@MikeBDidn't factor in RSX's pixel shader stall during texture fetch during RSX's GFLOPS calcs?
_________________Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68)Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68)Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB