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Overflow
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[Game] Tales of Gorluth Posted on 11-Jul-2014 19:33:31
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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Bugala
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Re: [Game] Tales of Gorluth Posted on 11-Jul-2014 22:50:49
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Cult Member |
Joined: 21-Aug-2007 Posts: 649
From: Finland | | |
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| @Overflow
It is funny how they market: "Over 5 hours of gameplay".
5 Hours isnt very much of playing actually. But for me that is exactly the good point!
Although, now I am bit worried of how much over 5 hours?
I prefer about 4 hours of gameplay from my games. That is excellent. It is 1-2 evening sessions to complete a game.
Why doesnt anyone market that for people like me, or is it so that I am only one who prefers short games nowadays?
Others complained how Gamecubes Luigis Mansion was so short, I was thinking that was exactly what made that game even greater! |
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pavlor
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Re: [Game] Tales of Gorluth Posted on 12-Jul-2014 9:07:09
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Elite Member |
Joined: 10-Jul-2005 Posts: 9588
From: Unknown | | |
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| @Overflow
I tried demo version. I really like basic concept of action game with RPG aspects. However, GFX is not interesting (quite boring choice of colours and sprites) and animation is not fluid (especialy main character). 68020 and 3 MB RAM seems to be too high requirements for such game, it is clear this game is designed for WinUAE, not real Amiga (demo was packed in ZIP). Not played long enough to give verdict about gameplay. |
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phoenixkonsole
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Re: [Game] Tales of Gorluth Posted on 12-Jul-2014 10:51:00
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Super Member |
Joined: 8-Nov-2009 Posts: 1770
From: Unknown | | |
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| @pavlor Hi,
the games was created with backbone so it needs a 030 to be real fluid. Still it qualifies as "real" Amiga Game.
I must admit that I had no time yet to play it. How is the music? The guy who made it is musician. http://www.blue-metal-rose.com _________________ AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX |
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pavlor
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Re: [Game] Tales of Gorluth Posted on 12-Jul-2014 14:54:17
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Elite Member |
Joined: 10-Jul-2005 Posts: 9588
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| @phoenixkonsole
Quote:
the games was created with backbone so it needs a 030 to be real fluid. Still it qualifies as "real" Amiga Game. |
With such requirements (68030 and 3 MB RAM), they should aim for AGA, I think.
Quote:
How is the music? The guy who made it is musician. |
I played first with sound off (my brother was still sleeping ). Yes music is good, really atmospheric and good suited for this genre. |
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Overflow
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Re: [Game] Tales of Gorluth Posted on 12-Jul-2014 16:16:27
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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| Metal Rose URL
I did notice alot of Amiga related stuff in there with a poster and a mouse pad etc. And Chris Huelsbeck ^^ Last edited by Overflow on 12-Jul-2014 at 04:33 PM. Last edited by Overflow on 12-Jul-2014 at 04:33 PM.
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fishy_fis
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Re: [Game] Tales of Gorluth Posted on 12-Jul-2014 16:19:15
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Elite Member |
Joined: 29-Mar-2004 Posts: 2159
From: Australia | | |
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| @pavlor
It was made with Backbone, which in turn was made with AMOS, so there's no AGA support. With the increasing number of people upgrading ECS machines I persnally like the idea of games for the older systems with a bit more breathing room for graphics and sound for the developers. We'll probably never see games that take full advantage of an upgraded ecs machine (apart from some fps games), but its a fun idea.
As for Tales Of Gorluth, I tried the demo briefly and quite liked it so far. Lazy Sunday tomorrow, so I'll have to delve in a bit more. Last edited by fishy_fis on 12-Jul-2014 at 04:22 PM.
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