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PosterThread
Toaks 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 1-Apr-2014 19:43:58
#101 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

@broadblues

thank you so much for letting me get to know and use Sketchblock for the last few years!. i use it not as often as i should as i tend to use AE4 and IFX for the quick stuff as i know them inside out but i do use Sketchblock quite a lot and i totally love it and it will replace my need for other sw in the future (i hope).


As for Deluxepaint, i love it , i made my first animations in it and i did my first "scrolling back and foreground" effects there, an amazing piece of software for its time but it is missing so many things now that i think i would just stare at it and then start another program.

PS: there is game devs who still use dpaint V, as it is still credited in various game credits.

PPS:The Author of DPaint owns the brand these days i think...atleast this is what i seem to remember from some articles on the net in the past.

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See my blog and collection website! . https://www.blog.amigaguru.com

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eliyahu 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 1-Apr-2014 19:50:18
#102 ]
Super Member
Joined: 3-Mar-2010
Posts: 1958
From: Waterbury, Connecticut (USA)

@kamelit0

Quote:
IIRC PPaint was supposed to be ported to OS4.

i'd pay for a copy! i'd also pay for a copy of an AOS4-native arteffect 5 or even a build of photogenics that isn't quite as buggy.

-- eliyahu

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"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."

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Raffaele 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 1-Apr-2014 20:23:36
#103 ]
Super Member
Joined: 7-Dec-2005
Posts: 1906
From: Naples, Italy

@kamelit0

We discussed of PPaint in the first pages of the discussion, evidencing the fact that no signs of living PPaint ported to PPC code are caming from Cloanto side...

I've read two or three times in very past discussions some rumors that ACube could had been interested to purchase PPaint licence to produce it for PPC machines instead of Cloanto (or perhaps hiring them for a PPC porting), but again no more smoke signals have been sight on the horizon...

Last edited by Raffaele on 01-Apr-2014 at 08:29 PM.
Last edited by Raffaele on 01-Apr-2014 at 08:27 PM.

_________________
"When the Amiga came out, everyone [at Apple] was scared as hell." (J.L. Gassée, former CEO of Apple France and chief of devs of Mac II-fx, interviewed by Amazing Computing, Nov 1996).

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djrikki 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 1-Apr-2014 21:14:59
#104 ]
Elite Member
Joined: 22-Jun-2010
Posts: 2077
From: Grimsby, UK

Wouldn't it make sense to concentrate on something more productive? Foreinstance, an InkScape port would be much more useful and relevant in today's world. I think the call for pixel art software (without layers) is very limited.

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Arko 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 1-Apr-2014 21:40:41
#105 ]
Super Member
Joined: 17-Jan-2007
Posts: 1989
From: Unknown

@Raffaele

Quote:

Raffaele wrote:

We discussed of PPaint in the first pages of the discussion, evidencing the fact that no signs of living PPaint ported to PPC code are caming from Cloanto side...



Except the evidences I posted and the PPC code you can find on the Aminet.

_________________
AmigaONE. Haha. Just because you can put label on it does not make it Amiga.

I borrowed this comments from here (#27 & #28):
http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=38873&forum=2&start=20&order=0

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BigD 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 1-Apr-2014 23:53:01
#106 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7323
From: UK

@djrikki

You're entitled to your opinion but for me Deluxe Paint is about simple animation and Photoshop and Inkscape etc don't do that. Compare like with like please.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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Raffaele 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 2-Apr-2014 16:44:27
#107 ]
Super Member
Joined: 7-Dec-2005
Posts: 1906
From: Naples, Italy

@Arko

Quote:

Arko wrote:
@Raffaele

Quote:

Raffaele wrote:

We discussed of PPaint in the first pages of the discussion, evidencing the fact that no signs of living PPaint ported to PPC code are caming from Cloanto side...



Except the evidences I posted and the PPC code you can find on the Aminet.


What PPC code? The PPC Blit library they released on Aminet to make PPaint work on PPC machines detecting CybergraphX modes?

_________________
"When the Amiga came out, everyone [at Apple] was scared as hell." (J.L. Gassée, former CEO of Apple France and chief of devs of Mac II-fx, interviewed by Amazing Computing, Nov 1996).

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Arko 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 2-Apr-2014 18:00:21
#108 ]
Super Member
Joined: 17-Jan-2007
Posts: 1989
From: Unknown

@Raffaele

You wrote:

>>> We discussed of PPaint in the first pages of the discussion, evidencing the fact
>>> that no signs of living PPaint ported to PPC code are caming from Cloanto side...

I wrote:

>> Except the evidences I posted and the PPC code you can find on the Aminet.

You wrote:

> What PPC code? The PPC Blit library they released on Aminet to make
> PPaint work on PPC machines detecting CybergraphX modes?

My conclusion:

It seems you are still ignoring, that you where wrong.

_________________
AmigaONE. Haha. Just because you can put label on it does not make it Amiga.

I borrowed this comments from here (#27 & #28):
http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=38873&forum=2&start=20&order=0

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BigD 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 2-Apr-2014 23:48:52
#109 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7323
From: UK

@Arko

The thread is about Deluxe Paint and PPaint is not it. The software Deluxe Paint and Personal Paint are not interchangeable however much Cloanto would like that to have been the case. PPaint doesn't have the lighboard animation features so is not the successor to DPaint. It's a wannabe with slightly better RTG support, so not really that exciting.

Last edited by BigD on 02-Apr-2014 at 11:49 PM.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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Raffaele 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 3-Apr-2014 1:11:30
#110 ]
Super Member
Joined: 7-Dec-2005
Posts: 1906
From: Naples, Italy

@Arko

Instead of talking with riddles why don't you provide links if you have one?

The only PPC code redarding PPaint of which I had knowledge was the library for P.P. which make it using CybergraphX modes and working allocating memory in fast ram instead than Chip Mem...

Link:
http://www.amigaforever.com/news-events/19970509-amiga-ppc/

If you have other links that deal any ppc code about PPaint, please share with us.

Last edited by Raffaele on 03-Apr-2014 at 01:23 AM.
Last edited by Raffaele on 03-Apr-2014 at 01:21 AM.
Last edited by Raffaele on 03-Apr-2014 at 01:12 AM.

_________________
"When the Amiga came out, everyone [at Apple] was scared as hell." (J.L. Gassée, former CEO of Apple France and chief of devs of Mac II-fx, interviewed by Amazing Computing, Nov 1996).

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RNS-Amiga-Scientist 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 3-Apr-2014 9:01:54
#111 ]
Member
Joined: 12-Nov-2010
Posts: 84
From: Warsaw, Poland

Painting program is just a tool in the painter's hands. It does not replace the painter! Thus I think the Bitplane graphics is not dead. Deluxe Paint has a variety of tools that can create astonishing effects. Photoshop although it's an advanced image manipulation program, it won't replace the painter.

To illustrate my words I place an example image (it's from "The Party 6"), an Amiga graphics. I don't know what program was used to paint this picture, but I know that it's a program for Amiga. The resolution used is 320x256. Just look as it's perfect. I wish I had such talent. I'm still reading the Deluxe Paint guide that I got with the program.

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Arko 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 3-Apr-2014 9:03:55
#112 ]
Super Member
Joined: 17-Jan-2007
Posts: 1989
From: Unknown

@Raffaele

Quote:

Raffaele wrote:
@Arko

Instead of talking with riddles why don't you provide links if you have one?



I provided links look:
http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=38878&forum=2&start=0&viewmode=flat&order=0#731551
It seems you are still playing the lazy fool.

Quote:

Raffaele wrote:
The only PPC code redarding PPaint of which I had knowledg ...



Fine at least you are commiting you where wrong.






Last edited by Arko on 03-Apr-2014 at 09:06 AM.

_________________
AmigaONE. Haha. Just because you can put label on it does not make it Amiga.

I borrowed this comments from here (#27 & #28):
http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=38873&forum=2&start=20&order=0

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Arko 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 3-Apr-2014 9:58:18
#113 ]
Super Member
Joined: 17-Jan-2007
Posts: 1989
From: Unknown

@RNS-Amiga-Scientist

Quote:

RNS-Amiga-Scientist wrote:

I think the Bitplane graphics is not dead.



It's a PNG, they are not organised in planar bitplanes like we had it in Amiga hardware.

Quote:

RNS-Amiga-Scientist wrote:

I don't know what program was used to paint this picture, ...



Surely not DPAint, because it's a PNG, it is quite small for a PNG maybe the GFX was made by raytracing and not by photo manipulation, there are some 3D modells for Angelina Jolie on the Web, they should be compatible with blender for AOS4.

the version doesn't seem to be the original picture.

Look here for a PNG version (without the name tag on it):
http://nabi.pl/download/scene_gfx/MADE.Eden377.png

Here is an early JPG version(without the name tag on it):
http://s10227.chomikuj.pl/ChomikImage.aspx?e=qw06bLAbRdWZxk-2X_XJJjhwHMdUA-zMlds0Zdnsg7-ut0giU7zZ0d4Yt6zxQ2z0B0skqAoAqNA4iz0Dv69uWvuBWn90BmDL9pv-eJPBlSE&pv=2
Meta Tag containing this info:
VER: Written by ASDG's Art Department Professional IFF3.0.4 (30.12.96)

Correction:
PNG version doesn't have th JPG artefacts but shows a lot of noise generated by color reduction.

Last edited by Arko on 03-Apr-2014 at 10:00 AM.

_________________
AmigaONE. Haha. Just because you can put label on it does not make it Amiga.

I borrowed this comments from here (#27 & #28):
http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=38873&forum=2&start=20&order=0

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fryguy 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 3-Apr-2014 9:59:26
#114 ]
Cult Member
Joined: 6-Dec-2003
Posts: 852
From: Tinytown

Was PPaint released in an OS4.x native version?

Seems so at least http://www.amigaforever.com/classic/ppaint/

Quote:

New Features of Version 7.2

After several attempts by different teams over the years, Andy Broad was able to successfully bring back to life and update the original 7.1 code branch in 2014. The priority of the 7.2 release was to verify stability and compatibility following the build platform change. Features include:

Source code updated to create dual native 68K and PowerPC (AmigaOS 4) builds
Reduced blitting libraries to two: personal_agnus_blit.library (for slower Classic Amiga systems) and personal_cpu_blit.library (new default, replaces other CPU-specific libraries, including all personal_680x0_blit.library instances and personal_ppc_blit.library)
True-color clipboard support (required for AmigaOS 4)
Various bug fixes
Discontinued features: audio feedback

Last edited by fryguy on 03-Apr-2014 at 10:51 AM.

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Arko 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 3-Apr-2014 10:03:16
#115 ]
Super Member
Joined: 17-Jan-2007
Posts: 1989
From: Unknown

Quote:

fryguy wrote:

Was PPaint released in an OS4.x native version?



Cloanto (like the majority of Amiga Software publishers) never supported AOS4, but maybe they are doing some small updates:

from your link: "update the original 7.1 code branch in 2014"

AFAIK Cloanto was allays open to give away sources for coders but I can't remeber what licences and condition they had in mind.

Last edited by Arko on 03-Apr-2014 at 10:10 AM.

_________________
AmigaONE. Haha. Just because you can put label on it does not make it Amiga.

I borrowed this comments from here (#27 & #28):
http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=38873&forum=2&start=20&order=0

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Arko 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 3-Apr-2014 10:17:40
#116 ]
Super Member
Joined: 17-Jan-2007
Posts: 1989
From: Unknown

@BigD

Quote:

BigD wrote:

The thread is about Deluxe Paint and PPaint is not it.



The thread opener was atlking about DPaint and PPaint. It seems as if both programs met his definition of 'smooth' like most other paint tools.

Quote:

BigD wrote:

It's a wannabe with slightly better RTG support, so not really that exciting.



The filters where better, it supported more picture formats and PPaint still got updates after DPaint was abandoned.

_________________
AmigaONE. Haha. Just because you can put label on it does not make it Amiga.

I borrowed this comments from here (#27 & #28):
http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=38873&forum=2&start=20&order=0

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Britelite 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 3-Apr-2014 11:34:04
#117 ]
Regular Member
Joined: 23-Jun-2005
Posts: 295
From: Finland

@Arko

Quote:
Surely not DPAint, because it's a PNG


You really can't judge a picture from the 90's by the format it's distributed in 2014 on the web. When the picture was released in 1996, it was in LBM format. Doesn't necessarily mean it was made in DPaint, though.

Edit:
Quote:
PNG version doesn't have th JPG artefacts but shows a lot of noise generated by color reduction.


When looking at the original picture, it's quite clear that the dithering is done by hand.

Last edited by Britelite on 03-Apr-2014 at 11:40 AM.
Last edited by Britelite on 03-Apr-2014 at 11:39 AM.
Last edited by Britelite on 03-Apr-2014 at 11:35 AM.

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Jupp3 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 3-Apr-2014 12:42:44
#118 ]
Super Member
Joined: 22-Feb-2007
Posts: 1225
From: Unknown

@RNS-Amiga-Scientist

Quote:
Painting program is just a tool in the painter's hands. It does not replace the painter! Thus I think the Bitplane graphics is not dead.

Both Personal Paint and (newer versions of) Deluxe Paint support chunky graphics modes too (in addition to bitplane). Exact same pictures can be drawn in both modes.

This should be enough proof that "whether or not it's bitplane" is completely irrelevant when it comes to drawing programs.

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broadblues 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 3-Apr-2014 13:17:27
#119 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@fryguy

Quote:

Was PPaint released in an OS4.x native version?


Not yet. I won't comment an when where and how it may be released as that's not for me to say or even hint at, but since Mike has posted that info on the Cloanto site I can confirm the port 95% done, and being tested.





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broadblues 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 3-Apr-2014 13:20:56
#120 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@Britelite

Quote:

When looking at the original picture, it's quite clear that the dithering is done by hand


There a mix of manual dithering and computer generated antialising (on the big bubble shape) so far as I can see.

That kind of thing is cool for a 320x 240 image, analgous with pointalism perhaps, but on a modern sized bitmapped image (say 1000 pixles plus in size) you might be working avery long time on just one project!

Last edited by broadblues on 03-Apr-2014 at 01:25 PM.

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