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/  Forum Index
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      /  Nivida CG Support?
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PosterThread
Samwel 
Re: Nivida CG Support?
Posted on 18-Jan-2005 1:07:10
#21 ]
Elite Member
Joined: 7-Apr-2004
Posts: 3404
From: Sweden

ATI cards does not require +100W per card. Less than half of nVidia
actually, with almost the same speed. The difference in testing was
less than 5% between their best cards.
Also the nVidia cards are hotter, making them worse putting
in small MicroATX cases without serious cooling

This is because NVidia has put alot more inside their chips which
makes the die larger. They also go at a much higher frequency,
which also makes them hotter.

This like comparing Intel Pentium 4 with PowerPC
Intel Pentium 4 are bigger, faster, hotter and comsumes ####loads
of power. PowerPC's are smaller, a bit slower, cooler and consumes
less than half the power.
Look at Intel, they have hit the roof with Pentium 4. It isn't that easy
making +4GHz CPU's ehh?

My view on this is ATI's cards are smarter designs and a way better
choice for Amiga.
Speed & size isn't everything! You have to know how to use it to


/Harry

Last edited by Samwel on 18-Jan-2005 at 01:08 AM.

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/Harry

[SOLD] µA1-C - 750GX 800MHz - 512MB - Antec Aria case

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Hammer 
Re: Nivida CG Support?
Posted on 18-Jan-2005 3:50:11
#22 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5302
From: Australia

@Samwel
Refer to http://graphics.tomshardware.com/graphic/20040504/ati-x800-09.html

They are both power hungry (referring to ATI-R X800 and NV 6800).

Quote:
This like comparing Intel Pentium 4 with PowerPC
Intel Pentium 4 are bigger, faster, hotter and comsumes ####loads
of power. PowerPC's are smaller, a bit slower, cooler and consumes
less than half the power.
Look at Intel, they have hit the roof with Pentium 4. It isn't that easy
making +4GHz CPU's ehh?

Factor in PowerPC 970FX@ 2.5Ghz. The problem with PowerPC 7447A is it's scaling ability to 2.5Ghz. Throwning 970FX's 100watts into a PowerPC 7447A = dead PowerPC 7447A.

Reference.
http://www-03.ibm.com/technology/power/newsletter/august2004/article7.html

Last edited by Hammer on 18-Jan-2005 at 04:23 AM.
Last edited by Hammer on 18-Jan-2005 at 04:22 AM.
Last edited by Hammer on 18-Jan-2005 at 04:18 AM.
Last edited by Hammer on 18-Jan-2005 at 03:53 AM.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

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Hammer 
Re: Nivida CG Support?
Posted on 18-Jan-2005 4:01:05
#23 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5302
From: Australia

@Interesting

Refer to http://www.theinquirer.net/?article=20457
ATI does the SLI** trick without the bridge.

**ATI's technobabble for SLI is "AMR" or "ATI Multi Rendering".

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

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Rogue 
Re: Nivida CG Support?
Posted on 18-Jan-2005 13:30:08
#24 ]
OS4 Core Developer
Joined: 14-Jul-2003
Posts: 3999
From: Unknown

@Hammer

Quote:
Refer to http://www.theinquirer.net/?article=20457


It's funny that everybody makes it sound like NVidia invented SLI when the technology was originally available with Voodoo 2 graphics cards, and works internally on Voodoo 5's.

Last edited by Rogue on 18-Jan-2005 at 01:36 PM.

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Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail

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Lanza 
Re: Nivida CG Support?
Posted on 18-Jan-2005 15:18:20
#25 ]
Member
Joined: 28-Jun-2004
Posts: 74
From: Lorient, Brittany, France

@Rogue

Quote:

Work has already started on Nova, and it will be very similar to DX9 with shader-centric design and high-level shading language.


Isn't low level language enough ?

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Rogue 
Re: Nivida CG Support?
Posted on 18-Jan-2005 15:42:11
#26 ]
OS4 Core Developer
Joined: 14-Jul-2003
Posts: 3999
From: Unknown

@Lanza

Quote:
Isn't low level language enough ?


That's a good question, but the answer is "no". Actually writing complex vertex shaders in assembler is a lot of work. And like assembler in general, it has two major drawbacks - lack of readability and hardware specific.

The only advantage of a low-level shader language is that it is easier to estimate the size of the shader; this is very important especially for pixel shaders that are generally very limited in size.

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Interesting 
Re: Nivida CG Support?
Posted on 18-Jan-2005 18:43:09
#27 ]
Super Member
Joined: 29-Mar-2004
Posts: 1812
From: a place & time long long ago, when things mattered.

@Hammer

Quote:
**ATI's technobabble for SLI is "AMR" or "ATI Multi Rendering".


Vapor.......

Quote:
ATI is working hard to catch up with Nvidia in the SLI game, and it will try to make its chipset and drivers ready for launch as soon as possible. This is expected sometime in Q2 2005.




_________________
"The system no longer works " -- Young Anakin Skywalker

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Interesting 
Re: Nivida CG Support?
Posted on 18-Jan-2005 18:45:40
#28 ]
Super Member
Joined: 29-Mar-2004
Posts: 1812
From: a place & time long long ago, when things mattered.

@Rogue

Quote:
Sure, I'd like to write a 3D driver for that, but so far they didn't want to release any information. So if you can change that...


Is it done yet ??

_________________
"The system no longer works " -- Young Anakin Skywalker

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DrBombcrater 
Re: Nivida CG Support?
Posted on 18-Jan-2005 19:03:34
#29 ]
Super Member
Joined: 6-Feb-2004
Posts: 1382
From: UK

@Rogue

Quote:
It's funny that everybody makes it sound like NVidia invented SLI when the technology was originally available with Voodoo 2 graphics cards, and works internally on Voodoo 5's.

To be fair to nVidia, their SLI implementation is about as far removed from the 3Dfx technique as it is possible to get while keeping the same goal in mind.

_________________
Who do you serve, and who do you trust? - Galen

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Lanza 
Re: Nivida CG Support?
Posted on 18-Jan-2005 20:28:12
#30 ]
Member
Joined: 28-Jun-2004
Posts: 74
From: Lorient, Brittany, France

@Rogue

Quote:
That's a good question, but the answer is "no"...


It just means that "when it's done" will take more time than I first hoped, and I'm pretty sure that demomakers would have loved to play with an assembly-like language .

But if it can bring more games, that's ok, and that may be what Amiga need.

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