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Poster | Thread | MikeB
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 1-Oct-2009 12:14:00
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Elite Member |
Joined: 3-Mar-2003 Posts: 6487
From: Europe | | |
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| Some interesting new details with regard to WarDevil:
"Speaking in the latest issue of Edge Magazine, Whitehurst reveals a string of eyebrow-raising details about WarDevil, a game that runs at 1080p, at 60fps. The project uses a unique pre-calculated texture system, which Whitehurst says “gives us the ability to have an enormous amount of textures on-screen, at a fidelity we can use in 35mm or 65mm formats without altering them.”
Describing the textures as ‘Hollywood grade’, he reveals in the magazine that WarDevil utilises the PS3’s texture bandwidth to support 1k of texture for every square meter of gameworld, at 1024x1024, while the characters faces are rendered with 2k face textures at 2048x2048.
“It’s not dissimilar from many normal industry practices,” adds Whitehurst, “but we pushed it in another direction by holding colour, grading, lighting, diffuse, specular and even bump maps in a single PCTS [pre-calculated texture system] data structure. This information lets us separate it into separate channels for complex effects.”"
http://www.develop-online.net/news/32943/Sonys-HD-development-hype-was-right
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