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Software News   Software News : GoldED Studio "Developer Edition" released
   posted by dietmar on 11-Jan-2005 21:59:23 (3173 reads)
GoldED Studio "Developer Edition" is a specially priced edition of GoldED for software developers and C/C++ beginners: It includes the latest GoldED editor and all C/C++ development-related components. This is the ideal package if you need a powerful + affordable solution for software development.

Features:

O integrates with gcc, vbcc, StormC and SAS/C compilers
O installs several popular free compilers for you (variants of gcc and vbcc)
O supports development for AmigaOS, PowerUP, WarpOS and MorphOS platforms
O many unique features for developers:
- look-up OS symbols and autodocs quickly
- GoldED can show a list of all functions in your source code
- syntax highlighting for all OS symbols
- syntax highlighting for parenthesis
- shows prototypes for functions under cursor while you are typing
- make console: navigate to compile errors with a mouse click
- set options for vbcc and gcc comfortably in dialogs, with online help
- automatically generates projects and makefiles
- switch between compiler variants easily
- cross-compile software for MorphOS on your classic Amiga or PC
- highly configurable (add quick links to OS documentation etc.)
(Screenshot)

With GoldED "Developer Edition", you can have your first C project created and compiled in ten minutes. Even if you have never used a C compiler before.

The regular retail price of this package is 39.90 EUR + p&p. During the introductory period, the price is only 29.90 EUR (only via the promotional link listed below, offer ends 14/Jan/05, while supply lasts).

GoldED Studio web site
Promotional offer
    

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afxgroup 
Re: GoldED Studio "Developer Edition" released
Posted on 11-Jan-2005 22:18:27
#1 ]
Super Member
Joined: 8-Mar-2004
Posts: 1968
From: Taranto, Italy

just bought...


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ikir 
Re: GoldED Studio "Developer Edition" released
Posted on 11-Jan-2005 22:24:20
#2 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

When a OS4 native version?


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ikir

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LordArt 
Re: GoldED Studio "Developer Edition" released
Posted on 11-Jan-2005 22:25:37
#3 ]
Regular Member
Joined: 22-Apr-2003
Posts: 113
From: South Bound Brook, NJ

Does that mean it supports OS4, or that it just supports "classic" AmigaOS (3.9 and lower)?

If it doesn't support OS4, what will be required to do so? (Will it compile to OS4 PPC native for example.)

EDIT: I'm not worried that GOLDED itself or even the compilers are OS4 PPC native, I'm more worried about the end code result. Having it support OS4 SDK would be nice as well, but is secondary.

Last edited by LordArt on 11-Jan-2005 at 10:27 PM.

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afxgroup 
Re: GoldED Studio "Developer Edition" released
Posted on 11-Jan-2005 22:27:39
#4 ]
Super Member
Joined: 8-Mar-2004
Posts: 1968
From: Taranto, Italy

@ikir

already asked.. never..


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PEB 
Re: GoldED Studio "Developer Edition" released
Posted on 11-Jan-2005 22:39:37
#5 ]
Cult Member
Joined: 8-Mar-2003
Posts: 504
From: Unknown

Quote:

@ikir

already asked.. never..


Why in the world? Politics?

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afxgroup 
Re: GoldED Studio "Developer Edition" released
Posted on 11-Jan-2005 22:42:29
#6 ]
Super Member
Joined: 8-Mar-2004
Posts: 1968
From: Taranto, Italy

because for the developer it is a non-sense since it works very well on OS3.x, MOS and OS4 and speed is not needed


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dietmar 
Re: GoldED Studio "Developer Edition" released
Posted on 11-Jan-2005 23:09:22
#7 ]
Cult Member
Joined: 1-May-2003
Posts: 532
From: Unknown

Quote:
Does that mean it supports OS4, or that it just supports "classic" AmigaOS (3.9 and lower)?


It doesn't support the OS4 SDK right away, so the "get your first project compiled in ten minutes" only applies to AmigaOS3, PowerUP, WarpOS and MorphOS. OS4 users will have to find workarounds. STRICQ has posted a quick solution on utilitybase.com. I apologize for the inconvencience but I can't support what I don't have or get. Unfortunately releasing a public SDK hasn't been a priority in the last six months.

LordArt:
Quote:
Will it compile to OS4 PPC native for example.


Yes, for example via vbcc. vbcc is a great cross-compiler and GoldED helps you to install it and integrates with it: you can create programs for OS4 on a classic Amiga (under OS3), programs for PowerUP on an Amiga with OS4, even programs for MorphOS on OS4 and vice versa. And of course programs for OS4 on OS4. Basically software for any Amiga/alike platform on any Amiga/alike platform. It's only a matter of changing a compiler switch: the target platform. You can do that in GoldED's vbccprefs options program. However, you must install the OS4 SDK separately, GoldED doesn't help you to integrate it with the editor (as it does with the OS3 SDK). In case of golded+vbcc, that's not so difficult because the vbcc makers basically took care of everything.

PEB:
Quote:
Why in the world? Politics?


Oh dear ;) I have been given a PPC mainboard and probably should make a native version. But it just makes no sense. On my PPC test platform, the built-in benchmarks which tests scrolling and syntax highlighting reaches fiftythousand+ lines per second. There is no way you'd ever need that performance or even be able to use it since mouse and keyboard can not generate events at that rate. I'm not going to waste my time on something that delivers no tangible benefits. Beeing cross-platform compatible, on the other hand, is very useful to me. Luckily the compiler makers aren't so lazy which means these (CPU-intensive) componenents run as fast as they should run :)

Last edited by dietmar on 12-Jan-2005 at 12:21 AM.

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ShInKurO 
Re: GoldED Studio "Developer Edition" released
Posted on 11-Jan-2005 23:10:31
#8 ]
Regular Member
Joined: 18-Jan-2004
Posts: 465
From: Italy

ok, but...The GoldED progerammer should do a tutorial about integration between GED and OS4 SDK with new autodocs, new compiles, new include....

If I can follow a guide about this type of configuration I sure buy it...

ShInKurO

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ShInKurO 
Re: GoldED Studio "Developer Edition" released
Posted on 11-Jan-2005 23:15:40
#9 ]
Regular Member
Joined: 18-Jan-2004
Posts: 465
From: Italy

In addition to this:

GoldED 5 and 6(6.2.4) don't support OS4 AntiAliasing effect for fonts and GoldED6 (6.2.4) has problems with the option "use ASL Requesters"....
Have anyone proved the last (not this, but a past version before this) version of GED AIX to confirm these problems on OS4 please?

ShInKurO

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dietmar 
Re: GoldED Studio "Developer Edition" released
Posted on 11-Jan-2005 23:31:55
#10 ]
Cult Member
Joined: 1-May-2003
Posts: 532
From: Unknown

Quote:
ok, but...The GoldED progerammer should do a tutorial about integration between GED and OS4 SDK with new autodocs, new compiles, new include....


In case I've been unclear, I (beeing the GoldED developer) don't have the SDK. Which means that I'm the last person who could write a good tutorial about it. A tutorial will have to come from developers familiar with OS4 and its SDK.

Quote:
GoldED 5 and 6(6.2.4) don't support OS4 AntiAliasing effect for fonts


That's a very nice way of saying that those old versions crash. Antialiasing is (actively) turned off in newer versions. It is only permitted in dialogs. That is because GoldED does some stuff with fonts that is not possible with antialiased fonts. For example, it contains custom rendering routines, it can change line spacing etc. As to your ASL problems, GoldED6 never had any as far as I now (but 6.2.4 is so old that I'm not completely sure). Please check your file requester redirection patches, if any are installed.

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Rogue 
Re: GoldED Studio "Developer Edition" released
Posted on 12-Jan-2005 0:44:11
#11 ]
OS4 Core Developer
Joined: 14-Jul-2003
Posts: 3999
From: Unknown

Quote:
It doesn't support the OS4 SDK right away, so the "get your first project compiled in ten minutes" only applies to AmigaOS3, PowerUP, WarpOS and MorphOS. OS4 users will have to find workarounds.


Which reminds me that I have completely forgotten about this issue (I have an outstanding mail from you). I'm going to answer that right away. Sorry 'bout that, but the answer is positive.


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Moxee 
Re: GoldED Studio "Developer Edition" released
Posted on 12-Jan-2005 1:32:50
#12 ]
Team Member
Joined: 20-Aug-2003
Posts: 6291
From: County Yakima, WA State, USA

Oh-oh, your web site says 11/Jan/ 2004 for this release.


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ShInKurO 
Re: GoldED Studio "Developer Edition" released
Posted on 12-Jan-2005 7:36:42
#13 ]
Regular Member
Joined: 18-Jan-2004
Posts: 465
From: Italy

----------
In case I've been unclear, I (beeing the GoldED developer) don't have the SDK. Which means that I'm the last person who could write a good tutorial about it. A tutorial will have to come from developers familiar with OS4 and its SDK.
----------

Ok therefore I should work around this iussue (If do I buy it from internet is there some exaustive manual in my native language -italian- that explain the principal ways to configure the IDE?) Is possible that nobody have AIX with OS4 in this time and know how configure it to use OS4 SDK?? Must I do it?


--------
That's a very nice way of saying that those old versions crash.
--------
;-P In real when 5 or 6 meet a problem like this (font, fixed with update1 disabling directly antialiasing effect or asl) are limitated to freeze the system but I don't think that this is an your problem


--------
Antialiasing is (actively) turned off in newer versions.
--------

Grrr, and what kind of font Do I use with a resolution of 1024x768x32? It is limited to support fixed type of fonts (topaz, rafallback,courier that are very large in orizontal...), ok OS4 permitts to use Vera Sans Mono (which without Antialiasing effect makes the same ";" = ":", or Nimbus Mono which is that I use....but these 2 fonts without antialiasing are very ugly....It should be better to use Helvetica but...it support the fixed fonts!!!:_//)


---------
That is because GoldED does some stuff with fonts that is not possible with antialiased fonts. For example, it contains custom rendering routines, it can change line spacing etc.
---------

IIRC there are similar routines in BareED and CED but these permitt not only to support antialiasing effects but in BareED there is the support of hightlight rendering for C/C++ sources with os4 antialiang effect....
Ok, you wan't support/work around antialiasing effect but...give use a decent 21th sec. font to use golded or say me what kind of font I should use



---------
As to your ASL problems, GoldED6 never had any as far as I now (but 6.2.4 is so old that I'm not completely sure).
---------

GoldED5 haven't this prob...for this fact I ask if the problem is present also in AIX....It is very unusable to not use ASL requesters (for example I do directory, delete files etc from OS4 ASL requesters....)...


---------
Please check your file requester redirection patches, if any are installed.
---------

I use nothing patch on my system...


10x for your replies

ShInKurO

Sorry for my bad english ;_)

Last edited by ShInKurO on 12-Jan-2005 at 07:56 AM.

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abalaban 
Re: GoldED Studio "Developer Edition" released
Posted on 12-Jan-2005 8:20:21
#14 ]
Super Member
Joined: 1-Oct-2004
Posts: 1114
From: France

I take advantage of Dietmar's presence to ask him if devkits:devkits.config is the right file to edit in order to add the OS4 compiler to GoldED.
If I've understand all I have to do is to cut/paste a "compiler" block and adapt it to OS4 SDK needs eventually adding on/off script to make gcc resident to speed up things. But is it all ? After that will an OS4 choice automatically appear in the "compiler" menu or should I do other configuration ?

PS: if I manage to set it correctly I may write a quick "how-to" for others

PPS: I've ordered GoldED in december and I must say that even without specific OS4 support you can still take advantage of some of the IDE facilities using the "other compiler" option.

Regards,


_________________
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Now dreaming AOS 4.2...
Thank you to all devs involved for this great job !

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dietmar 
Re: GoldED Studio "Developer Edition" released
Posted on 12-Jan-2005 9:45:28
#15 ]
Cult Member
Joined: 1-May-2003
Posts: 532
From: Unknown

abalaban:
Quote:
take advantage of Dietmar's presence to ask him if devkits:devkits.config is the right file to edit in order to add the OS4 compiler to GoldED.


Absolutely. That's the central file that describes what compilers are installed, where and how they are to be used. You should take a look at the scripts in devkits:scripts, too. These are started in user-startup by the ccselect tool (which remembers what compiler was used most recently) and activate the compiler.

Quote:
and I must say that even without specific OS4 support you can still take advantage of some of the IDE facilities using the "other compiler" option.


Try the suggestion by STRICQ and install GoldED with any 68k gcc and edit user-startip afterwards to disable it. The "other compiler" option doesn't give you gcc specifics: the tool to set gcc options etc.

ShInKurO:
Quote:
Ok therefore I should work around this iussue (If do I buy it from internet is there some exaustive manual in my native language -italian- that explain the principal ways to configure the IDE?)


My Italian is not so good. I don't think I can write a manual with the words I have a deeper undertanding of (basically Ciao, Pizza and Espresso). But you write in English: The English manual should be some help. Unfortunately it's rather short, too. Compiler integration is not explained because it's not supposed to be done by end users.

Quote:
Grrr, and what kind of font Do I use with a resolution of 1024x768x32


What's the aggrevation? That's not exactly an unusual resolution. It's about the lowest resolution that makes sense with GoldED and prefectly suitable fonts are included (for higher resolutions, too) and used directly after installation. Can't be bothered to download it?

@Rogue
Quote:
but the answer is positive


Great, looking forward to your mail.

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DJRJ 
Re: GoldED Studio "Developer Edition" released
Posted on 13-Jan-2005 12:28:02
#16 ]
Cult Member
Joined: 1-Aug-2003
Posts: 589
From: Melbourne, Australia

Dietmar,

I get back from my holiday in .ca and found this happy bit of news. I rushed off so fast to buy it last night that I forgot to say "Me too!" in here...



Doug


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You need another one to play when the computer is actually ready to use.
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STRICQ 
Re: GoldED Studio "Developer Edition" released
Posted on 13-Jan-2005 15:38:24
#17 ]
Regular Member
Joined: 23-Mar-2003
Posts: 221
From: Colorado Springs, CO

Perhaps I should do a short write-up of how I have GoldEd AIX working on my OS4 system. I can't do it right now because I am at work and would have do it from memory, and I think most people would want it to be fully correct. In the end, though, it's really simple. With the way I have it set up now, I just hit F2 to compile. Any errors returned during compilation show up in the Console window and are fully clickable.

I have noticed one problem with GoldEd's error highlighting, but it is not OS4 related, but just a general GoldEd problem. If you have source code in subdirs that are referenced in your makefile from the parent dir, GoldEd can't load the source file if you are already looking at a source file from that directory. Clicking on an error in the Console window causes GoldEd to assemble an incorrect path to the referenced file. Part of the path will be duplicated. I think GoldEd always assumes each source directory will have it's own makefile, which is not the case in one of my projects.

Anyway, have no fear, GoldEd works perfectly fine as an IDE for the OS4 SDK with a very minimum of configuration (edit s:user-startup.) I have not looked at how the GCC Options works, and I don't use it anyway.

As for fonts, why would anyone want to use an anti-aliased font for development??? I use the "Fixed" font in GoldEd, and it is quite perfect at 1280x1024.


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dietmar 
Re: GoldED Studio "Developer Edition" released
Posted on 13-Jan-2005 17:01:11
#18 ]
Cult Member
Joined: 1-May-2003
Posts: 532
From: Unknown

Quote:
Part of the path will be duplicated. I think GoldEd always assumes each source directory will have it's own makefile, which is not the case in one of my projects


The problem occurs if the compiler specifies (in an error message) a file name with a relative path, such as "error in line 100 in interfaces/mouse.c" or "error in main.c". Which means the file could be anywhere on your system, depending on what is going on in the makefile. In that case GoldED assumes that the path is relative to the current directory, ie. the directory of the loaded text. If it is not, it will not find the file if you click on the error message. Not sure what I can do about that, it seems like a principal problem. I could add more code to guess a location. If GoldED gets a concept of workspaces and projects, guessing the correct file will be easier but ambiguities will remain. The easiest solution would be to change gcc and let it output a fully qualified path.

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STRICQ 
Re: GoldED Studio "Developer Edition" released
Posted on 13-Jan-2005 22:54:41
#19 ]
Regular Member
Joined: 23-Mar-2003
Posts: 221
From: Colorado Springs, CO

@dietmar

Quote:
The problem occurs if the compiler specifies (in an error message) a file name with a relative path, such as "error in line 100 in interfaces/mouse.c" or "error in main.c". Which means the file could be anywhere on your system, depending on what is going on in the makefile.


Yes, this is exactly the problem. I realize (as a programmer myself) that this winds up with the programmer having to make assumptions in order make any kind of fix. There's not a straight-forward solution. I may change my project to use a makefile per directory in the future, but for now, its only a mild annoyence.


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DiscreetFX 
Re: GoldED Studio "Developer Edition" released
Posted on 15-Jan-2005 5:33:06
#20 ]
Elite Member
Joined: 12-Feb-2003
Posts: 2481
From: Chicago, IL

I went to the website to buy this, it is still 01-14-05 where I live (Chicago) but I see no way to order it with paypal or my credit card.


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