Poster | Thread |
Lazi
| |
New game released :) Posted on 25-Jul-2009 10:34:58
| | [ #1 ] |
|
|
|
Cult Member |
Joined: 5-Apr-2005 Posts: 651
From: Pomaz, Hungary | | |
|
| Hi!
I have just uploaded a game to OS4depot that is never existed on Amiga before! Jupiter Lander is arrived around the time of the 40th anniversary of Moon Landing.
If you come to yourself after this shocking news, please tell me where would be the best to spread this killer application to the hordes of MOS, AROS, w32 and OSX users?
It will be released for all platform easily thanks to our great Hollywood!
Bye! |
|
Status: Offline |
|
|
joeled
| |
Re: New game released :) Posted on 25-Jul-2009 10:46:44
| | [ #2 ] |
|
|
|
Cult Member |
Joined: 25-Dec-2007 Posts: 724
From: Uppsala, Sweden | | |
|
| |
Status: Offline |
|
|
NovaCoder
| |
Re: New game released :) Posted on 25-Jul-2009 10:47:02
| | [ #3 ] |
|
|
|
Regular Member |
Joined: 16-Apr-2008 Posts: 490
From: Melbourne (Australia) | | |
|
| @Lazi
Cool, well done |
|
Status: Offline |
|
|
kas1e
| |
Re: New game released :) Posted on 25-Jul-2009 11:18:12
| | [ #4 ] |
|
|
|
Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
|
| Pretty premitive, but very funny one :) Played for half of hour in it, and do some succefull landing :)
pluses: - have no crashes on my peg/os4.1 - not so big size of prod for hollywood based prod ! that good. - i like the first effect, remind me some oldshool cractros :)
minuses: - need to show mouse cursor as default. Becouse without for first i can't skip these logos,etc, and for second it's looks a bit strange. Let's give user a choice push cursor away or not, but by default pretty logic to have mouse cursor to state "ON". - configurable size of window-mode can be cool. Or, even, make it's just 640x480 by default. 320x200 are too small for window mode to make it playable.
Basically i am under impression, becouse it's hollywood. Befor i see only one music disk done with help of hollywood, which was somethink like 20 or 30mb of size, and looks visially very bad.
Hope you will make more funny stuff :)
Some shoots for anyone in interest:
Last edited by kas1e on 25-Jul-2009 at 11:33 AM. Last edited by kas1e on 25-Jul-2009 at 11:18 AM.
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites |
|
Status: Offline |
|
|
Templario
| |
Re: New game released :) Posted on 25-Jul-2009 12:04:26
| | [ #5 ] |
|
|
|
Elite Member |
Joined: 22-Jun-2004 Posts: 3670
From: Unknown | | |
|
| @Lazi Congratulations for your game; a good news in the current Amiga's game desert. And more when it have been programmed with Hollywood.
Last edited by Templario on 25-Jul-2009 at 12:05 PM.
|
|
Status: Offline |
|
|
Lazi
| |
Re: New game released :) Posted on 25-Jul-2009 20:44:42
| | [ #6 ] |
|
|
|
Cult Member |
Joined: 5-Apr-2005 Posts: 651
From: Pomaz, Hungary | | |
|
| @kas1e
Quote:
Pretty premitive, but very funny one :) |
Ok, this is not due to me, because the game -it's design, gfx, sfx- is the same as an 8 bit C64 game released in 1982. It is as primitive as the original was and my goal was exactly to create an equal look and feel for the new machines.
Quote:
- i like the first effect, remind me some oldshool cractros :) |
That is an actual cracktro from the past. It was recoded in Hollywood by Mr.X of Barracuda and I did only slight modifications on it. That one strenghtens the retro feeling :)
Quote:
- need to show mouse cursor as default. Becouse without for first i can't skip these logos,etc, and for second it's looks a bit strange. Let's give user a choice push cursor away or not, but by default pretty logic to have mouse cursor to state "ON". |
If you read the readme file, you will see that the cursor can be turned on/off with F5 and F6 keys. I decided to hide it by default because that was the behaviour with cracktros in the past, and the C64 was quite pointerless in that time.
Quote:
- configurable size of window-mode can be cool. Or, even, make it's just 640x480 by default. 320x200 are too small for window mode to make it playable. |
As it is stated in the beforementioned readme, you can use it on fullscreen. If you create a 320x200 display mode then the display of the game will be borderless fullscreen on your monitor.
Thanks for the critics and the screenshots!
Bye!Last edited by Lazi on 25-Jul-2009 at 08:45 PM.
|
|
Status: Offline |
|
|
Lazi
| |
Re: New game released :) Posted on 25-Jul-2009 20:49:48
| | [ #7 ] |
|
|
|
Cult Member |
Joined: 5-Apr-2005 Posts: 651
From: Pomaz, Hungary | | |
|
| @Templario
Thanks for your kind words! I am sure that Hollywood is capable for far bigger and better projects than we have seen yet! However the best aspect of Hollywood is it's current and constant development. |
|
Status: Offline |
|
|
Lazi
| |
Re: New game released :) Posted on 25-Jul-2009 20:52:06
| | [ #8 ] |
|
|
|
Cult Member |
Joined: 5-Apr-2005 Posts: 651
From: Pomaz, Hungary | | |
|
| Please help me pointing me to some place where I can release this game to other platforms (MOS, AROS, OSX, w32)!
I know there are lots of sites for such things, but what do you prefer?
|
|
Status: Offline |
|
|
kas1e
| |
Re: New game released :) Posted on 25-Jul-2009 21:07:23
| | [ #9 ] |
|
|
|
Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
|
| @Lazi
Yes, of course i can turn on/off cursors, and i can use full screen :) But having cursor deactivated by default, a bit strange (imho). Window-mode and full-screen mode it's different thinks too :) I just point that window mode for 320x200 too small to be playable (for example i, and many other ppls like play in games not in full-screen, but in window-mode), and will be cool if you can add window-mode (not full-screen one) for the 640x480 , or make it configurable (imho it will be more "user-friendly").
btw, this "cractro" are video data ? I mean you just capture it and play over the hollywood player ?
ps. have in plans release somethink else by hollywood ? As i read in readme it's the first part from "series" ?
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites |
|
Status: Offline |
|
|
Manu
| |
Re: New game released :) Posted on 25-Jul-2009 21:41:34
| | [ #10 ] |
|
|
|
Super Member |
Joined: 4-Feb-2004 Posts: 1561
From: Unknown | | |
|
| @Lazi
The AROS version could be uploaded to http://archives.aros-exec.org/
Nice game, I remember my C64 Well done Last edited by Manu on 25-Jul-2009 at 09:42 PM.
_________________ AmigaOS or MorphOS on x86 would sell orders of magnitude more than the current, hardware-intensive solutions. And they'd go faster.-- D.Haynie |
|
Status: Offline |
|
|
Hans
| |
Re: New game released :) Posted on 25-Jul-2009 22:01:56
| | [ #11 ] |
|
|
|
Elite Member |
Joined: 27-Dec-2003 Posts: 5098
From: New Zealand | | |
|
| @kas1e
Is that a Commodore logo that I see on Jupiter's surface. That must've been one of their secret projects. No wonder Commodore went bankrupt!
@Lazi
Nice to see someone creating games with Hollywood. It looks exactly like a C64 game (ignoring the 24-bit intro screens). Any plans to update it into something that looks more modern?
Hans
_________________ Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner. https://keasigmadelta.com/ - see more of my work |
|
Status: Offline |
|
|
Seiya
| |
Re: New game released :) Posted on 25-Jul-2009 22:34:42
| | [ #12 ] |
|
|
|
Super Member |
Joined: 19-Aug-2006 Posts: 1475
From: Italia | | |
|
| @Lazi
maybe the game in 3D texture mapping for 40° anniversary :D
this is a pretty game however Last edited by Seiya on 25-Jul-2009 at 10:38 PM.
_________________
|
|
Status: Offline |
|
|
Lazi
| |
Re: New game released :) Posted on 25-Jul-2009 23:18:04
| | [ #13 ] |
|
|
|
Cult Member |
Joined: 5-Apr-2005 Posts: 651
From: Pomaz, Hungary | | |
|
| @kas1e
Quote:
btw, this "cractro" are video data ? I mean you just capture it and play over the hollywood player ? |
No, it is coded to calculate each frame pixel by pixel. Even the floodfill is coded to emulate the blitter operation from the original asm 68k Amiga intro.
Quote:
ps. have in plans release somethink else by hollywood ? As i read in readme it's the first part from "series" ? |
Yes, currently I am working on a "sequel" to Jupiter Lander, with storyline, higher resolution gfx, new sound, etc.
|
|
Status: Offline |
|
|
TiredofLife
| |
Re: New game released :) Posted on 26-Jul-2009 2:50:22
| | [ #14 ] |
|
|
|
Super Member |
Joined: 6-Jul-2005 Posts: 1704
From: Here | | |
|
| @Lazi
That is literally a blast from the past.
Well done _________________ If your nose runs and your feet smell, you're upside down. |
|
Status: Offline |
|
|
tiffers
| |
Re: New game released :) Posted on 26-Jul-2009 4:13:00
| | [ #15 ] |
|
|
|
Regular Member |
Joined: 7-Jun-2007 Posts: 349
From: Perth, Western Australia | | |
|
| @Lazi
Quote:
Please help me pointing me to some place where I can release this game to other platforms (MOS, AROS, OSX, w32)! |
Apart from W32, doesn't Aminet distribute for all the platforms you're targeting? |
|
Status: Offline |
|
|
jPV
| |
Re: New game released :) Posted on 26-Jul-2009 4:29:01
| | [ #16 ] |
|
|
|
Cult Member |
Joined: 11-Apr-2005 Posts: 830
From: .fi | | |
|
| @Lazi
Quote:
Lazi wrote: Please help me pointing me to some place where I can release this game to other platforms (MOS, AROS, OSX, w32)! |
Upload it to Aminet (of course). You can define different architectures there too. Most Amiga users will find it from there.
Then, if you want, you could add news items or forum posts pointing out to Aminet to different sites. For example to www.morphzone.org and www.amiga.org etc...
_________________ - The wiki based MorphOS Library - Your starting point for MorphOS - Software made by jPV^RNO |
|
Status: Offline |
|
|
Templario
| |
Re: New game released :) Posted on 26-Jul-2009 13:05:27
| | [ #17 ] |
|
|
|
Elite Member |
Joined: 22-Jun-2004 Posts: 3670
From: Unknown | | |
|
| @Lazi Yes, I think as you Hollywood is capable of create great programs and games, only that we need a web where we can change or see other examples, routines, ideas, etc.
|
|
Status: Offline |
|
|
Moxee
| |
Re: New game released :) Posted on 26-Jul-2009 23:57:34
| | [ #18 ] |
|
|
|
Team Member |
Joined: 20-Aug-2003 Posts: 6291
From: County Yakima, WA State, USA | | |
|
| @Lazi
Quote:
I have just uploaded a game to OS4depot that is never existed on Amiga before! Jupiter Lander is arrived around the time of the 40th anniversary of Moon Landing.
If you come to yourself after this shocking news, please tell me where would be the best to spread this killer application to the hordes of MOS, AROS, w32 and OSX users?
It will be released for all platform easily thanks to our great Hollywood!
|
This should be a news item. I'll post it for you._________________ Moxee AmigaOne X1000 AmigaOne XE G4 I'd agree with you, but then we'd both be wrong. |
|
Status: Offline |
|
|
kas1e
| |
Re: New game released :) Posted on 27-Jul-2009 9:00:44
| | [ #19 ] |
|
|
|
Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
|
| @Lazy I read on the hoillywood page this description. It loooks very interesting.. I also found one more game in the developming based on hollywood called The Secret Of Middle City. It's all fire up some interst to hollywood .. Did you buy to make your game , or you use some "free" version of hollywood to make jupiter game ?
ps. I found on Hollywood site, many screenshoot of cractros ported by Hollywood by Mr.X of Barracuda (melon's one, PANG!, etc), but where i can download it ? Last edited by kas1e on 27-Jul-2009 at 09:08 AM. Last edited by kas1e on 27-Jul-2009 at 09:01 AM.
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites |
|
Status: Offline |
|
|
Lazi
| |
Re: New game released :) Posted on 27-Jul-2009 10:35:52
| | [ #20 ] |
|
|
|
Cult Member |
Joined: 5-Apr-2005 Posts: 651
From: Pomaz, Hungary | | |
|
| @kas1e
Thanks for the TSOMC link! I've heard about it before, but haven't found any sign how does it progressing.
There is no free version of Hollywood. I have it from the version 1.9 and I can tell you that it is developing very well.
If you own it, then you have the cracktros with a bunch of additional examples with full source scripts.
I think those cracktros are created from the flash implementations which you can found on the net somewhere. I hope Mr. X will create more of them for the following Hollywood releases. I'd like them very much :)
|
|
Status: Offline |
|
|