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Poster | Thread | cdimauro
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Re: PC superiority vs Amiga since 1987 or so... Posted on 25-Jun-2015 21:12:52
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Elite Member |
Joined: 29-Oct-2012 Posts: 3650
From: Germany | | |
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| @Massi
Quote:
Massi wrote: @cdimauro
Don' t take this as a personal attack, ok? |
I might be a personal attack or not: it solely depends about what you write. Quote:
I see that people are having problems with you, so at the end it was not only me. |
Some people, yes. It can happen on a forum with so different persons. Quote:
I see that when a person disagree with you on something, then you always want to be the only possible TRUTH and your attitude becomes aggressive. |
Haven't you considered that my tone changed AFTER that such person accused me of "idiocy" and that what I've written was "sh*t" (you can replace * with a convenient vowel)?
It's very easy to verify it: just SEQUENTIALLY read all comments, and you can see yourself WHEN my behavior changed. Quote:
There can be parts of the same truth. |
Facts matter: that are the building blocks of the "truth". Quote:
As a result, with you people are always forced to defend their Amiga, always! |
Well, I had an Amiga since 2 years ago, and I loved my Amiga machines.
Nevertheless, I cannot defend it against history and facts only for that reason. Quote:
You say you report facts, then it is also a fact that you are not credited of the programming of any game, just to give an example. |
We already talked about that, but it seems that you don't want to understand.
Take a look at the Italian's magazine (The Games Machines, Zeta, Computer + Videogiochi) of around 1993-95: you can see my name and me on some photos too, when I worked to Perpetual Craze which then became Fightin' Spirits, and USA Racing.
You can also ask to my friends which worked on Fightin' Spirits what I did.
BTW, I still have all material of such games until I left the team. I also have some backgrounds and characters for Fightin' Spirits which has not been used in the final product. And I saved the original backgrounds which were painted by the graphic artist (Giacinto Platania) at 608x256, whereas in the final game they were reduced to 576x256 due to memory space constrains.
I also saved my parallax routine that reproduce a Street Fighter II-like parallax effect for the bottom 64-lines of the screen to Perpetual Craze. Quote:
Some people here did some projects for the community, how about you? |
Nothing, except my previous involvement in videogames.
Does it matter for the discussions? Absolutely no. It's just the usual logical fallacy used to try to silent the not accepted opinions and facts which were reported. Quote:
I will not continue on this anymore. Last time because of you, I got a 1 month restriction from posting.
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Good. Please, avoid it for the future, if you don't bring nothing useful to the discussions, since you write to me (or referring to me) only to censor my opinions, and play the role of the victim.
Thanks. |
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