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T_Bone
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Re: Quake III Arena source code Posted on 20-Aug-2005 13:54:14
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Elite Member |
Joined: 11-Sep-2003 Posts: 3043
From: here To: there | | |
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| @AMiGR
Quote:
AMiGR wrote: @DWolfman
Mark 'bigfoot' Olsen has released five screenshots showing his Quake III port for MorphOS. Picture 1 Picture 2 Picture 3 Picture 4 Picture 5 Picture 6
These screenshots were released after ~5 hours working on the sources.
The 2 videos released earlier were not fake but they weren't of the official Q3 but of a Q3 compatible engine that even connects to Q3 servers. |
What the hell took him so long?_________________ "If you want to tell people the truth, make them laugh, otherwise they'll kill you." - Oscar Wilde |
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Zardoz
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Re: Quake III Arena source code Posted on 20-Aug-2005 14:09:29
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Team Member |
Joined: 13-Mar-2003 Posts: 4261
From: Unknown | | |
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| @T_Bone
The "nice" ID Software sources. _________________
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Anonymous
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Re: Lets Quake 3! Posted on 20-Aug-2005 14:11:59
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| @jkirk
No, it was the friggin' hippies. It was exposed back in the late 90s. |
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AutumnSun
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Re: Lets Quake 3! Posted on 20-Aug-2005 15:00:23
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Joined: 9-Mar-2003 Posts: 65
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zErec
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Re: Lets Quake 3! Posted on 20-Aug-2005 16:15:19
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Cult Member |
Joined: 17-Dec-2003 Posts: 514
From: Germany | | |
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| @all
A MOS Version is possible and running so where is the one we could deal with?
############### WE NEED QUAKE 3 ##################### ########## AND I CAN´T PROGRAM : O (###########
Come on guys (the ones who can program) show muscles and port please...
Last edited by zErec on 20-Aug-2005 at 04:17 PM.
_________________ - AmigaX1Ooo with OS4.1FE // CD32/SX32Pro/SX1/CD32Shuttle - A600-Vampire600 FPGA // A4KT/CSPPC233,144MB,PCI, AOS4.1.6FE - MACmini 1.5GHz // Pegasos 2 1GHz // Efika - ATARI Falcon/060/SuperVidel // ATARI Falcon MK X |
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RWO
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Re: Lets Quake 3! Posted on 20-Aug-2005 17:14:44
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Regular Member |
Joined: 8-Mar-2003 Posts: 457
From: Denmark | | |
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| @zErec
Quote:
############### WE NEED QUAKE 3 ##################### |
Wrong we need OpenGL.. After OpenGL all the fun 3D programmes start comming
RWO
_________________ Debugging is a state of mind |
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Anonymous
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Re: Lets Quake 3! Posted on 20-Aug-2005 17:27:08
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| @All
I believe that the OpenGL Mesa is porting to OS4 these days, now that Hyperion has chosen to put Warp3D NOVA on the shelf, at least until OS4.1
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Zardoz
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Re: Lets Quake 3! Posted on 20-Aug-2005 19:35:27
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Joined: 13-Mar-2003 Posts: 4261
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| @Helgis
If I got it right, Nova will not be developed, they'll focus on direct and decent OGL driver implementations. _________________
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Zardoz
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Re: Lets Quake 3! Posted on 20-Aug-2005 19:35:56
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Joined: 13-Mar-2003 Posts: 4261
From: Unknown | | |
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| @RWO
MiniGL should be enough for that. The MorphOS port uses TiniGL. _________________
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RWO
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Re: Lets Quake 3! Posted on 20-Aug-2005 19:46:58
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Regular Member |
Joined: 8-Mar-2003 Posts: 457
From: Denmark | | |
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| @AMiGR
Quote:
MiniGL should be enough for that. The MorphOS port uses TiniGL. |
Yes proberly but the final Gool must be OpenGL, but tell then MiniGL is better than nothing and is a step in the rigth direction.
RWO_________________ Debugging is a state of mind |
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Curty
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Re: Lets Quake 3! Posted on 20-Aug-2005 20:14:16
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Super Member |
Joined: 20-Dec-2003 Posts: 1202
From: South Wales. UK | | |
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| @All So come on then youve had a couple of hours to play with the source code so is it ported yet? _________________ A1XE G4 800mhz,512mb,Radeon9200,SonyDRU-510A and 800a,ESI Juli@, Sil680, WiFi. |
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Toaks
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Re: Lets Quake 3! Posted on 20-Aug-2005 20:20:52
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @Curty
certainly but best is to do some betatesting first.
_________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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Rogue
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Re: Lets Quake 3! Posted on 20-Aug-2005 20:26:18
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| @RWO
OpenGL is in the latest SDK. _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail |
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Rogue
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Re: Lets Quake 3! Posted on 20-Aug-2005 20:26:50
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| @RWO
Quote:
Yes proberly but the final Gool must be OpenGL, but tell then MiniGL is better than nothing and is a step in the rigth direction. |
MiniGL has more than what Quake 3 actually needs._________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail |
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EntilZha
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Re: Lets Quake 3! Posted on 20-Aug-2005 20:30:07
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OS4 Core Developer |
Joined: 27-Aug-2003 Posts: 1679
From: The Jedi Academy, Yavin 4 | | |
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| @RWO
Quote:
Yes proberly but the final Gool must be OpenGL, but tell then MiniGL is better than nothing and is a step in the rigth direction. |
What sort of boggus argument is that ? MiniGL is enough for Quake 3, but you think that before doing Quake 3, we should do a full OpenGL ?
Sorry if I can't really follow that argumentation..._________________ Thomas, the kernel guy
"I don't have a frigging clue. I'm norwegian" -- Ole-Egil
All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment |
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Anonymous
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Re: Lets Quake 3! Posted on 20-Aug-2005 20:40:17
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| @EntilZha
I wholehartly agree with you. Do the OpenGL Mesa with the 3D-drivers for the Radeon series, then get out Quake 3 and other based on the Quake 3 engine. I'm sure we can wait talking to Lucasarts for license to port Jedi Outcast. For instance, Soldier Of Fortune 2 is based on Quake 3 engine, too |
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Anonymous
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Re: Lets Quake 3! Posted on 20-Aug-2005 20:52:55
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Anonymous
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Re: Lets Quake 3! Posted on 20-Aug-2005 20:55:56
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| @AMiGR
Oh yes, NOVA was dumped in favour of the OpenGL Mesa, which will be done by Hyperion
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RWO
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Re: Lets Quake 3! Posted on 20-Aug-2005 21:11:24
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Regular Member |
Joined: 8-Mar-2003 Posts: 457
From: Denmark | | |
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| @EntilZha
boggus? well thank you for that nice comment.
What I was trying to say was that Full OpenGL support must be the final gool, if you want to port Q3 miniGL is just fine but to support as many games as possible Full OpenGL is the way to go.
MiniGL is better than only having Warp3D and is ofcorse a step in the right direction.
@Rogue
Quote:
OpenGL is in the latest SDK. |
Ohh that is news to me, I did a search in my SDK and dident find it. Maybe its in the betatester SDK, well thats nice to know.
RWO
_________________ Debugging is a state of mind |
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Rogue
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Re: Lets Quake 3! Posted on 21-Aug-2005 0:59:53
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| @RWO
Quote:
What I was trying to say was that Full OpenGL support must be the final gool |
Sure a full OpenGL is necessary, but you made it sound like a full OpenGL is required for Quake 3, which is absolutely not the case.
Quote:
Ohh that is news to me, I did a search in my SDK and dident find it. Maybe its in the |
No, it's a contribution to the latest full SDK. _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail |
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