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      /  PS3, Wii, XBox: The Neverending Story, Part 5
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PosterThread
ErikBauer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 3-Apr-2009 12:22:55
#1 ]
Super Member
Joined: 25-Feb-2004
Posts: 1141
From: Italy

One day people will understand that today the innovation conflict has shifted from the more powerful GPU to the more intuitive and versatile input method.

Let PS3 battle X360 the HW specs battle while the Wii brings true innovation.




_________________
God created Paula so that Allister Brimble and Dave Whittaker could do music

Check my Amiga gameplays (ITA)!

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Replies
SubjectPosterDate
      Re: PS3, Wii, XBox: The Neverending Story, Part 5BigD3-Apr-2009 12:45:55
          Re: PS3, Wii, XBox: The Neverending Story, Part 5ErikBauer3-Apr-2009 13:03:51
              Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou3-Apr-2009 14:13:13


PosterThread
Lou 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 3-Apr-2009 14:24:23
#1 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4227
From: Rhode Island

@Hammer

Quote:

Hammer wrote:
@Lou

Quote:
One game does not a platform make...

Atleast the copper(co-processor) was included with every classic Amiga.

Quote:

Monkey Kong Country would not be possible on the A500 in all its beauty. So there is my counter point the pretty graphics argument.

Pre-rendered CGI graphics+ Brian the Lion's effects would do it.

Quote:

It was just superior in many was unquestionably despite the weaker cpu much like what we have with the 360 & PS3 debates...

These days, it should be system platform vs system platform. Both CPUs and modern GPUs are programmable devices. I don't disagree with you that a GPU could cover some of CPU's shortcomings. On PS3’s case, SPEs covers RSX’s design issues.


Ok, now show me one game that does both. This is my point. Even the PS3 can high-light particular technical superiorities over the 360, but show me games that actually use it all. This is where the 360 shines over the PS3, this is where the SNES shines over the Amiga.

On paper, the orignal Xbox was superior to the Gamecube in every way, in actuallity, the Gamecube pushed more in-game real-world polygons.

Yes, we should look at the system as a whole, I agree. I'm amazed that you semi-defended the PS3 there. But infact, that is my point and that is why the PS3 is not superior to the 360 when looked at as a whole system. This is what MikeB needs to come to grips with, not me.

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SubjectPosterDate
      Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer6-Apr-2009 12:34:42
          Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou6-Apr-2009 15:33:53
              Re: PS3, Wii, XBox: The Neverending Story, Part 5BigD7-Apr-2009 12:26:31
                  Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer7-Apr-2009 13:12:32
                  Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou7-Apr-2009 17:25:17
                      Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou7-Apr-2009 22:12:51
              Re: PS3, Wii, XBox: The Neverending Story, Part 5MikeB7-Apr-2009 23:14:15
              Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer12-Apr-2009 11:25:34



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