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/  Forum Index
   /  General Technology (No Console Threads)
      /  Apple Developer Conference: GPU / Pro User problem addressed
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PosterThread
toRus 
Re: Apple Developer Conference: GPU / Pro User problem addressed
Posted on 7-Jun-2017 0:09:45
#21 ]
Regular Member
Joined: 10-Mar-2003
Posts: 210
From: Unknown

The current Mac Pro is/was a GREAT design for desktop/workstation use. Bad sadly overpriced, since Apple went with Xeons/ECC RAM and expensive workstation/server GPUs you can't change. Haters were just silly to suggest that the problem was the lack of internal magnetic storage (smh) or the lack of PCIe slots (as if Apple was going to sell Mac based PCIe GPUs at PC prices or let others do it at competitive prices).

Instead of updating it to Thunderbolt 3, offering alternative built-to-order configurations (e.g. Nvidia GPU modules instead of AMD), considering marketing it between iMac and a new modular Mac Pro (e.g. replacing Xeons with desktop i7s or even go AMD/Ryzen, opt for desktop-level GPUs/RAM, etc) and making it cheaper (without reducing the quality) they kept it as it is, still overpriced (just an insignificant discount that doesn't even transfer out of USA).

And now, they are bringing an overpriced machine (iMac Pro) that nobody asked for and in a form that doesn't make much sense. A monitor you can't change, a design you can't hide/arrange/carry, a computer you can't distance from your ears, a system you can't scale without making huge sacrifices regarding your working space.

Last edited by toRus on 07-Jun-2017 at 12:11 AM.

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WolfpackN64 
Re: Apple Developer Conference: GPU / Pro User problem addressed
Posted on 7-Jun-2017 0:46:02
#22 ]
Regular Member
Joined: 9-Oct-2016
Posts: 300
From: Unknown

@BigD

You're probably gonna have to wait for the correct compute shader support in Metal, I don't think Apple is still going to invest in OpenGL since it seems their moving their entire graphics stack to Metal.

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BigD 
Re: Apple Developer Conference: GPU / Pro User problem addressed
Posted on 7-Jun-2017 1:09:11
#23 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7323
From: UK

@WolfpackN64

More fool them. They are like a shady cult; rather than please their customers/followers/developers in the short term they would prefer to engineer their own solution to a problem that already has a solution and takes 7 years to do so. They've left a severe video capability gap in their feature set in the meantime, meaning all Mac gamers have to use Bootcamp. They are banking on third party developers making the jump with them on this journey to a new dawn that they view the Metal2 API as

... and they can stick their 'external' GPUs where the sun don't shine

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"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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WolfpackN64 
Re: Apple Developer Conference: GPU / Pro User problem addressed
Posted on 7-Jun-2017 1:28:10
#24 ]
Regular Member
Joined: 9-Oct-2016
Posts: 300
From: Unknown

@BigD

I game on my Macs, very few of my games don't work on my Mac. I know it's not ideal, but I'm willing to put up for it for a superior platform.

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BigD 
Re: Apple Developer Conference: GPU / Pro User problem addressed
Posted on 7-Jun-2017 10:12:42
#25 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7323
From: UK

@WolfpackN64

We shouldn't have to put up with it! Apple giving us an upgrade to OpenGL preferably 4.4 would have been a perfect sticking plaster until Metal2 is widely adopted.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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tlosm 
Re: Apple Developer Conference: GPU / Pro User problem addressed
Posted on 7-Jun-2017 10:35:19
#26 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2746
From: Amiga land

@kolla

My MacBook Pro I7 too continue be upgraded.. but can stop tomorrow updating your machine ... ask the user of Macpro 1, 2 and 3

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BigD 
Re: Apple Developer Conference: GPU / Pro User problem addressed
Posted on 7-Jun-2017 12:30:30
#27 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7323
From: UK

@Thread

It sounds like Apple are still committed to the Mac Pro form factor in addition to this 'Pro' iMac. I suppose that could work as long as the Mac Pro Tower is cheaper! It wouldn't have a monitor included and would be modular without all the thermal design rubbish that bumps the price so there's no excuse not to sell it at a £3,000 price mark for entry level. They're greedy and love over engineering cases so it will probably end up at £5,000 with a stupid choice of GPU

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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WolfpackN64 
Re: Apple Developer Conference: GPU / Pro User problem addressed
Posted on 7-Jun-2017 12:50:01
#28 ]
Regular Member
Joined: 9-Oct-2016
Posts: 300
From: Unknown

@BigD

It would be logical for them to give us OpenGL 4.5, but their graphics team is clearly not interested and it seems their corporate partners are quite happy to jump to Metal.

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