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Poster | Thread | Hammer
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 25-Sep-2009 22:08:02
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Elite Member |
Joined: 9-Mar-2003 Posts: 5858
From: Australia | | |
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| @MikeB
Quote:
MikeB wrote: @fairlanefastback
Seriously, for a moment imagine these games would run like this on your Amiga 500:
http://www.youtube.com/watch?v=AicqdWPSjKg
http://www.youtube.com/watch?v=AAjpHXxR_9o
I think that would be jaw dropping, thus the Neo Geo provided graphically more impressive games. This is no secret. The absolute best looking amiga games would have amigans go: "The game looks and moves so well, you'd swear it was a Neo-Geo game!"
The Neo Geo hardware was considered to be excellent for in arcades.
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It's more of a JPN vs Western graphics style issues.
http://www.youtube.com/watch?v=33zhVpNIFyY "Amiga - Brian the Lion"
http://www.youtube.com/watch?v=DCAUTrgso8k "Amiga Xenon 2"
http://www.youtube.com/watch?v=KHU2guYH7Og "Amiga - Shadow of the Beast"
http://www.youtube.com/watch?v=zCqLqj3QOEQ Amiga Elfmania
Note Amiga's multi-parallax levels compared to your Geo-Neo examples.
http://www.youtube.com/watch?v=YWDXk7G2_NM Amiga Stardust ECS's tunnel levels i.e. an "on rails" shooter. "On rails" shooter presentation is still being use in same current gen console games. Should I post Amiga's Super Stardust AGA's tunnel levels?
Last edited by Hammer on 25-Sep-2009 at 11:21 PM. Last edited by Hammer on 25-Sep-2009 at 11:17 PM. Last edited by Hammer on 25-Sep-2009 at 11:08 PM. Last edited by Hammer on 25-Sep-2009 at 10:42 PM. Last edited by Hammer on 25-Sep-2009 at 10:39 PM. Last edited by Hammer on 25-Sep-2009 at 10:15 PM. Last edited by Hammer on 25-Sep-2009 at 10:09 PM.
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