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ikir
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New Quake 3 OS4 version? Posted on 6-Mar-2007 21:55:35
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Joined: 18-Dec-2002 Posts: 5647
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| Sorry if i link a thread on another forum, but it is the original discussion. http://amigans.net/modules/newbb/viewtopic.php?topic_id=596&forum=11
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Hi guys! Rogue confirmed that he has not the time update Quake 3 for OS4. His port was a "fast" one. Indeed there are few bugs to fix and maybe performance to increase.
I also had confirmation that other users experience freeze in menu and in-game....
I know there are other much more important programs to fix or port... but hey it is the only "modern" game or at least the only FPS which can be played with friends (mac e PC) that is not too old... i would like to have a new version of it... and i hope someone could work on it. |
Reply here i will check both threads._________________ ikir |
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ikir
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Re: New Quake 3 OS4 version? Posted on 7-Mar-2007 10:12:32
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Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Sigh... nobody?
I fear we will stay with this unstable version forever :-/ _________________ ikir |
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PulsatingQuasar
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Re: New Quake 3 OS4 version? Posted on 7-Mar-2007 10:24:35
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Joined: 10-Mar-2003 Posts: 550
From: The Netherlands, Europe | | |
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| @ikir
I'm not working on any software ports anymore for OS 4 untill the 'no hardware' issue has been changed to 'plenty of hardware'. At the moment I choose to put my time in Microsoft Certification.
The way it is going now is that the OS 4 user base is decreasing because of hardware that is breaking down.
By the way, to get a useful increase in speed one is dependent on a component one has no control over so until that has been changed I don't think there is a lot of point in spending my time on Quake 3. _________________ AmigaOne-XE G3 OS 4. A4000 PPC A1200 PPC |
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Radov
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Re: New Quake 3 OS4 version? Posted on 7-Mar-2007 11:32:42
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Joined: 22-Aug-2006 Posts: 139
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fryguy
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Re: New Quake 3 OS4 version? Posted on 7-Mar-2007 13:56:02
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Joined: 6-Dec-2003 Posts: 852
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ikir
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Re: New Quake 3 OS4 version? Posted on 7-Mar-2007 15:59:08
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Joined: 18-Dec-2002 Posts: 5647
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| @Radov & fryguy
Nice!
Yes, source code is on OS4 Depot.
@PulsatingQuasar
ACube system now offers CPu replacement so broken A1s can be bought to life again, and SAM440 is progressing well. So help us with Quake3 The real problem is its stability... even if it is not so fast. Last edited by ikir on 07-Mar-2007 at 03:59 PM.
_________________ ikir |
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nzv58l
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Re: New Quake 3 OS4 version? Posted on 7-Mar-2007 19:44:34
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Joined: 7-Oct-2003 Posts: 1640
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| @ikir
From my experience with Q3 it seems as stable as the PC version which also locks up in the game. I think the lockups in the menus only seem to happen when you leave a menu for some time, so I wonder if it has something to do with the demo kicking off or something similar.
The engine seems to run real well for me at least. I think it would be cool to play with the code and get it to do some different things. Perhaps even make it into an entirely different game. |
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ikir
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Re: New Quake 3 OS4 version? Posted on 7-Mar-2007 20:13:13
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Joined: 18-Dec-2002 Posts: 5647
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| @nzv58l
OSX version never crashed a single time on several machine even under Rosetta emulation. On WinXP i get crash occasionally but few, on OS4 version if i play 3-5 games i'm sure it will crash.
menu crash very often for me. Like 2/3 times, i need to click fast on new game and start... if i wait even 5-10 seconds it usually crash. _________________ ikir |
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ikir
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Re: New Quake 3 OS4 version? Posted on 8-Mar-2007 15:38:06
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Elite Member  |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Last "BUMP"....
_________________ ikir |
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Radov
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Re: New Quake 3 OS4 version? Posted on 8-Mar-2007 19:10:19
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Joined: 22-Aug-2006 Posts: 139
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| @ikir
I've looked into source code a bit. There are many issues I have to resolve by myself... but it can be done Don't know how much time it will take.... (when it's done ...)
My work will be done in three steps: 1) SDL port of q3. Without any GL isuses and no asm. The goal is to get a stable, slow version, easy to test on x86 and easy to port (similar to 'ioquake3' I guess...) . 2) Integrate it with miniGL functions via standard openGL. (all optimalizations in this step) 3) Integrate with Amiga specific code already written by Thomas Frieden.
In my opininon it is the best way to done it without proper hardware _________________
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ikir
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Re: New Quake 3 OS4 version? Posted on 8-Mar-2007 19:52:41
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Elite Member  |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| OK. Do you have a PayPal account? _________________ ikir |
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Radov
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Re: New Quake 3 OS4 version? Posted on 8-Mar-2007 20:25:44
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Joined: 22-Aug-2006 Posts: 139
From: Poland | | |
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| Yes I have, though don't use it yet...
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ikir
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Re: New Quake 3 OS4 version? Posted on 9-Mar-2007 11:16:38
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Elite Member  |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| @Radov
Write a pm or here, i'll show my support. _________________ ikir |
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LaBodilsen
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Re: New Quake 3 OS4 version? Posted on 9-Mar-2007 11:31:12
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Joined: 8-Mar-2003 Posts: 302
From: Denmark | | |
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| @Radov ioquake3 seems like a nice project. would'nt it be better to base any port to OS4 on the work they have done. mainly to implement the bugfixes they have discovered.
and be able to continue to take advantage of any future improvements they make to the code.
also the more "portability" nature of the code, seems better suited for an easy port.
never the less you got my support also _________________
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Jupp3
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Re: New Quake 3 OS4 version? Posted on 9-Mar-2007 11:44:02
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Joined: 22-Feb-2007 Posts: 1225
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| Also remember that there is a MorphOS version, maybe it would be a good idea to go through both (OS4&MOS) sources for major differences? |
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Radov
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Re: New Quake 3 OS4 version? Posted on 9-Mar-2007 16:23:05
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Joined: 22-Aug-2006 Posts: 139
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| Thanks, don't want to disappoint you all:)
OS4 and MOS ports are very similar There are only some minor differences. Unfornatelly there's no use to base on ioquke3 (though I use it for help) . It shares major disadvantages of q3 sources: - plain C language (I mean - no objects - it is hard to 'trace' data flow) - flattered objects/structures hierarchy (better say - no hierarchy) - global variables This solution may be fast, but makes code hard to understand and improve. I'm going to make sources object oriented. The goal is not only to port q3, but also to convert sources so that one can easily use them to create own 3D game. (Don't worry - my primary target is to make quake 3 working properly on Amiga )
To be honest - q3 sources looks weird. I have felling that almost 40% can be deleted and no one will miss them:)
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Radov
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Re: New Quake 3 OS4 version? Posted on 11-Mar-2007 14:40:46
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Joined: 22-Aug-2006 Posts: 139
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| @all
I made some progress. There is a lot of work, but luckily - no troubles (as for now).
I have one request to you: Please, post in this topic all bugs and problems that Quake 3 is causing (with some details). It's good time to trace and fix them... _________________
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ikir
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Re: New Quake 3 OS4 version? Posted on 12-Mar-2007 12:26:02
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Elite Member  |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| @Radov
I know only 3 issue: -Performance are not great but it is not a problem. -It often crash in the menu, after few seconds. This not happen to all users. -Some times it crash the game itsefl during play. _________________ ikir |
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Radov
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Re: New Quake 3 OS4 version? Posted on 12-Mar-2007 19:01:12
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Joined: 22-Aug-2006 Posts: 139
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| @ikir Quote:
-It often crash in the menu, after few seconds. This not happen to all users. -Some times it crash the game itsefl during play.
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Both problems may be caused by bug in quake3 Virtual Machine. One of VM's task is text displaying. It might be VM's asm mistake (unfortunatelly there's some assembler code that must be included to the quake VM's code), or it might be missing text string. ( maybe it's configuration files problem?)
Can someone confirm when exactly it crashes? On certain map? Just before/after wepon/power-up pickup?
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nzv58l
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Re: New Quake 3 OS4 version? Posted on 12-Mar-2007 19:41:26
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Super Member  |
Joined: 7-Oct-2003 Posts: 1640
From: Michigan | | |
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| @Radov
It usually crashes on the menu if I leave it for too long. I was thinking it was because of the demo kicking in.
I have seen it crash in just about any scenerio. It crashed twice on me when I completed the whole thing and then switch to hurt me bad or whatever the 3rd one is and the first scenerio. I was just waiting for the armor to appear again.
Seems like the other times it has crashed on me was when there were alot of things going on. Usually when I was getting the upper hand. I thought it was just a cheat for the computer when it was loosing. Sometimes I play it I can go through nearly the whole thing without a crash. Then other times it crashes on simple things.
Have any ideas on anything I can turn on to track the crashes? Keep in mind that every time it crashes it freezes the computer so there is no going back to workbench to try and figure things out. It is a fun game and the other artificial players have some good intellegence. I would love to help out.
Also I have an A1 XE/G4 and a bit of extra memory. I will have to check and see how much I have when I get back to my machine. |
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