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Templario
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The Battle for Wesnoth Posted on 7-Aug-2011 18:06:24
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
From: Unknown | | |
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| There is avaible the new version of The Battle for Wesnoth the 1.8.6 for Windos, Linux, MacOS, and the big question the Amiga compiler could to compile this new source code for Amiga? |
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BrandonLee
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Re: The Battle for Wesnoth Posted on 7-Aug-2011 18:21:51
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Super Member |
Joined: 15-Dec-2003 Posts: 1355
From: Lisbon, Portugal | | |
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| @Templario
My A1 is down at the moment, so I can't confirm versions, but the latest Battle for Wesnoth available for AOS was unplayable. Graphical glithces, slowness, etc.
I keep using the previous version, that run fine. And fast. |
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samo79
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Re: The Battle for Wesnoth Posted on 7-Aug-2011 18:22:40
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @Templario
Maybe if nothing "strange" was introduced in meanwhile, i presume it is already on the afxgroup's todo list
@BrandonLee
Mmm latest version 1.8.3 from Andrea works great on my Sam
http://www.amigasoft.net/pages/games/wesnoth.asp Last edited by samo79 on 07-Aug-2011 at 06:25 PM.
_________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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Templario
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Re: The Battle for Wesnoth Posted on 7-Aug-2011 18:29:41
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
From: Unknown | | |
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| @BrandonLee
I'm sorry, I wait that you will can recover your system or the hard disk. |
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BrandonLee
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Re: The Battle for Wesnoth Posted on 7-Aug-2011 18:30:57
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Super Member |
Joined: 15-Dec-2003 Posts: 1355
From: Lisbon, Portugal | | |
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| @samo79
Here on my A1+OS4.1 it doesn't work. Since the previous version works so well, I didn't care too much. ;) |
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BrandonLee
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Re: The Battle for Wesnoth Posted on 7-Aug-2011 18:32:50
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Super Member |
Joined: 15-Dec-2003 Posts: 1355
From: Lisbon, Portugal | | |
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| @Templario
Quote:
I'm sorry, I wait that you will can recover your system or the hard disk. |
The wait is the worse. I can't be sure if, even if I exaust all options, it will work again... I still have a couple of options left, though. Waiting to know how much they will cost! ;) |
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samo79
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Re: The Battle for Wesnoth Posted on 7-Aug-2011 18:33:36
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @BrandonLee
Yep sound logic but maybe if you told Andrea about you can help him to fix _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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Templario
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Re: The Battle for Wesnoth Posted on 7-Aug-2011 18:33:47
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
From: Unknown | | |
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| @samo79
Thank you Samo for the link, I donwloaded it and I'll test it on my Sam of 600. |
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samo79
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Re: The Battle for Wesnoth Posted on 7-Aug-2011 18:54:56
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @Templario
np _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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BrandonLee
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Re: The Battle for Wesnoth Posted on 7-Aug-2011 19:02:42
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Super Member |
Joined: 15-Dec-2003 Posts: 1355
From: Lisbon, Portugal | | |
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| @samo79
I contacted Andrea in the past. I thought he was no longer doing the Wesnoth ports. To be honest, I haven't played it in a while. The game has always given me problems, except for a few versions halfway. Most people don't seem to have the same issues. |
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Templario
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Re: The Battle for Wesnoth Posted on 10-Aug-2011 14:47:48
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
From: Unknown | | |
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| @samo79
The game runs perfectly on my Sam 600, some slow in big maps, and any visual bug, but I could kill the orcs, I donwload the Windos version to get the files with sound, graphics, etc. and also I made one donation for Andrea Palmate for his work and cheer up him for a next version of this game, although for big maps I'll have play the game on my Sam of 1GHZ when the sound drivers will be availables. |
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sundown
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Re: The Battle for Wesnoth Posted on 10-Aug-2011 17:34:35
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Elite Member |
Joined: 30-Aug-2003 Posts: 5120
From: Right here... | | |
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| You guys should read the wesnoth.readme file, you will find that Fredrik Wikstrom (salass00) has been doing the wesnoth ports for years now.
_________________ Hate tends to make you look stupid... |
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Templario
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Re: The Battle for Wesnoth Posted on 10-Aug-2011 18:27:06
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
From: Unknown | | |
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| @sundown
But now I have begin to play with it, because before with my old Sam was impossible. But also is possible that with a interesting port of Fredrik I'll donate money. At least I know to who arrive the money, because with other systems, I doubt it.... |
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daveyw
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Re: The Battle for Wesnoth Posted on 14-Aug-2011 1:35:52
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Regular Member |
Joined: 6-Mar-2011 Posts: 276
From: New Zealand | | |
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| @Templario
I have 1.4.7 (the latest version on OS4 depot) and 1.8 (from Amigasoft.net).
The problem I have always had with Wesnoth is that some scenarios won't load, I believe because they are looking for a particular filename and Linux is less case sensitive than Amiga OS. Certainly, Wesnoth needs to be on an SFS partition; on an FFS partition, the filenames are too long and get truncated. In some cases I was able to edit the files and get the scenarios to work, in others no joy.
When I upgraded to 4.1, this problem seemed to multiply. I can't even replay some saved games that played fine under 4.0.
So I got 1.8, it seems to run quite stable for me, but still won't load the saved games that were created when I was running OS 4.0.
_________________ --------------- AmigaOne X5000 P5020 2Ghz, OS 4.1 AmigaOne XE G4 800mhz, OS 4.1 A1200T 40Mhz 68040, OS 3.9 |
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Templario
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Re: The Battle for Wesnoth Posted on 14-Aug-2011 10:02:55
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
From: Unknown | | |
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| @daveyw
Also I had problems with the version 1.4.7 with update 1, with update 2 this problem disappeared, with the last verion the 1.8 from Andrea Palmate, the porting runs perfectly somettimes some screen parts are made blots, but I haven't problems with the campaings only with the big maps on my Sam of 600 MHZ, but the game goes well. |
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TiredofLife
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Re: The Battle for Wesnoth Posted on 14-Aug-2011 10:07:33
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Super Member |
Joined: 6-Jul-2005 Posts: 1702
From: Here | | |
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| @daveyw
I seem to remember that at one point when a newer version of Wesnoth was released, it couldn't load saved games from earlier versions. _________________ If your nose runs and your feet smell, you're upside down. |
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Gebrochen
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Re: The Battle for Wesnoth Posted on 17-Aug-2011 4:21:46
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Super Member |
Joined: 23-Nov-2008 Posts: 1430
From: Australia | | |
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Tuxedo
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Re: The Battle for Wesnoth Posted on 28-Sep-2016 22:43:12
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Elite Member |
Joined: 28-Nov-2003 Posts: 2341
From: Perugia, ITALY | | |
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| @thread
We are on version 1.12.6 ...
No possible any port? _________________ Simone"Tuxedo"Monsignori, Perugia, ITALY. |
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pavlor
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Re: The Battle for Wesnoth Posted on 29-Sep-2016 15:39:15
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Elite Member |
Joined: 10-Jul-2005 Posts: 9588
From: Unknown | | |
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| @Tuxedo
Dependencies?
5 years old thread... |
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Anonymous
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Re: The Battle for Wesnoth Posted on 6-Oct-2016 18:49:51
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| @Tuxedo
If this still applies, i don't know, but the reason why there was no newer port done, was that the Wesnoth devs switched to use BOOST...we don't have that (yet), so nobody bothered to try and port it.
In the meantime, though, as Pavlor pointed out, there might be even more missing dependencies added to the code...i wouldn't hold my breath |
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