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Kicko 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 16:41:11
#21 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

@KimmoK

Dont know how fast blender has to work but yes the gui works here, just opened blender and rendered the boingball. was pretty fast.

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Seiya 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 16:46:15
#22 ]
Super Member
Joined: 19-Aug-2006
Posts: 1474
From: Italia

@Kicko

ok, try to render the test.blender and say us the rendering time

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sicky 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 16:52:40
#23 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2843
From: Essex, UK

@All

I need an idiots guide on how to install, the read-me says:

"If you are not using WinUAE but a real OS4 PPC Amiga copy Wazp3D.library-ppc TO LIBS:Warp3D.library

Does that mean copy it and rename it to "Warp3D.library"?

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vox 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 16:55:44
#24 ]
Elite Member
Joined: 12-Jun-2005
Posts: 3737
From: Belgrade, Serbia

@sicky

Quote:
"If you are not using WinUAE but a real OS4 PPC Amiga copy Wazp3D.library-ppc TO LIBS:Warp3D.library Does that mean copy it and rename it to "Warp3D.library"?


Yes. It should be warp3d.library at any system, but that PPC one is designation
that it is the right one for OS4 system

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klx300r 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 17:35:31
#25 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3837
From: Toronto, Canada

@sicky

you have to rename it to warp3d.library to work (make sure you backup your original first)

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Kicko 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 18:04:10
#26 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

@Seiya

I dont have the test.blender

But i tried with the bricks_and_water_plugin.blend. I first tried to render the movie but i couldnt wait as i didnt know how many frames it had. I stopped somewhere at 200frames. It showed me under 12 seconds / frame. I tried to render the main frame afterwards and it showed also 11-12seconds.

I dont know much about raytracing packages but know how to press render from the menu :)

However i do get crashes which leads to total freeze if i want to kill it. In the end i have to kill it or reboot manually. Here's a short log from the crash. If someone wants the whole log i can send it with PM/Mail. The crashes seems not while raytracing but before or after, like after loading/saving. I use minigl.library 2.5

Crash log for task "bldyn"
Generated by GrimReaper 53.2
Crash occured in module Warp3D.library at address 0x7F9C7100
Type of crash: DSI (Data Storage Interrupt) exception

Register dump:
GPR (General Purpose Registers):
0: 00000000 5DB56260 00000000 00000000 00000100 00000020 00000020 00000002
8: 0000000B 00000006 02A9C758 00000000 20822024 5EDDC020 5EA5AAF0 5EA5AB00
16: 5EA5AB14 5EA5AB24 5EA5AB38 5EA5AB4C 5B83B034 62900000 0000000B 00000020
24: 5B77B034 00008000 00000020 00000000 54C24034 00000020 00000100 62900000


FPR (Floating Point Registers, NaN = Not a Number):
0: nan 678 0.25 0.5
4: 0.00390625 4.5036e+15 1 4.5036e+15
8: 0.00390625 1 0.125 nan
12: 0.124512 nan 0 0
16: 0 0 0 0
20: 0 0 0 0
24: 0 0 0 0.5
28: 1 4 2 3

FPSCR (Floating Point Status and Control Register): 0xB2420100


SPRs (Special Purpose Registers):
Machine State (msr) : 0x0200B030
Condition (cr) : 0x20822022
Instruction Pointer (ip) : 0x7F9C7100
Xtended Exception (xer) : 0x20000000
Count (ctr) : 0x0201CAC8
Link (lr) : 0x7F9D218C
DSI Status (dsisr) : 0x40000000
Data Address (dar) : 0x0000004C



680x0 emulated registers:
DATA: 922B6C00 00000000 00000000 00000000 00000000 00000000 00000000 00000000
ADDR: 6FFB8700 00000000 00000000 00000000 00000000 00000000 00000000 5DB559E0
FPU0: 0 0 0 0
FPU4: 0 0 0 0



Symbol info:
Instruction pointer 0x7F9C7100 belongs to module "Warp3D.library" (PowerPC)
Symbol: COMP3D_CreateTexture + 0x80 in section 1 offset 0x000340E0

Stack trace:
COMP3D_CreateTexture()+0x80 (section 1 @ 0x340e0)
SOFT3D_CreateTexture()+0x438 (section 1 @ 0x3f16c)
W3D_AllocTexObj()+0x570 (section 1 @ 0x3f724)
LibW3D_AllocTexObjTags()+0x16C (section 1 @ 0x4240)
module LIBS:minigl.library at 0x7E5D6C24 (section 5 @ 0x54C04)
bldyn:_glDrawPixels()+0x5C (section 10 @ 0x3f88)
bldyn:ui_end_overdraw()+0x44 (section 10 @ 0x1edd48)
bldyn:ui_do_but_tip()+0x45C (section 10 @ 0x1ee674)
bldyn:uiDoBlocks()+0x4DC (section 10 @ 0x1f6250)
bldyn:winqreadbutspace()+0x74 (section 10 @ 0x26111c)
bldyn:scrarea_do_winhandle()+0x50 (section 10 @ 0x264a98)
bldyn:screenmain()+0x4E4 (section 10 @ 0x165dc0)
bldyn:main()+0x514 (section 10 @ 0x15d4)
native kernel module newlib.library.kmod+0x0000208c
native kernel module newlib.library.kmod+0x00002cec
native kernel module newlib.library.kmod+0x00002eb0
bldyn:_start()+0x170 (section 10 @ 0x170)
native kernel module dos.library.kmod+0x00022a0c
native kernel module kernel+0x000413a4
native kernel module kernel+0x00041424


PPC disassembly:
7f9c70f8: 38e00002 li r7,2
7f9c70fc: 7d635b78 mr r3,r11
*7f9c7100: 816b004c lwz r11,76(r11)
7f9c7104: 39000000 li r8,0
7f9c7108: 3fdc0001 addis r30,r28,1


Last edited by Kicko on 24-Mar-2012 at 06:06 PM.

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tommysammy 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 18:11:56
#27 ]
Cult Member
Joined: 20-Jan-2010
Posts: 662
From: Isselburg,Germany

@Seiya

It need 7:31:91 withe the new wapz3d driver to render test.blend on my X1000

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wawa 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 18:27:30
#28 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@tommysammy

rendered from command line? the interface displaying the render in progress might slow things a little down even if not much. seems a little slow to me in comparison to the slowest machine on this chart:

http://www.eofw.org/bench/

05:12:15.56 1x AMD Duron™ 550MHz 200MHz 1 nvidia 295 gtx2 128MB Win95 2.48 test.blend my self made system

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Kicko 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 18:41:57
#29 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

@wawa

Thanks for the URL. DIdnt know there was the test.blender.

I got 07:01:30 using the gui

I got a crash once more after the rendering was finished

Last edited by Kicko on 24-Mar-2012 at 06:42 PM.

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sicky 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 18:49:05
#30 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2843
From: Essex, UK

@klx300r



Quote:
you have to rename it to warp3d.library to work (make sure you backup your original first)


I have done this, tried to load Aquaria but get message:

Message: Couldn't set resolution [640x480]
Failed to crteate MiniGL context

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KimmoK 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 18:51:38
#31 ]
Elite Member
Joined: 14-Mar-2003
Posts: 5211
From: Ylikiiminki, Finland

@Kicko

Similar to Intel® Pentium® 4 2400MHz speed ...
Can it be ...

UPDATE: there seem to be a lot of variation in test results on x86 and on Apple G4.

Not too slow me thinks. I wonder what kind of speed we get with OpenGL & SMP on AOS4.2...

someone has Debian running on x1000. How fast does it blend?

Last edited by KimmoK on 24-Mar-2012 at 07:00 PM.
Last edited by KimmoK on 24-Mar-2012 at 06:56 PM.

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wawa 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 19:22:25
#32 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@KimmoK

Quote:

someone has Debian running on x1000. How fast does it blend?

well. yesss.. this is an open question.

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sundown 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 20:24:35
#33 ]
Elite Member
Joined: 30-Aug-2003
Posts: 5120
From: Right here...

@Kicko

Quote:
I got a crash once more after the rendering was finished

This is my "blender" start script,

bldyn -p 0 0 1920 1080 -G -W

Blender runs stable on the X1000 for me. You can change the screen mode (1920 1080) if needed.

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sundown 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 20:34:44
#34 ]
Elite Member
Joined: 30-Aug-2003
Posts: 5120
From: Right here...

@sicky

There are 2 Warp libs, 'Warp3D.library' & 'Warp3DPPC.library'. I changed the Warp3d lib to 'os4_Warp3D.library' to keep it in the same directory, but not used. I then re-named 'Wazp3D.library-ppc' to 'Warp3D.library' & copied it over to Libs:. The Warp3DPPC lib remains as it was.

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Tuxedo 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 20:39:54
#35 ]
Elite Member
Joined: 28-Nov-2003
Posts: 2341
From: Perugia, ITALY

@Kicko

and without the GUI?

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sundown 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 20:41:09
#36 ]
Elite Member
Joined: 30-Aug-2003
Posts: 5120
From: Right here...

Yet another double post

Last edited by sundown on 24-Mar-2012 at 08:43 PM.

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vox 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 21:05:53
#37 ]
Elite Member
Joined: 12-Jun-2005
Posts: 3737
From: Belgrade, Serbia

@kas1e

Quote:
Tested new version with enabled Compositing. Hell, i am really surprised !!


Great new feature as well as proof how nice OS feature composting is

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sicky 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 21:09:15
#38 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2843
From: Essex, UK

@sundown

Quote:
There are 2 Warp libs, 'Warp3D.library' & 'Warp3DPPC.library'. I changed the Warp3d lib to 'os4_Warp3D.library' to keep it in in the same directory, but not used. I then re-named 'Wazp3D.library-ppc' to 'Warp3D.library' & copied it over to Libs:. The Warp3DPPC lib remains as it was.


I renamed Warp3D.library to Warp3D.library_orig and copied Wazp3D.library-PPC to Libs: and renamed it to Warp3D.library, and I have left Warp3DPPC.library as it was!

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wawa 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 21:45:48
#39 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@sundown, sicky

that is strange, i would expect only one warp3d.library in libs, namely the ppc version for os4. i have encountered two warp3d libs only on warp os setups where warp3d.library is for 68k and there is still a ppc counterpart to it.

i guess the right way is to copy Wazp3D.library-PPC to libs as warp3d.library. you can rename the other lib or move it to backup folder, to see if it has any effect.

Last edited by wawa on 24-Mar-2012 at 09:46 PM.

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kas1e 
Re: New Wazp3D lib released
Posted on 24-Mar-2012 22:03:56
#40 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@wawa

Quote:

that is strange, i would expect only one warp3d.library in libs, namely the ppc version for os4. i have encountered two warp3d libs only on warp os setups where warp3d.library is for 68k and there is still a ppc counterpart to it.


Warp3dPPC.library on os4 is a part of WOS emulator done by Joerg (contain warp3dppc.library + powerpc.library). Through most of warpos-warp3d games/demos do not works by any of the reassons, but still, some works.

@sicky
You do everything right. You just keep warp3dppc.library untouched, save original warp3d.library somthere, and copy/rename alain's wazp3d.library-ppc to warp3d.library. Then reboot, go to prefs:settings, run wazp3d-prefs, choice compositing in the render method and so on.

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