Joined: 24-Aug-2003 Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!
@BigD
You need to define a 320x256 mode if possible.
There is some work to do to better support lower screen heights, down to 320*200. If you are in 320*240, you might need to adjust the vertical margin (number pad+/-)
This update pretty much eradicates the polygon model glitching. It may even be a tiny bit faster as the glitching was caused by polygons that are no longer clipped and rendered.
Joined: 24-Aug-2003 Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!
And here I am sucking at it, but at least there's no polygon glitches. Just a couple of wall/sky/floor ones. This level was especially riddled with polygon model glitches before the fix: