangles on screen, tha same problem with wipeout, but if i switch to window mode it works well, there are (i think) same problem with radeon2d/3d drivers with vsync. Hey betatesteeer ?!?! _________________ Sam 460EX, 2Gb Ram, Radeon R7 250, AmigaOS4.1 FE A4000 PPC604@233, Mediator A1200 PPC603@160, Mediator uA1 G3@800, 512 Mb [sold] |
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spotUP
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 29-May-2006 14:14:15
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @SOFISTISOFTWARE
ohh! nice find! =) i was actually able to play it without getting an headache now. so i guess the code is allright then... there's only one irritating little bug left now, when chosing levels, the currently selected level don't get highlighted. and there's that initialization bug... i wouldn't feel comfortable with an os4depot upload yet though. we'll just have to hope for an updated sdl release i guess. _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net |
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Toaks
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 29-May-2006 14:24:34
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @spotUP
i'd say .. don't expect any sdl updates anytime soon unless its one of thoose projects richard can(decided to) keep updating (you might recall his comments a while back on thi very forum). _________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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evilrich
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 29-May-2006 15:16:47
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Cult Member |
Joined: 19-Oct-2003 Posts: 534
From: Unknown | | |
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| @Toaks
Quote:
i'd say .. don't expect any sdl updates anytime soon unless its one of thoose projects richard can(decided to) keep updating (you might recall his comments a while back on thi very forum). |
I'm still working on SDL for OS 4.0. Version 1.2.10 is done, and I guess the shared library implementation is about 50% done.
Cheers, Rich |
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Toaks
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 29-May-2006 15:19:35
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @evilrich
exellent and thanks for correcting me, now i stopped feeling sad :).
_________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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spotUP
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 29-May-2006 15:23:54
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @evilrich
good news indeed! you're doing a great job you evil you.
Last edited by spotUP on 29-May-2006 at 03:24 PM.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net |
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Varthall
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 30-May-2006 10:54:10
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Super Member |
Joined: 17-Feb-2004 Posts: 1559
From: Up Rough | | |
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| @spotUP
Works well here, with the Radeon tooltype INTERRUPT set to no, but sound is corrupted even using internal sound, unlike rRootage. I think I'm one of the few lucky to not have any initialization problem at startup.
Varthall _________________ AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram |
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salass00
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 30-May-2006 11:01:22
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @Varthall
Quote:
Works well here, with the Radeon tooltype INTERRUPT set to no, but sound is corrupted even using internal sound
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Same thing here (with the INTERRUPT tooltype setting). Sound works OK here though. |
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SOFISTISOFTWARE
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 30-May-2006 11:39:04
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Regular Member |
Joined: 25-Dec-2003 Posts: 458
From: Latina, Italy | | |
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| @spotUP
i'd like see AmigaInput support, thanks ! _________________ Sam 460EX, 2Gb Ram, Radeon R7 250, AmigaOS4.1 FE A4000 PPC604@233, Mediator A1200 PPC603@160, Mediator uA1 G3@800, 512 Mb [sold] |
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SOFISTISOFTWARE
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 30-May-2006 11:41:38
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Regular Member |
Joined: 25-Dec-2003 Posts: 458
From: Latina, Italy | | |
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| @evilrich
thanks for support os4 version of sdl, i think shared version is welcome and good thing, this is important library, i hope also in a full open gl support _________________ Sam 460EX, 2Gb Ram, Radeon R7 250, AmigaOS4.1 FE A4000 PPC604@233, Mediator A1200 PPC603@160, Mediator uA1 G3@800, 512 Mb [sold] |
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SOFISTISOFTWARE
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 30-May-2006 11:42:43
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Regular Member |
Joined: 25-Dec-2003 Posts: 458
From: Latina, Italy | | |
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| @spotUP
why don't you have implemented window mode ??
_________________ Sam 460EX, 2Gb Ram, Radeon R7 250, AmigaOS4.1 FE A4000 PPC604@233, Mediator A1200 PPC603@160, Mediator uA1 G3@800, 512 Mb [sold] |
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Toaks
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Re: Another SDL/GL game 'XMoto' ported to AOS4! Posted on 30-May-2006 11:48:23
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @SOFISTISOFTWARE
because x-moto is ALPHA..... ;)
http://xmoto.sourceforge.net/
i suggest yoiu check this site before asking for features as this is where the orginal hangs.
cheers (but yes i agree, window mode would be nice (and AI too) ;=) _________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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