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Recent News Submit News

News   Amiga Future issue 142 released
  News posted by AndreasM on 9-Jan-2020 13:35:41 (470 reads)
The English and German issue 142 (Januar/Februar 2019) of the print magazine Amiga Future has been distributed today, and can also be ordered directly from the editorial office of Amiga Future, and the other Amiga dealers that stock the magazine.

Mag Content:

Special FPGA Amiga Clone
Review Blastaway
Review DiskPrint

and so much more ... if you haven't already, get your collectable copy ordered today

A more detailed description of the contents and previews of this issue can be found at the Amiga Future magazine hompepage.

  1 comment  

News   What OS should be proposed by retailers regarding Vampire V4 Standalone?
  News posted by AmiDelf2 on 2-Jan-2020 13:37:07 (3555 reads)
Help the Apollo Team to decide where to go with their new Amiga Compatible motherboard
Vampire V4 Standalone.

What OS should be proposed by resellers as an option for the Vampire V4 Standalone?

Amitopia Amiga Magazine is supporting the Apollo Team and all of the Amiga Community so that the Amiga future is promising for everyone. We were asked to put this here because of many retailers and Apollo Team. We hope that this will help sales.

Vote here on Amitopia website

You need a CSS capable browser. Works in OWB. Happy New Year from Amitopia Amiga Magazine to all of you and AmigaWorld.Net which is the perfect Amiga Community Portal.
  50 comments (1 , 2 , 3)  

News   New articles on Obligement
  News posted by Daff on 1-Jan-2020 10:07:38 (467 reads)
The following articles have been added to the website of the french Amiga magazine Obligement ( during the last two months:

- November/December 2019 news.
- Old articles from Joystick Hedbo 34 to 43 : Review of DragonScape, Report: Personal Computer Show 1989, Review of Chicago 90, Review of Carrier Command, Review of Stormlord, News: The demo of Shadow Of The Beast, Review of Bloodwych, News: The deception of Tintin On The Moon, Review of Total Eclipse, Review of RVF Honda, etc.
- Interview with Henk Nieborg (graphist of Lionheart, Flink and Xeno Crisis).
- Interview with Andreas Magerl (editor of Amiga Future).
- Interview with Stéphane Pitteloud (Apollo team).
- Comparative: IBrowse 2.5 vs NetSurf 3.10.
- Review of Tower 57.
- Review of Reshoot.
- Tutorial: print with MorphOS 3.12+.
- Hardware: Amiga 500++.
- Point of view: The delivery difficulties of the Amiga 4000.
- File: The new MorphOS memory system.
- Gallery: Amiga hardware adds.
- Special quizz about Vampire V4.

Rendez-vous on for this nice reading.
Feel free to contribute. Please contact David "Daff" Brunet for more info.
  2 comments News   Amiga Future monthly News December 2019 News posted by AndreasM on 30-Dec-2019 13:43:46 (471 reads)
Amiga Future 142 Member-CD-Cover online

From today, and available online to all Amiga Future 1-Year-Subscribers, in the Member-Part of the Webpage are the CD Covers of Amiga Future magazine - Issue 142, so you can download them, and print them out if you wish to save you from cutting out those pages from our beloved magazine.

  Read more  

software OS4   MiniGL for GL4ES
  software OS4 posted by kas1e on 31-Dec-2019 17:41:36 (866 reads)
Daniel made a Xmas present to all of us, I just quote what he wrote on his Facebook page:

Merry Xmas and a happy new year 2020 to all the AmigaOS4 crowd around the globe :)

For all the poor souls with a Polaris card and thus without full 3D support this little gift might come handy, now available on os4depot:

*** MiniGL4GL4ES ***
a set of MiniGL and GLUT replacement libraries which are built on top of GL4ES and therefore allow you to play (many of) those old school MiniGL games for AmigaOS4 with Polaris.

Why aren't MiniGL games running on Polaris in the first place? That's because the original MiniGL sits on top of the old school
Warp3D driver which hasn't been implemented for Polaris.

However, in the meantime, ptitSeb and kas1e ported ptitSeb's GL4ES to AmigaOS4. Just like MiniGL it's a desktop OpenGL implementation. But in contrast to MiniGL it doesn't sit on top of the unsupported Warp3D driver but instead works on top of my OpenGLES2 (hence 4ES), which sits on top of W3DNova for which Hans provided support for Polaris.

So I sat down and hacked together those libraries here. Unfortunately GL4ES has not been designed to be used as a shared library, which is why there are certain issues. I was able to mod GL4ES to behave pretty well inside the lib - as long as you


Other than that, have fun! As always many thanks to Kasie Kasovich "kas1e" for testing and moral support :)

Cheers and happy new year,

software OS4   ZitaFTP Server Gets a Docky - Epiphany Update
  software OS4 posted by Hans on 30-Dec-2019 4:50:03 (531 reads)
Two anonuncements of news:
- ZitaFTP Server gets a docky, and
- Epiphany special: get ZitaFTP Server for the original release price (15% off standard).

I'm pleased to announce that ZitaFTP Server has the first part of the planned GUI. It was supposed to be released before Christmas, but got delayed. So, it's now done, so this is the Epiphany update
  3 comments | Read more  

software OS4   GL4ES Round 3: Massive XMAS releases !
  software OS4 posted by kas1e on 25-Dec-2019 20:59:45 (3181 reads)
NOTE: all images are clickable for urls or fullsize images !

... What is GL4ES ? ...

GL4ES is an OpenGL 2.x/1.5 to GL ES 2.0/1.1 translation library, with support for Pandora, ODroid, OrangePI, CHIP, Raspberry PI, Android and AmigaOS4. Writen by Sebastien "ptitSeb" Chevalier.

For AmigaOS4 translation done via ogles2.library (written by Daniel "Daytona" Muessener) and which in turn works on top of warp3dnova.library (written by Hans de Ruiter).

With GL4ES we have not only OpenGL1.x as with MiniGL, but OpenGL 1.x, OpenGL2.x, and even some limited OpenGL3.x support.

Q: How it works?
A: GL4ES emulate fixed-pipeline via auto-generated GLSL shaders and send them to ogles2 which in turn parse & patch them, convert to SPIRV format and send to warp3dnova for compile and execute.

Q: Are shaders that come with OpenGL apps works too?
A: Yes. They also go through gl4es for adding little bits, and then the same send to ogles2/warp3dnova for compile and execute.

Q: Why not made full OpenGL? Why just not port MESA over Warp3DNova?
A: Because it's harder and there weren't thousands of developers willing to do so. Only Daniel was able to take the task, and to make something in the real time frame it was chosen to go the OpenGL ES route. But anyone feels free to made MESA port over Warp3DNova, of course.

Q: Is it faster than MiniGL over old Warp3D? Is it better?
A: It is faster in most cases a lot. In some cases where old GL_BEGIN/GL_END route used, speed can be the same, just without MiniGL bugs. But in other cases it much faster. As GL4ES works over opengles2 & Warp3DNova, we hasve hardware TCL, VBO and all stuff.

Q: Why some things are fast, but other ones are not _THAT_ fast as we hope ?
A: Because currently, we don't have DMA/GART implemented in graphics drivers.

... Intro ...

As of now, it's one year passed since the first GL4ES releases for AmigaOS4 and just 3 months since the first release of GL4ES SDK. While work on GL4ES was started 3 years ago as a fork of glshim project, AmigaOS4 at that time wasn't taken into account. Only 1.5 years ago I made first attempts to made an AmigaOS4 port and with a big help of GL4ES developer (ptitSeb) and our developers like Daniel, Capehill, and Hans that was done. Through to note, that all actual code-work on amigaos4 specific parts in gl4es still done by ptitSeb, and I play there the only role of tester, bug-hunter, and helper with pure amigaos4 related parts in some places.

It is also 3 years ago first releases of Warp3DNova and ogles2.library out, and because of work on GL4ES, there were a lot of bugs fixed and new features added in both Warp3DNova and ogles2.library. Daniel does a lot of hard work on optimization of ogles2.library in all possible cases and today it gives pretty decent results. Hans does fix lots of bugs lately in Warp3DNova as well but probably lacking DMA still shows issues and we do not have the speed we all can hope in some cases. It's still all very much better than old MiniGL and Warp3D combo, but in some cases non-having DMA/GART is a bottleneck.

Now, before we go to releases, there is a list of components you need to update firstly (which you do through Enhancer's Updater).

1). Radeon HD card with RadeonHD 3.7 driver as a minimum. Polaris card is not recommended due to low FPS (see explaining further).
2). ogles2.library v2.11
3). Warp3DNova.library v1.68
4). Fast enough AmigaONE

For first, in RadeonHD 3.7 there was a very important bug fix when things simply crashes on X5000 and Tabor when you pass 256mb barrier of filled GPU memory (some of you may remember issues with RCTW Reboorn crashes on X5000 with hi-details, or Jedi Outcast, so that it: on high details, games want more than 256mb of GPU video memory => crash). Hans fixes it, and so you must update if you on X5000 or on Tabor.

Also as i point out you should have RadeonHD, NOT Polaris card ! I mean for real. The issue there that most of the games and apps will give you much worse result in speed in comparison with RadeonHD cards. The only exception is "Spencer" game, which gives better results on Polaris card, but all other stuff like all gl4es apps, AmiCraft (non-gl4es based), some test cases, all of this give worse results. For example, if with RadeonHD you have somewhere 60fps, then with Radeon RX you will have just about 40. The reason is unknown, but we think its because of no DMA implemented, and by default power management expects DMA to be there, and so didn't rise resources up. But all that to be seen if that the case, but for the time being _NO_ Polaris recommended if you want to have fun with those games with good FPS. Use RadeonHD card and RadeonHD 3.7 drivers as a minimum. When the time will come then Polaris also can be used for those games, but not now.

Also, you need to update ogles2.library and warp3dnova.library to the versions I point above (2.11 for ogles2 and 1.68 for warp3dnova), as there was some important bugs fixed and features added, without which games will work bad, or wrong, or slow, or not works at all. So, update!

... Release time ...
  28 comments | Read more (1 , 2)  

software OS4   Enhancer update: new ogles2, Warp3DNova and RadeonHD
  software OS4 posted by kas1e on 25-Dec-2019 13:56:24 (1190 reads)

Everyone who has registered a copy of the Enhancer Software with Enhancer Software Graphics Upgrade pack can fire-up Updater now and got a new version of ogles2.library (v2.11), warp3dnova.library (1.68) and RadeonHD (3.7).

Since last public version there was numerious bug-fixes and imporvemnts, such as:

ogles2.library by Daniel "Daytona" Muessener.

  6 comments | Read more News   AmigaMAD magazine with an extended Christmas Holiday News posted by alef on 25-Dec-2019 0:31:42 (649 reads)

Merry Christmas and a Happy New Year is wished from all of us to all of you!

Tommy Strand
Editor of AmigaMAD and Amigaguiden magazines
  1 comment News   AmiPad 3.1 Now Freeware News posted by amigang on 24-Dec-2019 22:31:11 (577 reads)

Christmas is here and to celebrate AmiPAD 3.1 FE has now gone FREEWARE, AmiPad is a Hollywood app designed for AmigaOS4, but in version 3.1 versions for Windows, Mac, Aros, MorphOs, Classic has been made available. 52 quick links to web powered apps or very useful websites that work on Amiga browser presented in a Apple like table GUI. Also included is the source code for hollywood. Enjoy and Merry Christmas!
  1 comment  

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