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samo79
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Re: The Battle for Wesnoth Posted on 6-Oct-2016 19:05:26
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @Raziel
And SDL2 was also mandatory, but atleast now we have this one (even if still to see if our port is mature enough for port this game) _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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Anonymous
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Re: The Battle for Wesnoth Posted on 6-Oct-2016 19:24:52
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| @samo79
Right
I never checked how the dependencies grew over time. But yeah, it would be a neat stress test for our SDSL2 |
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Tuxedo
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Re: The Battle for Wesnoth Posted on 6-Oct-2016 20:19:06
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Elite Member |
Joined: 28-Nov-2003 Posts: 2341
From: Perugia, ITALY | | |
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| @Raziel
Yes, but since no new posts added in the years the question was ok I think?
Hope that someway we get some nice port...we need it. _________________ Simone"Tuxedo"Monsignori, Perugia, ITALY. |
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Mr_Capehill
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Re: The Battle for Wesnoth Posted on 8-Oct-2016 12:32:45
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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| @Raziel
Do you know what features of boost? Sometimes it's enough to have Boost in include path. For example CannonBall engine needs "just" some headers.
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Anonymous
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Re: The Battle for Wesnoth Posted on 8-Oct-2016 14:01:52
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| @Mr_Capehill
For Wesnoth, taken from their website: Quote:
libboost >= 1.48.0 (http://www.boost.org/) If your distro splits boost, you need: boost_filesystem, boost_iostreams, boost_locale, boost_regex, boost_serialization (header only), boost_asio, boost_program_options, boost_system. You need gzip and bzip2 support in boost_iostreams.
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but it might as well not matter due to this dependency
pangocairo >= 1.14.8 (http://www.pango.org/)
and it either needs SCons or CMake to build...as i never got CMake to run i won' t try to port
I'm waiting myself for Boost to try it on some ports.
Back in 2014 i was told that Boost does "only consist of some header files", but it has yet to be ported :-/ |
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Mr_Capehill
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Re: The Battle for Wesnoth Posted on 8-Oct-2016 14:37:10
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Super Member |
Joined: 15-Mar-2003 Posts: 1933
From: Yharnam | | |
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