Poster | Thread |
nexus
| |
Battle Squadron Posted on 20-Oct-2015 6:57:12
| | [ #1 ] |
|
|
|
Regular Member |
Joined: 11-Feb-2005 Posts: 430
From: Germany | | |
|
| Hi,
somwhere I read that an update to Battle Squadron for AmigaOS4 exists that solves those severe performance issues on the X1000 (with latest warp3d/composite drivers?).
Can someone give me any hints where I can get that update?
I already contacted the distributer via
http://sealofaction.com/contactus.sc
and also the guy of cope-com here over amigaworld.net. However, I never got any response.
Thanks, nexus
_________________ dye 'em black! |
|
Status: Offline |
|
|
Daytona675x
| |
Re: Battle Squadron Posted on 20-Oct-2015 8:15:51
| | [ #2 ] |
|
|
|
Regular Member |
Joined: 5-Jan-2011 Posts: 491
From: Germany | | |
|
| @nexus p.m. sent
Note: every AOS4 user (who bought it (receipt or exe or photo of the box to prove it)) can send me a mail to battlesquadron at golden-garbage-code dot de (remove the part "-garbage-" ) and I'll send you the update.
The update includes:
- workaround for black-playfield issue on some RadeonHDs due to the driver lacking support for Motorola-byte-order bitmaps. - workaround for jerky-mouse and similar issues on recent OS versions - cut-scenes now available on R100 / R200 systems (before that those were disabled because of guard-band issues with Compositing on such systems, workaround added) - no more OpenAL related crashs on startup due to a corupt alsoft.conf file in envarc - new: new tooltype HDR_FIX to manually enforce the black-screen-patch if the auto-detection doesn't work with your RadeonHD driver / SI card combination because CompositeTags returns "success" even on failure.
Cheers, Daniel Last edited by Daytona675x on 21-Oct-2015 at 06:39 PM. Last edited by Daytona675x on 21-Oct-2015 at 06:38 PM. Last edited by Daytona675x on 21-Oct-2015 at 07:52 AM. Last edited by Daytona675x on 20-Oct-2015 at 08:40 AM. Last edited by Daytona675x on 20-Oct-2015 at 08:38 AM.
_________________ AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV Wings Remastered Development Diary |
|
Status: Offline |
|
|
samo79
| |
Re: Battle Squadron Posted on 20-Oct-2015 13:33:16
| | [ #3 ] |
|
|
|
Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
|
| @Daytona675x
Mate how about updating the demo aswell _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
|
Status: Offline |
|
|
noXLar
| |
Re: Battle Squadron Posted on 20-Oct-2015 13:44:20
| | [ #4 ] |
|
|
|
Cult Member |
Joined: 8-May-2003 Posts: 736
From: Norway | | |
|
| @Daytona675x
really nice work, although i didn't had any problems with sam460 ex and os4.1.6, but i haven't played it on os4.1fe & x1000 so this is appreciated _________________ nox's in the house! |
|
Status: Offline |
|
|
Breed
| |
Re: Battle Squadron Posted on 20-Oct-2015 15:57:42
| | [ #5 ] |
|
|
|
Regular Member |
Joined: 8-Apr-2003 Posts: 197
From: Kuusamo/Finland | | |
|
| Just bought this wonderful game!
_________________ 5*C-64, C128, A500, A1200 PPC, Micro-A1(sold).....and X1000 |
|
Status: Offline |
|
|
klx300r
| |
Re: Battle Squadron Posted on 20-Oct-2015 19:18:54
| | [ #6 ] |
|
|
|
Elite Member |
Joined: 4-Mar-2008 Posts: 3846
From: Toronto, Canada | | |
|
| @Daytona675x
what do ya know...booted up Battle Squadron with my Radeon HD7970 and get a red screen when I start the game...email sent Last edited by klx300r on 20-Oct-2015 at 07:28 PM.
_________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE |
|
Status: Offline |
|
|
zzd10h
| |
Re: Battle Squadron Posted on 20-Oct-2015 21:09:59
| | [ #7 ] |
|
|
|
Amiga Developer Team |
Joined: 21-May-2012 Posts: 1077
From: France | | |
|
| @Daytona675x
Not easy to find receipt from something bought in 2013... Therefore, I sent you a picture of my boxed Battle Squadron.
Thank you Guillaume
Last edited by zzd10h on 20-Oct-2015 at 09:17 PM. Last edited by zzd10h on 20-Oct-2015 at 09:10 PM.
_________________ http://apps.amistore.net/zTools |
|
Status: Offline |
|
|
Daytona675x
| |
Re: Battle Squadron Posted on 21-Oct-2015 18:34:08
| | [ #8 ] |
|
|
|
Regular Member |
Joined: 5-Jan-2011 Posts: 491
From: Germany | | |
|
| Damn.
This morning one of the guys, Nexus, asking for an update told me that even the new version produced the black-screen issue on his system (Radeon R9 270, Ranger reports it as HD 7800, RadeonHD driver 2.4). The only guess I had was that the auto-detection I added to the game gave the wrong result, so that the patch wasn't activated. Turned out I was right
The patch works as follows: On game's startup a RGBFB_R5G6B5 (BigEndian/Motorola-byte-order) bitmap is created and a test-blit using CompositeTags with COMPFLAG_HardwareOnly is issued to the drawing surface. If that call returns anything but COMPERR_Success the game switches to "I swizzle the 16bit-pixel-data myself and use RGBFB_R5G6B5PC (little endian) instead, because RGBFB_R5G6B5 doesn't work".
However, on Nexus' machine this call return "success" although it should not... Therefore the game thinks that the big-endian-bitmaps work and doesn't activate the patch.
So, because with the RadeonHD drivers you apparently cannot rely on the return value of that function depending on the card or version you use, I had no choice but to add yet another workaround, because the auto-detection won't work for everybody. A new tooltype has been added, in lack of a better name I called it "HDR_FIX":
HDR_FIX=0 (default): auto-detection (the one that fails for Nexus) HDR_FIX=1 : force little endian (by that it finally works on Nexus' machine) HDR_FIX=2 : force big endian (for completeness, who knows what other HD variants or future driver versions do)
The people I supplied with the previous version should have received a mail about this issue, but in case I forgot somebody, here you go.
So, the only remaining issue I know about is pretty uncritical: on some (or all, dunno, I don't have one) SI cards you will see a nice small grey, actually not existing, triangle near the spaceship during the "enter level" animation. Don't ask me where this comes from, I have no idea and certainly don't paint it. Appears only on SI.
Now, since it finally seems to work for everybody again, I'd say: happy shooting
Daniel Last edited by Daytona675x on 22-Oct-2015 at 05:08 PM.
_________________ AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV Wings Remastered Development Diary |
|
Status: Offline |
|
|