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      /  The (Microprocessors) Code Density Hangout
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PosterThread
Hammer 
Re: The (Microprocessors) Code Density Hangout
Posted on 13-Feb-2024 3:56:31
#261 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5290
From: Australia

@cdimauro

Quote:

Theory of what?

1. Your NEx64T ISA is only theory.

2. Your cited https://www.extremetech.com/extreme/188396-the-final-isa-showdown-is-arm-x86-or-mips-intrinsically-more-power-efficient link is nearly useless for the real-world gaming use case.

I'm aware of SPECINT which is meaningless for FP heavy Quake.

I cited a gaming benchmark (3D Mark Ice Storm Physics) which is Amiga's core audience.

Last edited by Hammer on 13-Feb-2024 at 04:05 AM.
Last edited by Hammer on 13-Feb-2024 at 04:04 AM.

_________________
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Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

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kolla 
Re: The (Microprocessors) Code Density Hangout
Posted on 13-Feb-2024 4:43:26
#262 ]
Elite Member
Joined: 21-Aug-2003
Posts: 2896
From: Trondheim, Norway

@Hammer

Quote:
I cited a gaming benchmark (3D Mark Ice Storm Physics) which is Amiga's core audience.



Pffff, no it isn't.

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cdimauro 
Re: The (Microprocessors) Code Density Hangout
Posted on 13-Feb-2024 5:58:09
#263 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3650
From: Germany

@Hammer

Quote:

Hammer wrote:
@cdimauro

Quote:

Theory of what?

1. Your NEx64T ISA is only theory.

Another one which don't read what people write. No, it's not theory their neither fantasy, and you can find proofs of that even on this thread (IF you read and UNDERSTAND the content, of couse. But there's little hope about that, unfortunately).
Quote:
2. Your cited https://www.extremetech.com/extreme/188396-the-final-isa-showdown-is-arm-x86-or-mips-intrinsically-more-power-efficient link is nearly useless for the real-world gaming use case.

SPEC has a LARGE enough test suite to cover the most common usages, games included.

Anyway, can you PROVE your statement?
Quote:
I'm aware of SPECINT which is meaningless for FP heavy Quake.

Another proof that you do NOT read what people write. Here's the main chart with the benchmark results:



Do you see ONLY SPEC INT there or even SOMETHING ELSE?!?

As it was proven already several times, you're just a PARROT which repeat the same meaningless things and post things took by googling around without even understanding their context and, what's worse, the CONTEXT of discussions.
Quote:
I cited a gaming benchmark (3D Mark Ice Storm Physics) which is Amiga's core audience.

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Hammer 
Re: The (Microprocessors) Code Density Hangout
Posted on 14-Feb-2024 4:14:38
#264 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5290
From: Australia

@cdimauro

Quote:

cdimauro wrote:

Do you see ONLY SPEC INT there or even SOMETHING ELSE?!?

As it was proven already several times, you're just a PARROT which repeat the same meaningless things and post things took by googling around without even understanding their context and, what's worse, the CONTEXT of discussions.
Quote:
I cited a gaming benchmark (3D Mark Ice Storm Physics) which is Amiga's core audience.



Fact: AMD Jaguar won the two-game console design wins when it competed against ARM Cortex A15.

BobCat is not in consideration.

Your article is dated August 2014 and it's obsolete when Jaguar-based APUs were shipping in 2013. LOL

Last edited by Hammer on 14-Feb-2024 at 04:17 AM.

_________________
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Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

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Hammer 
Re: The (Microprocessors) Code Density Hangout
Posted on 14-Feb-2024 4:24:51
#265 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5290
From: Australia

@kolla

Quote:

kolla wrote:
@Hammer

Quote:
I cited a gaming benchmark (3D Mark Ice Storm Physics) which is Amiga's core audience.



Pffff, no it isn't.

Pffff, it is.

https://benchmarks.ul.com/news/understanding-3dmark-results-from-the-apple-iphone-5s-and-ipad-air

What does 3DMark Ice Storm Physics test measure?
3DMark is designed to benchmark real-world gaming performance. 3DMark tests are meticulously designed to mirror the content and techniques used by developers and artists to create games.

To that end, the 3DMark Ice Storm Physics test uses the Bullet Physics Library. Bullet is an open source physics engine that is used in Grand Theft Auto V, Trials HD and many other popular games on Playstation 3, Xbox 360, Nintendo Wii, PC, Android and iPhone.

The purpose of the Physics test is to measure the CPU's ability to calculate complex physics simulations. The Ice Storm Physics test has four simulated worlds. Each world has two soft bodies and two rigid bodies colliding with each other. This workload is similar to the demands placed on the CPU by many popular physics-based puzzle, platform and racing games.


Bullet Physics Library's main author, Erwin Coumans worked for Sony Computer Entertainment US R&D from 2003 until 2010. He now works for AMD.

FACT: the Xbox One / Xbox Series S/X and PS4 / PS5 are the two AMD-powered APU game consoles.

https://webharvest.gov/congress112th/20121215195436/http://en.wikipedia.org/wiki/Bullet_(software)

Commercial games

Games using Bullet created by professional game developers for video game consoles or other platforms include:

Toy Story 3: The Video Game published by Disney Interactive Studios.[3]
Grand Theft Auto IV and Red Dead Redemption by Rockstar Games.[4]
Trials HD by RedLynx.[5]
Free Realms by Sony Online Entertainment.[6]
HotWheels: Battle Force 5.[7]
Gravitronix.[8]
Madagascar Kartz published by Activision.[9]
Regnum Online by ngd Studios. An MMORPG which in its latest major update its physics engine was replaced by Bullet.
3D Mark 2011 by Futuremark.[10]
Blood Drive published by Activision.[11]
Hydro Thunder Hurricane. [12]

Movies
Several Hollywood movie studios are using Bullet rigid body simulation for special effects in commercial films. Movies using the Bullet engine include:

2012 by Sony Pictures Imageworks.[13][14]
Hancock by Sony Pictures Imageworks.[15]
Bolt by Walt Disney Animation Studios used Bullet in their Dynamica Maya plugin.[16]
The A-Team by Weta Digital[17]
Sherlock Holmes by Framestore[18]
Megamind and Shrek 4 by PDI/DreamWorks[19]


3D Authoring tools
Blender -- A free 3D production suite that uses Bullet physics for animations and its internal game engine Game Blender.
Carrara Pro added Bullet Physics in version 8 (only included in the Pro edition).[20]
Cheetah3D, a 3D modeling, rendering and animation software for Apple Mac OS X uses the Bullet physics engine to simulate rigid body and soft body dynamics. (As of version 6.0.)
Cinema 4D version 11.5 uses Bullet as part of MoDynamics.[21]
Houdini has native Bullet Physics support in the dynamics context as of version 12. Available as an community supported open source plugin for previous versions.
LightWave 3D CORE.[22]
Modo Recoil Allows users to simulate dynamic rigid body interactions based upon the popular Open Source Bullet Physics Library
MikuMikuDance a freeware 3D animation program, added the use of Bullet Physics Engine in version 5
Softimage plugin Momentum developed by Helge Mathee and distributed by Exocortex



Open source and other
Panda3D integration.
GameKit a game engine with Bullet integration
OGRE integration through the OgreBullet add-on.
Irrlicht Engine has several integrations with Bullet including the Bullet Physics Wrapper, irrBP and GameKit.
OpenSceneGraph through the osgBullet plugin.[23]
Crystal Space -- Game engine supporting bullet for physics and switching to it as the main physics plugin.
Cafu Engine -- Game engine with bullet physics engine.
Physics Abstraction Layer
C4 Engine -- A proprietary game engine developed by Terathon Software into which JamesH has integrated the Bullet physics engine.[24]
jMonkeyEngine -- A game engine made in Java.[25]
Blitz3D integration through the BlitzBullet wrapper.
Maratis3D a game engine with Bullet integration www.maratis3d.org
David Piuva's Graphics Engine a game engine made in C++ for Visual Basic with a simplified built in version of Bullet.
Pybullet Python bindings for Bullet.




Last edited by Hammer on 14-Feb-2024 at 04:39 AM.

_________________
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Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

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cdimauro 
Re: The (Microprocessors) Code Density Hangout
Posted on 14-Feb-2024 5:36:02
#266 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3650
From: Germany

@Hammer

Quote:

Hammer wrote:
@cdimauro

Quote:

cdimauro wrote:

Do you see ONLY SPEC INT there or even SOMETHING ELSE?!?

As it was proven already several times, you're just a PARROT which repeat the same meaningless things and post things took by googling around without even understanding their context and, what's worse, the CONTEXT of discussions.


Fact: AMD Jaguar won the two-game console design wins when it competed against ARM Cortex A15.

BobCat is not in consideration.

Your article is dated August 2014 and it's obsolete when Jaguar-based APUs were shipping in 2013. LOL

FACT: the article was about a study and Jaguar was NOT part of the study, but only BobCat was.
So, and again, you're going OUTSIDE the topic/context with the sole purpose of defending your beloved AMD (BTW, have you bought stocks from it?)

FACT: YOU stated that the used benchmarks were "nearly useless" (YOUR words) for gaming.
I've asked proof of that which did NOT come, because it's clearly evident that your was a pure load of b@lls that nobody with a grain of salt could sustain.

FACT: YOU stated that SPEC INT was useless for FP code, where the chart was clearly showing ALSO the SPEC FP results.
Which proves that you do NOT read what people write because you just mechanically follow your PARROTTING activities like a puppet.

FACT: YOU stated that Amiga's core is about gaming by reporting a PC benchmark used SEVERAL DECADES after that this platform is... died.
Here, really, no comment...

And those where only the last pure bull$hit$ that you continue to write because you wanted to appear like the tech expert that you obviously aren't.
You're just a googler which searches around something which might match the context, but your lack of knowledge about the topic doesn't allow you to give proper answers. So, you continue to report pure non-sense of wall-of-texts.
Even a LLM chat bot nowadays performs better than you...

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Gunnar 
Re: The (Microprocessors) Code Density Hangout
Posted on 14-Feb-2024 7:35:54
#267 ]
Regular Member
Joined: 25-Sep-2022
Posts: 477
From: Unknown

@cdimauro

Quote:
And those where only the last pure bull$hit$ that you continue to write because you wanted to appear like the tech expert that you obviously aren't. You're just a googler which searches around something which might match the context, but your lack of knowledge about the topic doesn't allow you to give proper answers. So, you continue to report pure non-sense of wall-of-texts.



Cesare is right here.

@Hammer
I think everyone sees this exactly the same as Cesare said.
But most people are more polite than Cesare and not tell you directly this Hammer

@Hammer I dont understand why you act like you do.
But if your goal is to appear as "tech-expert" then google/posting INTEL screenshots is not working.

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