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Software News   Software News : Intermediware search developer for amiga-version
   posted by AndreasM on 29-Sep-2004 16:41:11 (2969 reads)
Intermediware is currently searching for Amiga Coder who want to port their game Psychoballs (Information at: http://www.webart-design.de/intermediaware.de/index.php?lan=english&pageID=HOME) to Amiga 68k/OS4 and/or MOS. He will get support from the original developers with Source, Graphics and SFX/Musicfiles.



The game is a clone of the classic Amiga game Logical from Rainbow Arts.

Please contact us at amigadev@intermediaware.de. A short overview about your knowledge would be nice.
    

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mbilla 
Re: Intermediware search developer for amiga-version
Posted on 29-Sep-2004 17:11:51
#1 ]
Super Member
Joined: 25-May-2003
Posts: 1369
From: EU

I hope this game will come out. At first I thought of Marble Madness which I liked very much.


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Jules_s 
Re: Intermediware search developer for amiga-version
Posted on 29-Sep-2004 17:25:08
#2 ]
Member
Joined: 17-Nov-2003
Posts: 34
From: Unknown

got to admit, Logical is one of my favourites, and many many hours of my life were spent clicking mouse buttons frantically trying to turn wheels in time

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Toaks 
Re: Intermediware search developer for amiga-version
Posted on 29-Sep-2004 20:47:37
#3 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

mmmm wonder which type of code it is and alot of other things really , dx7 shouldnt be much of a problem with current w3d but who knows, it might be evil ....

so this offer is to get a commercial game onto amiga once again?

nice if it would , are theese guys EX Amiga users or?

cheeers


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herewegoagain 
Re: Intermediware search developer for amiga-version
Posted on 30-Sep-2004 1:11:24
#4 ]
Elite Member
Joined: 8-Jan-2003
Posts: 3270
From: Charlotte, NC

@Toaks

I don't know... but I just downloaded the PC demo and it definitely is an old school Amiga type game, and well done. I love puzzlers like that, and for $19.00 I would buy it. But I'll wait a bit to see if the Amiga version comes about.

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shoe 
Re: Intermediware search developer for amiga-version
Posted on 30-Sep-2004 5:31:55
#5 ]
Super Member
Joined: 14-Sep-2003
Posts: 1585
From: Gothenburg, Sweden

*argh* I remember this gam for the A500 ... Damn can't remember the name. That's alot of time spent there let me tell'ya.

I sure hope someone gives it a go.

To bad there's such big difference between Amiga and mos. Now the damn thing have to be ported twice. Or am I wrong?


/shoe - AmigaONE/OS4 C'mon baby!

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gnarly 
Re: Intermediware search developer for amiga-version
Posted on 30-Sep-2004 11:48:02
#6 ]
Cult Member
Joined: 16-Mar-2003
Posts: 742
From: Cheltenham, UK

Quote:
To bad there's such big difference between Amiga and mos. Now the damn thing have to be ported twice.
I was under the impression that if you stuck to the OS3.1 APIs everything would work together in harmony. Or something. But I too might be wrong (feel free to flame grill me if I am).


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shoe 
Re: Intermediware search developer for amiga-version
Posted on 30-Sep-2004 16:43:47
#7 ]
Super Member
Joined: 14-Sep-2003
Posts: 1585
From: Gothenburg, Sweden

Hmm, maybe so.. But if you want to utalize some cool 3D acceleration wouldn't you want to use Nova? And as far as I know that's only planned for AmigaOS.

/shoe

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Toaks 
Re: Intermediware search developer for amiga-version
Posted on 30-Sep-2004 16:45:13
#8 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

shoe:the game on amiga is called LOGICAL and its from around 1990.

as far as it goes for multiporting , well if it was me who would port this game i would do it in w3d and ahi etc , hence there should be no problem if the w3d emu on mos is good enough but also i would use things like new features aswell so i dont know really.

as for system calls and such (api wise) both mos and os4 is compatible though Os4 use p96 and mos cgx but both has some sort of compilation so....

all in all, for this game in particular i dont see why it shouldnt work as 1 port and not 2 but if its supposed to be 68k aswell when then we have to do "more than 1" port(s).

anyway the major problem with this game in particular is that we dont know if its written in C or asm or whatever and dx7 itself shouldnt cause too many problems to port to w3d but!!!! there is features that w3d4.2 doesnt have that dx7 does.

but then again, on os4 we dont use 4.2 or?


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Toaks 
Re: Intermediware search developer for amiga-version
Posted on 30-Sep-2004 20:52:49
#9 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

anyway....i would like to know how many would actually buy this game..

and lets say for now its Classic , mos and os4.

maybe a vote/poll ??


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DrJohn 
Re: Intermediware search developer for amiga-version
Posted on 1-Oct-2004 2:33:09
#10 ]
Regular Member
Joined: 6-Jul-2003
Posts: 161
From: Unknown

I downloaded the demo and it's pretty cool. I didn't play long and I am running it on a P4 2.4ghz laptop, however at first glance (based on the first level) it would "appear" doable on an accelerated classic w/AGA or certainly a gfx card. That's probably stretching a bit but it shouldn't need more than a ppc166 and GFX card based on the PC minimum spec...although who knows perhaps it gets much more insane as levels go by.

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Toaks 
Re: Intermediware search developer for amiga-version
Posted on 1-Oct-2004 9:12:31
#11 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

drjohn:yes thats what i heard too but the question really is if its viable to do an 68k aga version, porting such to classic like that would probably take too much time and a waste of time.

68k Rtg + 3d card would be minimum imho.
wos rtg+3d might be of interest...

os4 and mos native versions is a must imho ....

BUT ofcourse i aint saying that people (developers)shouldnt ignore classic unless its related to much work or cut down versions etc...


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