Poster | Thread |
Fab
| |
MAME 0.148 for MorphOS released Posted on 2-Mar-2013 3:32:09
| | [ #1 ] |
|
|
|
Super Member |
Joined: 17-Mar-2004 Posts: 1178
From: Unknown | | |
|
| On request, i decided to release a recent version of MAME. It's based on 0.148. Amongst its features:
- Builtin MUI GUI with screenshots and history.dat/mameinfo.dat support and per-game configurations. - Optimized triple-buffered display routines. - Overlay support, offering free scaling and filtering. To avoid struggling with exotic screenmodes, MAME clones the Ambient desktop resolution when switching to fullscreen/overlay mode (unless specified otherwise). - Blanker control - AHI output - Joypad / Mouse support - ...
It can be downloaded at: http://fabportnawak.free.fr/mame/mame-0.148.lha (46MB)
screenshot Last edited by Fab on 02-Mar-2013 at 04:53 AM. Last edited by Fab on 02-Mar-2013 at 03:34 AM.
|
|
Status: Offline |
|
|
Morphix
| |
Re: MAME 0.148 for MorphOS released Posted on 2-Mar-2013 11:47:14
| | [ #2 ] |
|
|
|
Regular Member |
Joined: 10-Aug-2009 Posts: 449
From: Greece | | |
|
| Great news! Thanks Fab!
_________________ Peg1, Peg2, Efika, Amiga 500, Amiga 1230, Amiga 4000PPC, Sam 440EP, AmigaOne XE, MacMini PPC, PowerMac G4, G5 |
|
Status: Offline |
|
|
cheesegrate
| |
Re: MAME 0.148 for MorphOS released Posted on 2-Mar-2013 12:53:47
| | [ #3 ] |
|
|
|
Regular Member |
Joined: 30-Apr-2007 Posts: 259
From: Australia | | |
|
| perfect for tv macmini arcade box ! _________________ "ICE CREAM, ICE CREAM!" - Speedball 2.
"Look behind you, a three-headed monkey!" - Monkey Island |
|
Status: Offline |
|
|
Spirantho
| |
Re: MAME 0.148 for MorphOS released Posted on 2-Mar-2013 14:10:18
| | [ #4 ] |
|
|
|
Super Member |
Joined: 4-Jun-2004 Posts: 1044
From: Aberystwyth, Wales | | |
|
| Looks really nice - well done!
Wish I had the time to put the same amount of work into the OS4 version.... |
|
Status: Offline |
|
|
samo79
| |
Re: MAME 0.148 for MorphOS released Posted on 2-Mar-2013 14:24:06
| | [ #5 ] |
|
|
|
Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
|
| @Spirantho
Why not porting the Fab version instead ? kas1e and others might help you adapting the MUI part and other specific minor difference between the OS, then it could become only a compile job
Aniway i'm playing with your current 0.148 and seems ok for a new release _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
|
Status: Offline |
|
|
Jupp3
| |
Re: MAME 0.148 for MorphOS released Posted on 2-Mar-2013 14:29:23
| | [ #6 ] |
|
|
|
Super Member |
Joined: 22-Feb-2007 Posts: 1225
From: Unknown | | |
|
| @samo79
Quote:
kas1e and others might help you adapting the MUI part |
afaik, it's still perfectly usable without GUI (mame ), so initially, it should probably be possible / easy to just disable the gui completely.
Of course, each release MAME is becoming slower and slower, so probably better not upgrade, unless you have clear issues with some game you want to play (or it isn't supported at all), especially if you would need to re-download roms for this new version |
|
Status: Offline |
|
|
Toaks
| |
Re: MAME 0.148 for MorphOS released Posted on 2-Mar-2013 18:47:59
| | [ #7 ] |
|
|
|
Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
|
| @Fab
is there any machine (x86,ppc,arm or whatever)out there than can actually play all M.A.M.E games at the correct speed?
other than that, good to hear about your update, did you notice any major speed drops compared to the earlier ones you ported?
ps: i am using M.A.M.E quite a bit on OS4 but its mostly for a few games like Wanderer and Flying Shark, oh and the occational Double Dragon session Last edited by Toaks on 02-Mar-2013 at 06:49 PM.
_________________ See my blog and collection website! . https://www.blog.amigaguru.com |
|
Status: Offline |
|
|
Spirantho
| |
Re: MAME 0.148 for MorphOS released Posted on 2-Mar-2013 20:21:07
| | [ #8 ] |
|
|
|
Super Member |
Joined: 4-Jun-2004 Posts: 1044
From: Aberystwyth, Wales | | |
|
| @Toaks
Not last I checked - no machine can run everything out there, because they emulate just so many machines now.
Incidentally, I managed to compile MAME 0.148 with OpenGL support today - which is great as long as you don't mind the fact that for some reason every texture comes out white (i.e. all text is white and the game screen is white). What it does tell me, though, is that the speed of MAME is pretty much doubled or more when using OpenGL. |
|
Status: Offline |
|
|
Fab
| |
Re: MAME 0.148 for MorphOS released Posted on 2-Mar-2013 22:05:52
| | [ #9 ] |
|
|
|
Super Member |
Joined: 17-Mar-2004 Posts: 1178
From: Unknown | | |
|
| @Toaks
MAME emulates "recent" 3D games, that are uberslow even on high end PCs. So no. ;)
As for the difference compared to the latest released version (0.120), it's about 10-15% slower, except for a couple exceptions where it's MUCH slower (all SH2/SH4 based systems, and also some midtunit games like Mortal kombat 2/3, though Mortal kombat 1 is still ok, weird stuff).
Anyway, on a Pegasos 2, CPS2 still plays at full speed without frameskip, for instance. |
|
Status: Offline |
|
|
Tuxedo
| |
Re: MAME 0.148 for MorphOS released Posted on 3-Mar-2013 11:21:58
| | [ #10 ] |
|
|
|
Elite Member |
Joined: 28-Nov-2003 Posts: 2348
From: Perugia, ITALY | | |
|
| |
Status: Offline |
|
|
thellier
| |
Re: MAME 0.148 for MorphOS released Posted on 3-Mar-2013 13:03:03
| | [ #11 ] |
|
|
|
Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
|
| @Spirantho
>for some reason every texture comes out white...when using OpenGL It happen when GL try to use a non-existent texture For some reason glTexImage2D() (or W3D_alloctexure in minigl) has failed May happen if 1 tex is in an unknown format 2 no more video memory 3 Tex is too big (like a 3000X3000 tex) Certainly the 3th for a big fonts map
If Mame use GL only for 2D (blitting) then test your program with aminet/Wazp3D.library save orginal LIBS: Warp3D.library Copy Wazp3D.library-ppc to LIBS: Warp3D.library Copy Wazp3D.cfg-giddy to MAME: Wazp3D.cfg
then it should works .... or at least the Wazp3D bultin debugger may help you
Alain Thellier - Wazp3D
|
|
Status: Offline |
|
|
Spirantho
| |
Re: MAME 0.148 for MorphOS released Posted on 3-Mar-2013 14:49:00
| | [ #12 ] |
|
|
|
Super Member |
Joined: 4-Jun-2004 Posts: 1044
From: Aberystwyth, Wales | | |
|
| @thellier
I tried with Wazp3D, and interestingly it's the same - white squares instead of textures.
Very odd. I didn't see anything particularly in the debugger output... one thing that MAME says though is "PBO not supported", "VBO not supported" and "FBO not supported"... but I believe it should still work without those extensions. |
|
Status: Offline |
|
|
thellier
| |
Re: MAME 0.148 for MorphOS released Posted on 3-Mar-2013 15:11:40
| | [ #13 ] |
|
|
|
Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
|
| @Spirantho
Wazp3D also have texture size limit defined in Wazp3D.h as #define MAXTEXTURE 2048
Perhaps font-texture is bigger ?
Delete MAME:Wazp3D.cfg
start Wazp3D-Prefs
set Hacks Texs: No safe Renderer:Compositing2D Enable debugger Debug Function Debug error
close Wazp3D-prefs
start Mame
If a Warp3D function fail (due to a tex problem) then an error will shop up
Alain Thellier
|
|
Status: Offline |
|
|