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Poster | Thread | Hammer
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 6-Apr-2009 12:43:44
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Elite Member |
Joined: 9-Mar-2003 Posts: 5858
From: Australia | | |
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| @Lou
Quote:
Lou wrote: @ErikBauer
Quote:
ErikBauer wrote: @Lou
Of course GFX chips have evolved (even if the Copper is still Unique in it's aspect), in fact GFX chip evolution today is seen as a given, not a revolution anymore.
In fact on screen differences between same game's version on Amiga, Atari, SNES and Genesis were much more evident than today's comparisons from PS3-X360 versions of the same game.
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Interestly, looking at the GC/Wii gpu core, it has fixed-function "shading" (aka the TEV unit), but essentially it's the evolution of copper lists down to the texture level. However, the fad is "programmable shader units"...
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The primary existence of ATI and NVIDIA are to offer GPUs. There’s very little chance that CBM could have matched ATI’s and NVIDIA’s corporate focus. Why have specialized chips when you specialized corporations i.e. allocating its entire corporate resource on designing GPUs?_________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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