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Software News   Software News : New Stuff, New Fun. Part 2.
   posted by kas1e on 15-Mar-2012 17:50:28 (4497 reads)
Thank you Rupert !

One more amiga developer go via right route, and do steps for unity of all amiga oses by opening all his source codes of his MOS (and lately ported to AOS3) apps. So, AOS4 and AROS users can try to port it as well, and i take a challenge to do it for the AOS4. The name of that developer is Rupert Hausberger, (you can know him as Natmeg) and you can visit his site: http://natmeg.mooo.com to found more info about him and his work.


Pleasant moment is that all of his apps are true amigaos-api native apps, done with all that amiga rulz in mind (small/fast/efficient). So its not usuall ports from unix world, but true amiga stuff.

Those of programms which have a GUI, are MUI based, and that reasson why i port it without too much problems (but still, Deniil help me a bit with rewriting of one, but necessary file. Salsa Cubana !:) ).

Some of apps you can find very handy and usable, like for example MinAD - simple, small, fast and efficient autodoc reader. While we, on os4, already have other autodoc viewers, that one are good as well. Or like CloneCollect - tool which collect files with the same attributes in a given path. Or like amirc-log viewer, which can be handy if you are irc-freak, and want to re-read something in your big-messy logs with fancy tabulation and coloring. But for sure, test them all: i re-test everything many times, make aos4 specific changes where it was necessary and in end of all trying to make quality ports which should have no bugs.

To add, and to avoid any speculation: all the screenshots which you will see there, are done from beta version of mui on AOS4, and show the theme called "ferox", which are copyrighted on morphos, and so, its of course will not included in the new mui for OS4. I just recreate it for myself, just for fun, and as i use it currenly, you forced to see it as well.

In meanwhile i will upload everything on os4depot, but currently just get it all from download links i provide

Lets go:

GUI Based APPS

1. AHIRNG. Random Number Generator via AHI



fullsize screenshot here
download it here


2. ALI. AmiRC Log Inspector.



fullsize screenshot here
download it here

On aos4 i choice to use env:AppDir (initially there is check for env:vapor/amirc_lastuseddir) directory to get location of amirc (firstly it will check for env:AppDir/AmIRC.os4, and if nothing is found, then on env:AppDir/Amirc).

3. CloneCollect. Collect files with same conditions.




fullsize screenshot here
download it here


4. MinAD. Minimalistic Autodoc Viewer.



fullsize screenshot here
download it here


Thanks to Thore we fix nasty bug in the program (bug also happens to be on mos and os3), but as i didnt get any answer from Rupert, read that description from Thore for more details. Expectually if you want to build fixed version for mos/aros/os3.

5. Relax. Control program for 8-bit realy-cards



fullsize screenshot here
download it here


6. rhErase. Secure file eraser.



fullsize screenshot here
download it here


7. rhLaunch. GUI for E-UAE



fullsize screenshot here
download it here


8. SAB. Secure Address Book with AES encryption



fullsize screenshot here
download it here


Command line tools

1. asciiTable. print out the ascii-table in diffent modes
download it here

2. crc128. calculates 128bit crc-checksums
download it here

3. dicpng. compress data into png-images
download it here

4. fixdata. fix files that have a date in future
download it here

5. rhc. a polymorphic cipher
download it here

6. sha256ht. hash a directory with sha256
download it here

7. shapng. sha256 of file to png-image
download it here

I do not know if Rupert in interest about donations (you can ask him directly), but as usuall, i in interest to have donations for porting work. You can do it here. Please dont think that someone else will do it, do it yourself, it keep motivation for real. Even 100$ talks more than any "thanks" in forums and point out that users is really interseted to keep all the stuff alive.

So, one more time DONATE HERE, or just use kas1e@yandex.ru as paypal account.

And as bonus, i add libptp2 port which used by Rupert for some usb related apps which i not port currently as they depends on the Poseidon internals, but in meanwhile i fond the main page of library, and report it from original sources (that one was very easy). But still its better to have ready to use stuff, so maybe someday some developers will in interest about.

download it here.
    

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tommysammy 
Re: New Stuff, New Fun. Part 2.
Posted on 15-Mar-2012 18:29:33
#1 ]
Cult Member
Joined: 20-Jan-2010
Posts: 623
From: Isselburg,Germany

@kas1e great stuff Thanks
Shall i create some icons for this?
I will donate some money tomorrow

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Tomas 
Re: New Stuff, New Fun. Part 2.
Posted on 15-Mar-2012 18:37:17
#2 ]
Elite Member
Joined: 25-Jul-2003
Posts: 4286
From: Unknown

Sounds like great new to me. :)
And thanks to those that helped make it happen.

I hope more devs in all camps do the same, as i think it will benefit the community as a whole.

Last edited by Tomas on 15-Mar-2012 at 06:37 PM.

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cha05e90 
Re: New Stuff, New Fun. Part 2.
Posted on 15-Mar-2012 19:27:06
#3 ]
Super Member
Joined: 18-Apr-2009
Posts: 1252
From: Germany

@kas1e
Quote:
Thanks to Thore we fix nasty bug in the program (bug also happens to be on mos and os3)

Funny, I just downloaded the source for MINAD the other day for port-try-out and especially as an example source (trying to play with MUI...) - good, that I haven't tried it, I would have never found that error!

Last edited by cha05e90 on 15-Mar-2012 at 07:28 PM.
Last edited by cha05e90 on 15-Mar-2012 at 07:27 PM.

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kas1e 
Re: New Stuff, New Fun. Part 2.
Posted on 15-Mar-2012 19:35:39
#4 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3184
From: Russia

@tommysammy
At this time no icons need it, as there is original ones, you can see them on screens.

@cha05e90
Quote:

Funny, I just downloaded the source for MINAD the other day for port-try-out and especially as an example source (trying to play with MUI...) - good, that I haven't tried it, I would have never found that error


Bug is pretty heavy one. I for first was sure that its my fault somethere, but once i recheck that morphos version have the same bug, i start to worry/ask thore/etc/etc. And strangely, such small difference (usage of NFloat_text for printstring, in compare with Float_text string), give such strange behaviours: unmakable text areas, mess of memory after iconify. Pretty possible some users even not see it, because in MinAD for showing the content of the autodoc and autodoc decription are handled by different funcs, and only that one which show the main info of autodoc was ####ed. After Thore explain everything, its all sounds easy and logical, but when you do not know what it can be, and look at the sources done not by you, it can looks like hard one :)

Last edited by kas1e on 15-Mar-2012 at 07:45 PM.

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samo79 
Re: New Stuff, New Fun. Part 2.
Posted on 15-Mar-2012 22:26:57
#5 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3352
From: Italy, Perugia

@kas1e

Is AmigaMark port done ?

MinAD seems very nice !

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kas1e 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 8:19:01
#6 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3184
From: Russia

@samo79
Quote:

Is AmigaMark port done ?


Yep, but it crashes in few cpu tests for me : fpu query [double precision], in the al Aburto routine (i think its timer related, but need to check more), and in md5 append test.

Other ones (all memory tests, all other cpu tests and all hdd tests) works fine. Through something wrong with dos.library tests (they very slow, need to check how it on morphos).

If you (and other) in interest, i can build version where i disable crashed parts, and so you all can test if it worth to make it bug free or not.

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samo79 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 9:28:51
#7 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3352
From: Italy, Perugia

@kas1e

Quote:
If you (and other) in interest, i can build version where i disable crashed parts, and so you all can test if it worth to make it bug free or not.


Sure i'm interested, even because we don't have (yet) any native and modular benchmark apps like that, so it will be very usefull for actual and future stressing test

If you release it then we can test it, help you tracking bugs and so on ...

BTW i noted a small but strange thing on your latest releases, the about requester window on the MinAD port (but also into the others about windows) does not showed any image logo .. conversely i can see them on the grabs you posted above .. did you remove them intentionally or we have missed somethings ?

Not a huge issue of course, at the end it's only graphics.. just a curiosity

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joeled 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 9:37:19
#8 ]
Cult Member
Joined: 25-Dec-2007
Posts: 723
From: Uppsala, Sweden

Thank you Rupert and Kas1e

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kas1e 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 9:46:08
#9 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3184
From: Russia

@samo79
Quote:

BTW i noted a small but strange thing on your latest releases, the about requester window on the MinAD port (but also into the others about windows) does not showed any image logo .. conversely i can see them on the grabs you posted above .. did you remove them intentionally or we have missed somethings ?


Pretty strange, as its get images from the .info files. And if you unpack it and run from directory where you unpack it (with all the infos), then images should be shown. Icons also in native format, so there should't be any problems with any 3d party install like png-moduls. I will recheck of course

Quote:

Sure i'm interested, even because we don't have (yet) any native and modular benchmark apps like that, so it will be very usefull for actual and future stressing test

Ok, will upload today

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samo79 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 10:12:44
#10 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3352
From: Italy, Perugia

@kas1e

Yep just downloaded the 68k exe (MinAD), extracted in RAM and launched .. the image in about window is correctly showed, but the same procedure using your native port does not show any image ..

Thanks for AmigaMARK

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kas1e 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 11:11:40
#11 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3184
From: Russia

@samo79
Quote:

Yep just downloaded the 68k exe (MinAD), extracted in RAM and launched .. the image in about window is correctly showed, but the same procedure using your native port does not show any image ..


Tested right now with mui from update4: just download native minad.lha, extract to ram, run, go to "about" and image is here. I even tryed mui from update2 : it works as well, just image in the about non-transparently.

Maybe you didn't have dtpic class installed in your mui by some reassons (or it was deleted), or you extract files somehow that they not-extract .info (or add some fancy bit), or maybe something with deficons ? Will be good if other ones can test it as well.

For os3 it works, because different method of display is used.

Quote:

Thanks for AmigaMARK


There is.

@all
Anyone else who didn't see images in "About" ? Or anyone who see them actually ?

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Mrodfr 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 11:20:15
#12 ]
Super Member
Joined: 28-Jan-2007
Posts: 1396
From: French

Hello kas1e,

If you have planned to port Pulldog, I can test here

Just contact me..

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Mrodfr 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 11:21:05
#13 ]
Super Member
Joined: 28-Jan-2007
Posts: 1396
From: French

Hello kas1e,

If you have planned to port Pulldog, I can test here

Just contact me..

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naTmeg 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 15:54:38
#14 ]
New Member
Joined: 4-Jan-2010
Posts: 1
From: Unknown

hello kas1e!

Thanks for that ports, nice work. That was exactly the intention when i realeased my stuff as GPL, the hope it will be usefull for all platforms.

And great you find that bug in MinAD, didn't noticed this floattext-problem :)
Where can i dl the source of the ports so i can integrate it in my codebase for future updates?

"...but as i didnt get any answer from Rupert..."
You tried to hit me on natmeg@gmx.net? i got no mail. maybe it was detected as spam, i'll check that...


@Mrodfr : Pulldog is broken (at least on os3) and was not updated/released with the other apps.
The version on aminet is old and also broken. Maybe i do a new realease on this also, but that will take some time...


About the logo-problem:
You need dtpic.mcc and, a 43v-compatible picture.datatype and a png-datatype with alpha-support installed.

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Thematic 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 15:58:41
#15 ]
Super Member
Joined: 28-Oct-2003
Posts: 1612
From: I'm actually flying into a bug!

@kas1e

No image in MinAD about window. dtpic.mui is from 26.11.11. dtpic.mcc is indeed missing for some reason.

Last edited by Thematic on 16-Mar-2012 at 04:00 PM.

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kas1e 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 16:37:08
#16 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3184
From: Russia

@naTmeg
Quote:

Thanks for that ports, nice work. That was exactly the intention when i realeased my stuff as GPL, the hope it will be usefull for all platforms.


If only more developers like you will understand that we all need unity, and at least on 3dparty level be cooperative, then we will have no wars at all :) Thanks one more time for opening the sources.

As for contacts: i got now answers from you in mail, will write you back now.

@Thematic

Yeah, thats ok. .mcc and .mui mostly "the same", just .mcc its kind of external mui classes, and .mui kind of internal. So its enough to have .mui only (like we have for string, title and 70% of all the other classes).

Btw, i also make a snoopy_output log, so you can check what exactly opens. Just move till the last 100 strings, and check what opens. That will give you idea what to check (if you of course in interst to found reasson why it didn't shows).

@Thematic and samo79

I do some tests, and found, that i not have images in about box only in one way: if i delete classes/datatypes/info.datatype. Which are 8008 bytes of size for me. Check plz if you have that.

Last edited by kas1e on 16-Mar-2012 at 04:48 PM.

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amigang 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 17:58:00
#17 ]
Super Member
Joined: 12-Jan-2005
Posts: 1358
From: Cheshire, England

nice too see more help between camps, good work kas1e

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cha05e90 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 18:14:27
#18 ]
Super Member
Joined: 18-Apr-2009
Posts: 1252
From: Germany

@kas1e

Regarding the image/logo problem:

- Did you change the PNG icon from MorphOS to a OS4 GlowIcon?
- Do you - by chance - have the icon.datatype active?

Snoopy: "01845 : ramlib : o.k. = Lock("CLASSES:datatypes/info.datatype",SHARED) [19962uS]"

It may interfere with the png.datatype...

Last edited by cha05e90 on 16-Mar-2012 at 06:15 PM.

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Thematic 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 20:29:45
#19 ]
Super Member
Joined: 28-Oct-2003
Posts: 1612
From: I'm actually flying into a bug!

@kas1e

Oh. You said the image is an icon and he said datatypes are used. So a very simple solution now that it is visible. I have no icon datatype as I have had trouble in the past from some datatypes, so I try to keep the active part of the collection moderate.

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kas1e 
Re: New Stuff, New Fun. Part 2.
Posted on 16-Mar-2012 20:47:09
#20 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3184
From: Russia

@cha05e90
Quote:

- Did you change the PNG icon from MorphOS to a OS4 GlowIcon?


Yeah, i convert them to os4 native. But just to be sure you can check them.

For you it as well didn't show the image in "about" of let's say, miniad ?

Quote:

Do you - by chance - have the icon.datatype active?


I do search in whole system: partition, and i do not have "icon.datatype" here at all. But i think by icon.datatype you mean "info.datatype", i.e. that one , which salas00 port in 2008 ? Through i was sure its already included in os4 by default.

Quote:

It may interfere with the png.datatype...


I have png.datatype installed as well, but icons are not png ones, but os4 native. Even if i remove png.datatype from system at all, i still have images in "about" of miniad. Currently, all what i found, is that i do not have them in "about" only when i remove info.datatype (which are that "icon" datatype) or picture.datatype. System up2date with update4 (just in case)

@Thematic

But i also do not have "icon.datatype" as well (at least i do not have a file with that name on system and on work partitions), i think you also mean "info.datatype" , which are datatye for icons, just different name.

For testing purposes all what i do now, its just leave in the the system:classes/datatype only 2 datatype: picture.datatype and info.datatype. Then hard reboot, then unpack miniad.lha , run it , and i have image in about.

Quote:

So a very simple solution now that it is visible.


Did i understand right, that after you install icon "info.datatype" and all is fine, but by default on update4 you didn't have info.datatype at all ?

Last edited by kas1e on 16-Mar-2012 at 08:56 PM.
Last edited by kas1e on 16-Mar-2012 at 08:50 PM.
Last edited by kas1e on 16-Mar-2012 at 08:49 PM.
Last edited by kas1e on 16-Mar-2012 at 08:48 PM.

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