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| Topic | Replies | Animated GIF Viewer for Amiga 68000 ECS? (1, 2, 3) | 40 | Hyperion and Amiga reach legal ceasefire (1, 2, 3, 4) | 76 | Life of Tech (1, 2) | 27 | The (Microprocessors) Code Density Hangout (1, 2, 3, ... , 21) | 417 | New book: Bootblock Rebels - The Hidden Stars of the Amiga Under... | 10 | Midlands Amiga Enthusiasts / Geeks and Gaming 25th April meet up | 0 | SATA SSD drive recommendations for Sam460LE + Sil3114 | 0 | Wings Remastered Released? (1, 2, 3, ... , 12) | 238 | Experimental: USB3 support in Poseidon | 8 | Updated Alien Breed 3D 2 (1, 2, 3, ... , 35) | 691 | | »» Recent Topics »» Visit Forums | |
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| Airsoft Softwair, the hardest working men in code business, are proud to announce the immediate availability of RapaGUI 1.2, the ultimate cross-platform GUI toolkit for Hollywood. This version adds support for PPC Macintosh systems (requires Mac OS 10.5, considered by many to be the best Mac OS) and contains various bugfixes and a few new features. RapaGUI 1.2 is now available for free download from the official Hollywood portal.
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APC&TCP: Amiga Joker Comeback preorder |
| News posted by AndreasM on 20-Sep-2017 8:25:07 (1488 reads) |
No more visitor tickets have been available for the Amiga32 for quite some time.
Therefore, the German Amiga Joker special edition can be pre-ordered in the onlineshop of APC & TCP.
The order is delivered about one week after the Amiga32 (due to weekend and public holidays).
https://www.amigashop.org/product_info.php?products_id=263&language=en
The Amiga Joker was Germany's first and largest trade magazine for amigas and enthusiastic gamers from issue 11/1989 to issue 10-11/1996 through their refreshing writing style, the unmistakable reviews and its unbeatable authors. So it comes that even today many still wait for the next issue.
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We present a new issue of the Amiga User magazine. In 1/2017 we write about math programs, database management, file recovery, hard disk install in Amiga 500 and more. Table of contents is available on our webpage.

The magazine will be published once every 3 months, the next issue will be available in October. You can also order for a subscription of 2 issues or 4 issues at a much lower price.
Thank you!
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REV'n'GE! is a fanzine that review games on vintage platforms From this month there are two different edition: in Italian versions there are 3 more games in Italian only. Between various reviews you can focus on:
Soldier Blade, a great game for Turbogfx-16 Sorcerian, a DOS RPG that seem very similar to PC-88/98 versions (also for audio quality)
Source: Facebook Mega [url=http://www.webalice.it/tuxcam/Official Site[/url] (link for this issue is not yet ready, but as soon as possible)
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Dir Me Up 3.90 released for AmigaOS 4.1 |
| software OS4 posted by Glames on 15-Sep-2017 13:33:17 (2009 reads) |
Dir Me Up 3.90, the modern Amiga explorer, has been released for AmigaOS 4.1 computers!
Dir Me Up, a software to explore and manipulate files, links and drawers of your Amiga.
A video of Dir Me Up 3.90 has been put online to show archives content browsing: https://youtu.be/1aLILBBIqRE
What's new - New! Browsing / It's now possible to explore archive content, while taking advantage of Dir Me Up features: list or icon view, filter, sort, preview, thumbnails, copy, ... - New! Browsing / The persistent selection (as with DOpus) is now available.
But also ... - Browsing / The "Select All" button alternates between selecting and deselecting (convenient if you have chosen the persistent selection). - Copy / Analysis improved (up to 90% faster depending on the complexity of the location to be copied). - List view / Loading improved (30% faster approximately). - Workbench view / If the volume type is filtered, the context menu changes accordingly. - Workbench view / If the filter is "Bookmarks" or "Searches", the context menu now allows to remove the selected item. - Workbench view / You can not make actions that are incompatible with a search any longer. - Workbench view / When selecting an item, the total number of volumes and assigns selected was not good in the preview area: fixed. - Scripts applying / A "shortcut" button that does not require a selected element to run (eg calculator) can now be created (just remove "%1" from the command line). - Scripts applying / The "shortcut" buttons now also use the dimension specified in the prefs. - Scripts applying / The control on the dimensions of the buttons images now removed (now obsolete because resized according to the prefs). - Drawer browsing / When you dragged a drawer while holding down the [Ctrl] key, the new window was iconified if it was set: fixed. - Prefs - "Display" tab / [Add] and [Remove] buttons shortcuts added. - Prefs - "Miscellaneous" tab / Tab renamed to "General" and positioned first. - Prefs - "General" tab / "Browse into archives" checkbox added to enable or disable archive content browsing. - Prefs - "General" tab / "Persistent selection" checkbox added to enable or disable the persistent selection. - Browsing / The history was not properly updated after using the "Go to" item: fixed. - Graphic theme / The icon used for the "Get size" button in the "selected" state was not the correct one: fixed. - Graphic theme / The "Next Location" button help bubble was not the correct one: fixed. - Location / Italian and Spanish translations improved. - Location / New Swedish and German translations added. - AmigaOS4 FE Specific / Context menu / "Extract" item added in "File" menu. - ...
As usual, this update, free for all registered users, has been put online. To install it, just run Dir Me Up.
A video of the 3.02 update is online.
A tutorial is available online in English or Greek.
More details on our website.
You can download a demo (3.02) allowing (only) browsing here or there.
Dir Me Up, improve your Amiga!
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New portion of information from the Amiga world.
http://amigausers.ie/episode-7-mamma-miga/
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APC&TCP: Amiga Family mouse pad available |
| News posted by AndreasM on 11-Sep-2017 13:20:39 (1246 reads) |
Originally we had the Amiga Family mouse pad for decoration purposes at the Gamescom.
But since so many users at the Gamescom interested, we decided to reproduce the mouse pad and offer it in our online shop.
http://merchandising.apc-tcp.de/mousepads-en.php https://www.amigashop.org/product_info.php?products_id=260&language=en
http://www.apc-tcp.de
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 Summer's over and Airsoft Softwair, the hardest working men in code business, are back on your screen with a brand-new plugin for Hollywood: RebelSDL. RebelSDL is a plugin for Hollywood that allows you to use SDL (Simple DirectMedia Layer) from Hollywood. This makes it possible to write scripts that utilize the host system's graphics hardware to create high-performance, butter-smooth 2D animation that is produced completely in hardware by the GPU of your graphics board. This leads to a huge performance boost over the classic Hollywood graphics API which is mostly implemented in software for maximum portability and compatibility. Especially systems with slower CPUs (like the Raspberry Pi) will benefit greatly from hardware-accelerated drawing, scaling, and transformation offered by SDL.
SDL is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games. More information about SDL can be obtained from http://www.libsdl.org. You can find good tutorials about learning SDL all over the web.
RebelSDL transparently replaces Hollywood's inbuilt display handler with its own display handler managed by SDL. Whenever RebelSDL is activated, Hollywood displays are automatically mapped to SDL windows and hardware brushes are mapped directly to SDL textures so that they can be drawn, scaled, and transformed in an extremely quick way on all supported systems. This is especially useful on Windows, Mac OS X, and Linux because Hollywood doesn't support hardware double buffers and hardware brushes on these platforms by default. With RebelSDL, however, hardware double buffers and hardware brushes can be used on these platforms now too. So RebelSDL can also act as a helper plugin here which adds this functionality to Hollywood without having you write a single line of SDL code to utilize it!
On top of that, RebelSDL offers wrapper functions for some useful commands of the SDL API, for example RebelSDL allows you to call SDL's joystick and game controller functions which are much more flexible than Hollywood's inbuilt joystick library. RebelSDL also allows you to access Hollywood hardware brushes as SDL textures and modify their properties via some dedicated SDL calls exposed by RebelSDL.
Finally, RebelSDL also replaces Hollywood's inbuilt audio driver with the audio driver offered by SDL. In contrast to the graphics driver SDL's audio driver probably doesn't have any advantage over Hollywood's inbuilt audio driver but by using it RebelSDL will turn your program into a complete SDL application which doesn't only use SDL for graphics output but also for audio output.
RebelSDL utilizes the new display adapter plugin interface introduced with Hollywood 6.0. It was actually written as a test case 3 years ago when Hollywood 6.0's display and audio adapter plugin interfaces were designed. Because RebelSDL uses these new Hollywood 6 plugin interfaces it will not work with any older versions of Hollywood. It requires at least Hollywood 6.0. Whenever RebelSDL is activated, all graphics and audio output will automatically be routed through SDL. To benefit from hardware-accelered drawing, however, Hollywood scripts have to follow some rules as described in the manual.
RebelSDL comes with extensive documentation in various formats like PDF, HTML, AmigaGuide, and CHM that contains information about how to use this plugin. The manual is also available online for quick access. On top of that, many example scripts are included in the distribution archive to get you started really quickly.
All of this makes RebelSDL the ultimate scripting experience for all you SDL rebels by combining the best of both worlds into one powerful plugin: Hollywood's extensive and convenient multimedia function set and SDL's raw graphics power!
Amiga users please note that currently only MorphOS is supported. There are no SDL2 ports for OS3 and AROS and the OS4 version of RebelSDL is currently on hold due to technical difficulties. The MorphOS version is also rather unstable but this is because MorphOS' SDL2 port seems to be in alpha state.
RebelSDL is now available for free download from the official Hollywood portal at http://www.hollywood-mal.com.
This release was brought to you by Airsoft Softwair, the hardest working men in code business.
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AMIcast - Episode 25 - Matthias 'Matze' Heinrichs - Classic Amiga Hardware |
| Amigaworld.net News posted by radzik on 10-Sep-2017 9:40:33 (1346 reads) |
Episode 25 is all about DIY hardware for classic Amiga! I have a great guest Matthias 'Matze' Heinrichs. He has made a lot of hardware project, like turbo boards, graphics cards, and small useful things.
In this episode we talked of course about Matze's projects, all his work is to find at a1k.org forum (big German Amiga forum). He explains why his projects are affordable if the DIY hardware is really hard to build, why we have so high prices in Amiga world, can you make some cash based on a hobby, and much more!
http://www.amigapodcast.com/2017/09/amicast-episode-25-matthias-matze.html
With this episode, I have also released a new version of AMIcast Player 1.1. It can be downloaded from Aminet: http://aminet.net/package/mus/play/AMIcast_Player.
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