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phoenixkonsole
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New Amiga game Projekt Lila Posted on 28-Aug-2015 20:57:58
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Super Member  |
Joined: 8-Nov-2009 Posts: 1772
From: Unknown | | |
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| Hi,
I would like to create a jump and shoot with Backbone...
Here some mockups



I have all sprite Frames and tiles as PNG and PSD ... I tried to create a sprite sheet and to convert it to iff via ppaint.... but Backbone is moaning that it is not valid iff...
Help is appreciated : D
Also I am looking for Music and Sound effects... I doubt i can just convert a wav to mod ... Last edited by phoenixkonsole on 02-May-2016 at 11:48 AM. Last edited by phoenixkonsole on 26-Jan-2016 at 09:19 PM. Last edited by phoenixkonsole on 05-Sep-2015 at 10:21 AM. Last edited by phoenixkonsole on 05-Sep-2015 at 10:21 AM. Last edited by phoenixkonsole on 28-Aug-2015 at 08:58 PM.
_________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX |
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Cammy
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Re: Backbone project - need help to create iff sprite sheets Posted on 28-Aug-2015 22:23:25
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Regular Member  |
Joined: 31-Oct-2007 Posts: 135
From: Australia | | |
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| @phoenixkonsole
I can help convert the graphics to use in Backbone, no sweat! I really like the look of them, and surprisingly this kind of game hasn't been attempted often enough in Backbone yet, despite it being best suited to this style of game!
One thing to keep in mind is the limitations of the program, and there are many! For starters, you can't have parallax backgrounds, so those mountains, clouds and trees in the background will either have to go, or be stuck in place, moving with the foreground. Also, any tiles which show part of the background through them will have to be drawn and added to the tileset that way, so you end up with duplicates of the same foreground tile with different parts of the background showing through them.
Also the weapons have only two options, horizontal or diagonal shot. There is no way to make an enemy shoot several bullets in multiple directions at the same time as some of the enemies in these mockups are doing, so they will have to simply shoot in 8-directions, one direction at a time. You can adjust the accuracy of their shooting to make it appear more random and spread out, but they will always be able to shoot in all 8 directions, which means bullets may come straight up out of their head even if the sprite only has guns drawn facing downward.
I have met a few mod musicians online who have offered to help out with my Backbone game projects, so I will ask if they would like to be involved in this project, too! And for sound effects, they can be converted from wav to 8svx iff pretty easily if you can find some good ones we haven't all heard in a hundred other games before that part won't be hard. _________________ Get AmigaOS for your PC, it's FREE and comes in two flavours!
www.icarosdesktop.org www.aros-broadway.de |
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fishy_fis
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Re: Backbone project - need help to create iff sprite sheets Posted on 29-Aug-2015 1:42:58
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Elite Member  |
Joined: 29-Mar-2004 Posts: 2168
From: Australia | | |
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| @phoenixkonsole
Sheesh bloke, do you sleep? :) Where do you find the time for all your projects? :)
Seriously though, I really like the look of those graphics. Good use of minimal colors. |
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phoenixkonsole
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Re: Backbone project - need help to create iff sprite sheets Posted on 29-Aug-2015 7:18:38
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Super Member  |
Joined: 8-Nov-2009 Posts: 1772
From: Unknown | | |
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| @fishy_fis : ) a pity that we have only 24hours a day. I am looking for additional team members to work in parallel on more projects. It is planned to sell the final results for around 5-10€ (Download or cd) Due to the small community it is likely that sales will end between 100 and 200 so nobody will become rich. The idea is that I pay for graphics/music/sound effects. Besides this I have graphics for a top down shooter like alien breed. So for converting images and sound to a compatible type I would defenitely pay in advance. _________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX |
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phoenixkonsole
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Re: Backbone project - need help to create iff sprite sheets Posted on 29-Aug-2015 7:20:43
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Super Member  |
Joined: 8-Nov-2009 Posts: 1772
From: Unknown | | |
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| @Cammy Thank you cammy : ) I would be glad if you can get some musicians interested.
 Last edited by phoenixkonsole on 29-Aug-2015 at 08:30 AM.
_________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX |
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Templario
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Re: Backbone project - need help to create iff sprite sheets Posted on 29-Aug-2015 9:49:43
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Elite Member  |
Joined: 22-Jun-2004 Posts: 3677
From: Unknown | | |
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| @phoenixkonsole
You can convert wav sounds and songs to 8svx format. There are much free wav samples and with conversion the 8svx samples are littest than original wav sample. |
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Rob
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Re: Backbone project - need help to create iff sprite sheets Posted on 29-Aug-2015 10:54:55
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Elite Member  |
Joined: 20-Mar-2003 Posts: 6403
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| @phoenixkonsole
Mock up looks nice Is it using 16 or 32 colour palette?. Hope you can get it working to your satisfaction in Backbone. |
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phoenixkonsole
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Re: Backbone project - need help to create iff sprite sheets Posted on 29-Aug-2015 11:18:21
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Super Member  |
Joined: 8-Nov-2009 Posts: 1772
From: Unknown | | |
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| @Rob 16 colors. As Sammy pointed out backbone has some limitations but I am aiming for nes mega man like experience so i believe it could work nicely. Right now I am playing (with samples) in winuae but I will transfer it to my a1200 to get a feeling if it can work there (afaik most games need a 030cpu).
I believe I have seen another game maker tool for classic which was in the work some time ago...
Edit Found https://m.youtube.com/watch?v=JyvvP8Ch-0c Last edited by phoenixkonsole on 29-Aug-2015 at 11:21 AM. Last edited by phoenixkonsole on 29-Aug-2015 at 11:18 AM.
_________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX |
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phoenixkonsole
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Re: Backbone project - need help to create iff sprite sheets Posted on 5-Sep-2015 10:20:40
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Joined: 8-Nov-2009 Posts: 1772
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| A big thank you to Cammy for helping me with converting the gfx! And another big thank you to Amiworx for helping me out with high quality Music and vocals! ... the ingredients are there Last edited by phoenixkonsole on 05-Sep-2015 at 10:23 AM. Last edited by phoenixkonsole on 05-Sep-2015 at 10:22 AM.
_________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX |
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Overflow
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Re: Backbone project - need help to create iff sprite sheets Posted on 5-Sep-2015 10:45:03
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Super Member  |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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| @phoenixkonsole
Sounds good :) Ive put my A1200 on my homeoffice desk, so its getting started up every day from now on.
So new games are welcome on the harddrive when its done.
Good luck! |
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phoenixkonsole
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Re: Backbone project - need help to create iff sprite sheets Posted on 5-Sep-2015 10:51:29
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Super Member  |
Joined: 8-Nov-2009 Posts: 1772
From: Unknown | | |
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| @Overflow Thank you. I have placed mine on a shrine in the bedroom : )
_________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX |
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broadblues
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Re: New Amiga exclusive run and gun Posted on 5-Sep-2015 10:57:34
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Amiga Developer Team  |
Joined: 20-Jul-2004 Posts: 4449
From: Portsmouth England | | |
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| @phoenixkonsole
Quote:
I tried to create a sprite sheet and to convert it to iff via ppaint.... but Backbone is moaning that it is not valid iff...
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Which versin of ppaint was that with? Could you send me a sample of the output rfom ppaint that was rejectedf by Backbone?
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phoenixkonsole
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Re: New Amiga exclusive run and gun Posted on 5-Sep-2015 11:04:37
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Super Member  |
Joined: 8-Nov-2009 Posts: 1772
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| @broadblues Hi, i can but there is a 99.999999~ % chance that i did something wrong : ) (failure in front of the computer) Cammy seems to know it better than me. (problem solved : ) )
I have used the ppaint version which is part of AmigaForever 2014 Maybe my mistake was to create a spritesheet from single images with a pc-tool and than i tried to convert this under PPaint.
Last edited by phoenixkonsole on 05-Sep-2015 at 11:05 AM.
_________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX |
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broadblues
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Re: New Amiga exclusive run and gun Posted on 5-Sep-2015 11:13:56
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Amiga Developer Team  |
Joined: 20-Jul-2004 Posts: 4449
From: Portsmouth England | | |
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| @phoenixkonsole
Quote:
Hi, i can but there is a 99.999999~ % chance that i did something wrong : ) (failure in front of the computer)
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Well the only thing you get wrong might be to not chnage the format when saving and save out as a PNG with an ilbm extention. Quote:
Cammy seems to know it better than me. (problem solved : ) )
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That's good then.
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I have used the ppaint version which is part of AmigaForever 2014
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I thinki that's the one I built, (not 100% sure) shouldn't have any issues with saving IFF, but you never know...
Quote:
Maybe my mistake was to create a spritesheet from single images with a pc-tool and than i tried to convert this under PPaint
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You'd get better control of colours if you assmbled your sprite sheet in PPaint, but that shouldn't affect the output format.
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phoenixkonsole
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Re: New Amiga exclusive run and gun Posted on 5-Sep-2015 11:28:47
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Super Member  |
Joined: 8-Nov-2009 Posts: 1772
From: Unknown | | |
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| @broadblues Yep it would have been better to work straight in ppaint. Thank you for your help. I assume the windows programm messed up the pallete and i again didn't have a look at it in ppaint... my fault. definetly.
_________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX |
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wawa
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Re: New Amiga exclusive run and gun Posted on 5-Sep-2015 12:42:44
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Joined: 21-Jan-2008 Posts: 6259
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| @phoenixkonsole
grafx2 can output proper amiga iffs, it is about what you need to create planar graphics like icons and much more handy than anything genuinely amiga, even more so ppaint. |
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phoenixkonsole
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Re: New Amiga exclusive run and gun Posted on 5-Sep-2015 13:28:30
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Super Member  |
Joined: 8-Nov-2009 Posts: 1772
From: Unknown | | |
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| @wawa Okidoki this is also available for aros. Whatever Backbone is Running on amigaos, so the First decision is to use ppaint. At least wenn you run it natively. _________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX |
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wawa
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Re: New Amiga exclusive run and gun Posted on 5-Sep-2015 20:47:14
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Elite Member  |
Joined: 21-Jan-2008 Posts: 6259
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| @phoenixkonsole
why exactly do you need to develop the game on aros or amigaos? whatever the reason pretty sure grafx2 should be available for pretty any system, including all amiga offshots. there is even an amiga port by artur, even if im not sure if it has been released. except a cosmetic isue, it was pretty well working on my machines. |
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nubechecorre
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Re: Backbone project - need help to create iff sprite sheets Posted on 6-Sep-2015 13:01:14
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Joined: 21-Nov-2003 Posts: 895
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fishy_fis
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Re: New Amiga exclusive run and gun Posted on 6-Sep-2015 13:33:25
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Elite Member  |
Joined: 29-Mar-2004 Posts: 2168
From: Australia | | |
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| @wawa
Grafx2 is okay-ish, but doesn't come close to any of the bigger name Amiga pixel art programs. Its slower, more cumbersome and only runs on rtg systems. Even the loading of files is awkward and shows its Linux roots all too clearly.
Its okay if its a persons only choice, but thankfully its not.
I'd rather use ppaint any day. Or brilliance, or dpaint, or on PC PSP (the latter under Dosbox is my go to program under AROS even, such is the averageness of grafx2, even though I ported most recent version for x86 AROS). |
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