Click Here
home features news forums classifieds faqs links search
5536 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
Home
Features
News
Forums
Classifieds
Links
Downloads
Extras
OS4 Zone
IRC Network
AmigaWorld Radio
Newsfeed
Top Members
Amiga Dealers
Information
About Us
FAQs
Advertise
Polls
Terms of Service
Search

IRC Channel
Server: irc.amigaworld.net
Channel: #Amigaworld
Channel Policy and Guidelines

(Uses JAVA Applet and Port 1024)
Visit the Chatroom Website

Who's Online
 61 guest(s) on-line.
 2 member(s) on-line.


 Jasper,  newlight

You are an anonymous user.
Register Now!
 Jasper:  28 secs ago
 newlight:  3 mins ago
 zipper:  7 mins ago
 BSzili:  15 mins ago
 kamelit0:  15 mins ago
 MichaelMerkel:  28 mins ago
 eliyahu:  57 mins ago
 apsturk:  1 hr 1 min ago
 michalsc:  1 hr 7 mins ago
 lionstorm:  1 hr 34 mins ago

/  Forum Index
   /  Amiga Gaming
      /  New Amiga game Projekt Lila
Register To Post

Goto page ( 1 | 2 | 3 | 4 Next Page )
PosterThread
phoenixkonsole 
New Amiga game Projekt Lila
Posted on 28-Aug-2015 21:57:58
#1 ]
Super Member
Joined: 8-Nov-2009
Posts: 1661
From: Unknown

Hi,

I would like to create a jump and shoot with Backbone...

Here some mockups




I have all sprite Frames and tiles as PNG and PSD ...
I tried to create a sprite sheet and to convert it to iff via ppaint.... but Backbone is moaning that it is not valid iff...

Help is appreciated : D

Also I am looking for Music and Sound effects... I doubt i can just convert a wav to mod ...

Last edited by phoenixkonsole on 02-May-2016 at 12:48 PM.
Last edited by phoenixkonsole on 26-Jan-2016 at 09:19 PM.
Last edited by phoenixkonsole on 05-Sep-2015 at 11:21 AM.
Last edited by phoenixkonsole on 05-Sep-2015 at 11:21 AM.
Last edited by phoenixkonsole on 28-Aug-2015 at 09:58 PM.

_________________
AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX

 Status: Offline
Profile     Report this post  
Cammy 
Re: Backbone project - need help to create iff sprite sheets
Posted on 28-Aug-2015 23:23:25
#2 ]
Regular Member
Joined: 31-Oct-2007
Posts: 111
From: Australia

@phoenixkonsole

I can help convert the graphics to use in Backbone, no sweat! I really like the look of them, and surprisingly this kind of game hasn't been attempted often enough in Backbone yet, despite it being best suited to this style of game!

One thing to keep in mind is the limitations of the program, and there are many! For starters, you can't have parallax backgrounds, so those mountains, clouds and trees in the background will either have to go, or be stuck in place, moving with the foreground. Also, any tiles which show part of the background through them will have to be drawn and added to the tileset that way, so you end up with duplicates of the same foreground tile with different parts of the background showing through them.

Also the weapons have only two options, horizontal or diagonal shot. There is no way to make an enemy shoot several bullets in multiple directions at the same time as some of the enemies in these mockups are doing, so they will have to simply shoot in 8-directions, one direction at a time. You can adjust the accuracy of their shooting to make it appear more random and spread out, but they will always be able to shoot in all 8 directions, which means bullets may come straight up out of their head even if the sprite only has guns drawn facing downward.

I have met a few mod musicians online who have offered to help out with my Backbone game projects, so I will ask if they would like to be involved in this project, too! And for sound effects, they can be converted from wav to 8svx iff pretty easily if you can find some good ones we haven't all heard in a hundred other games before that part won't be hard.

_________________
Get AmigaOS for your PC, it's FREE and comes in two flavours!

www.icarosdesktop.org
www.aros-broadway.de

 Status: Offline
Profile     Report this post  
fishy_fis 
Re: Backbone project - need help to create iff sprite sheets
Posted on 29-Aug-2015 2:42:58
#3 ]
Super Member
Joined: 29-Mar-2004
Posts: 1632
From: Australia

@phoenixkonsole

Sheesh bloke, do you sleep? :)
Where do you find the time for all your projects? :)

Seriously though, I really like the look of those graphics. Good use of minimal colors.

 Status: Offline
Profile     Report this post  
phoenixkonsole 
Re: Backbone project - need help to create iff sprite sheets
Posted on 29-Aug-2015 8:18:38
#4 ]
Super Member
Joined: 8-Nov-2009
Posts: 1661
From: Unknown

@fishy_fis
: ) a pity that we have only 24hours a day.
I am looking for additional team members to work in parallel on more projects.
It is planned to sell the final results for around 5-10 (Download or cd)
Due to the small community it is likely that sales will end between 100 and 200 so nobody will become rich.
The idea is that I pay for graphics/music/sound effects.
Besides this I have graphics for a top down shooter like alien breed.
So for converting images and sound to a compatible type I would defenitely pay in advance.

_________________
AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX

 Status: Offline
Profile     Report this post  
phoenixkonsole 
Re: Backbone project - need help to create iff sprite sheets
Posted on 29-Aug-2015 8:20:43
#5 ]
Super Member
Joined: 8-Nov-2009
Posts: 1661
From: Unknown

@Cammy
Thank you cammy : )
I would be glad if you can get some musicians interested.

Last edited by phoenixkonsole on 29-Aug-2015 at 09:30 AM.

_________________
AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX

 Status: Offline
Profile     Report this post  
Templario 
Re: Backbone project - need help to create iff sprite sheets
Posted on 29-Aug-2015 10:49:43
#6 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3170
From: Palencia (capital of the mythical Vaccean Kingdom)

@phoenixkonsole

You can convert wav sounds and songs to 8svx format. There are much free wav samples and with conversion the 8svx samples are littest than original wav sample.

_________________
Amiga 500 with ROMs 1.3-2.05 and M-Tec AT500 with hard disk and 4MB Ram.
WinUAE + original OS 3.5&3.9
Sam440ep 800 MHZ + OS 4.1 F.E.
Sam460ex 1 GHz + OS 4.1 + Update 6. K.O.
MacMini 1.5 GHz + MorphOS 3.9
PowerBook G4 1.65 + MorphOS 3.9

 Status: Offline
Profile     Report this post  
Rob 
Re: Backbone project - need help to create iff sprite sheets
Posted on 29-Aug-2015 11:54:55
#7 ]
Elite Member
Joined: 20-Mar-2003
Posts: 5352
From: S.Wales

@phoenixkonsole

Mock up looks nice Is it using 16 or 32 colour palette?. Hope you can get it working to your satisfaction in Backbone.

 Status: Offline
Profile     Report this post  
phoenixkonsole 
Re: Backbone project - need help to create iff sprite sheets
Posted on 29-Aug-2015 12:18:21
#8 ]
Super Member
Joined: 8-Nov-2009
Posts: 1661
From: Unknown

@Rob
16 colors. As Sammy pointed out backbone has some limitations but I am aiming for nes mega man like experience so i believe it could work nicely.
Right now I am playing (with samples) in winuae but I will transfer it to my a1200 to get a feeling if it can work there (afaik most games need a 030cpu).

I believe I have seen another game maker tool for classic which was in the work some time ago...

Edit
Found
https://m.youtube.com/watch?v=JyvvP8Ch-0c

Last edited by phoenixkonsole on 29-Aug-2015 at 12:21 PM.
Last edited by phoenixkonsole on 29-Aug-2015 at 12:18 PM.

_________________
AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX

 Status: Offline
Profile     Report this post  
phoenixkonsole 
Re: Backbone project - need help to create iff sprite sheets
Posted on 5-Sep-2015 11:20:40
#9 ]
Super Member
Joined: 8-Nov-2009
Posts: 1661
From: Unknown

A big thank you to Cammy for helping me with converting the gfx!
And another big thank you to Amiworx for helping me out with high quality Music and vocals!
... the ingredients are there

Last edited by phoenixkonsole on 05-Sep-2015 at 11:23 AM.
Last edited by phoenixkonsole on 05-Sep-2015 at 11:22 AM.

_________________
AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX

 Status: Offline
Profile     Report this post  
Overflow 
Re: Backbone project - need help to create iff sprite sheets
Posted on 5-Sep-2015 11:45:03
#10 ]
Super Member
Joined: 12-Jun-2012
Posts: 1208
From: Norway

@phoenixkonsole

Sounds good :) Ive put my A1200 on my homeoffice desk, so its getting started up every day from now on.

So new games are welcome on the harddrive when its done.

Good luck!

 Status: Offline
Profile     Report this post  
phoenixkonsole 
Re: Backbone project - need help to create iff sprite sheets
Posted on 5-Sep-2015 11:51:29
#11 ]
Super Member
Joined: 8-Nov-2009
Posts: 1661
From: Unknown

@Overflow
Thank you. I have placed mine on a shrine in the bedroom : )

_________________
AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX

 Status: Offline
Profile     Report this post  
broadblues 
Re: New Amiga exclusive run and gun
Posted on 5-Sep-2015 11:57:34
#12 ]
Elite Member
Joined: 20-Jul-2004
Posts: 4035
From: Portsmouth England

@phoenixkonsole

Quote:

I tried to create a sprite sheet and to convert it to iff via ppaint.... but Backbone is moaning that it is not valid iff...


Which versin of ppaint was that with? Could you send me a sample of the output rfom ppaint that was rejectedf by Backbone?

_________________
BroadBlues On Blues BroadBlues On Amiga Walker Broad

 Status: Offline
Profile     Report this post  
phoenixkonsole 
Re: New Amiga exclusive run and gun
Posted on 5-Sep-2015 12:04:37
#13 ]
Super Member
Joined: 8-Nov-2009
Posts: 1661
From: Unknown

@broadblues
Hi, i can but there is a 99.999999~ % chance that i did something wrong : ) (failure in front of the computer)
Cammy seems to know it better than me. (problem solved : ) )

I have used the ppaint version which is part of AmigaForever 2014
Maybe my mistake was to create a spritesheet from single images with a pc-tool and than i tried to convert this under PPaint.

Last edited by phoenixkonsole on 05-Sep-2015 at 12:05 PM.

_________________
AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX

 Status: Offline
Profile     Report this post  
broadblues 
Re: New Amiga exclusive run and gun
Posted on 5-Sep-2015 12:13:56
#14 ]
Elite Member
Joined: 20-Jul-2004
Posts: 4035
From: Portsmouth England

@phoenixkonsole

Quote:

Hi, i can but there is a 99.999999~ % chance that i did something wrong : ) (failure in front of the computer)


Well the only thing you get wrong might be to not chnage the format when saving and save out as a PNG with an ilbm extention.
Quote:

Cammy seems to know it better than me. (problem solved : ) )


That's good then.

Quote:

I have used the ppaint version which is part of AmigaForever 2014


I thinki that's the one I built, (not 100% sure) shouldn't have any issues with saving IFF, but you never know...

Quote:

Maybe my mistake was to create a spritesheet from single images with a pc-tool and than i tried to convert this under PPaint


You'd get better control of colours if you assmbled your sprite sheet in PPaint, but that shouldn't affect the output format.

_________________
BroadBlues On Blues BroadBlues On Amiga Walker Broad

 Status: Offline
Profile     Report this post  
phoenixkonsole 
Re: New Amiga exclusive run and gun
Posted on 5-Sep-2015 12:28:47
#15 ]
Super Member
Joined: 8-Nov-2009
Posts: 1661
From: Unknown

@broadblues
Yep it would have been better to work straight in ppaint. Thank you for your help. I assume the windows programm messed up the pallete and i again didn't have a look at it in ppaint... my fault. definetly.

_________________
AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX

 Status: Offline
Profile     Report this post  
wawa 
Re: New Amiga exclusive run and gun
Posted on 5-Sep-2015 13:42:44
#16 ]
Elite Member
Joined: 21-Jan-2008
Posts: 5423
From: Unknown

@phoenixkonsole

grafx2 can output proper amiga iffs, it is about what you need to create planar graphics like icons and much more handy than anything genuinely amiga, even more so ppaint.

 Status: Offline
Profile     Report this post  
phoenixkonsole 
Re: New Amiga exclusive run and gun
Posted on 5-Sep-2015 14:28:30
#17 ]
Super Member
Joined: 8-Nov-2009
Posts: 1661
From: Unknown

@wawa
Okidoki this is also available for aros. Whatever Backbone is Running on amigaos, so the First decision is to use ppaint. At least wenn you run it natively.

_________________
AROS Broadway - AEROS - Aminux - AmiCloud - indieGO! Appstore - AmiWallet - VAN lossless video codec - AMC Amiga media Center -KrypUnite - LibertyNet - MinX - amigaNX

 Status: Offline
Profile     Report this post  
wawa 
Re: New Amiga exclusive run and gun
Posted on 5-Sep-2015 21:47:14
#18 ]
Elite Member
Joined: 21-Jan-2008
Posts: 5423
From: Unknown

@phoenixkonsole

why exactly do you need to develop the game on aros or amigaos? whatever the reason pretty sure grafx2 should be available for pretty any system, including all amiga offshots. there is even an amiga port by artur, even if im not sure if it has been released. except a cosmetic isue, it was pretty well working on my machines.

 Status: Offline
Profile     Report this post  
nubechecorre 
Re: Backbone project - need help to create iff sprite sheets
Posted on 6-Sep-2015 14:01:14
#19 ]
Cult Member
Joined: 21-Nov-2003
Posts: 872
From: San remo -Italy-

@Cammy

It's nice to see new projects and games for the amiga! I like it! and I discovered a new program that I didn't know: Backbone! What is it? I googled and I found a game engine for HTML5.. is it?

_________________
GDG-Entertainment
OS4Games
Iksnet
Bitplane

 Status: Offline
Profile     Report this post  
fishy_fis 
Re: New Amiga exclusive run and gun
Posted on 6-Sep-2015 14:33:25
#20 ]
Super Member
Joined: 29-Mar-2004
Posts: 1632
From: Australia

@wawa

Grafx2 is okay-ish, but doesn't come close to any of the bigger name Amiga pixel art programs.
Its slower, more cumbersome and only runs on rtg systems.
Even the loading of files is awkward and shows its Linux roots all too clearly.

Its okay if its a persons only choice, but thankfully its not.

I'd rather use ppaint any day. Or brilliance, or dpaint, or on PC PSP (the latter under Dosbox is my go to program under AROS even, such is the averageness of grafx2, even though I ported most recent version for x86 AROS).

 Status: Offline
Profile     Report this post  
Goto page ( 1 | 2 | 3 | 4 Next Page )

[ home ][ about us ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright 2000 - 2017 Amigaworld.net.

Amigaworld.net was originally founded by David Doyle