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| Topic | Replies | Warcraft 2 on Aros 64bit | 2 | The A1200 (1, 2, 3, ... , 5) | 85 | AN ESSAY ON THE AMIGA 500!!!!!!!!!!!!!!! | 12 | Dungeonkeeper fĂĽr AROS 64 Bit | 7 | C support libraries | 3 | KABOOMANIA - AGA Retro Maze Bomber - with brand new soundtrack b... | 8 | Joust Vault | 1 | RGL, Amiga Corp & Atari partner Plaion to produce NeoGeo AES+ us... (1, 2, 3) | 40 | Life of Tech (1, 2) | 34 | The (Microprocessors) Code Density Hangout (1, 2, 3, ... , 24) | 461 | | »» Recent Topics »» Visit Forums | |
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Cameron Armstrong has developed a chat program called AmigaGPT, which is based on ChatGPT. The software supports the latest OpenAI models including the o1 family and runs on AmigaOS 3.1 and above (including 4.1) and on MorphOS. The source code of the tool can be downloaded separately.
The new version 2.12.0 has been now released. Changes:
Add "verse" OpenAI voice Add ability for ARexx command "SPEAKTEXT" to save audio to file of various audio formats The say.rexx script now asks if you want to play the audio or save to a file with audio format selection Improve display of Text To Speech errors Most ARexx parameters now use sensible defaults instead of reading from AmigaGPT config Fix bug where conversation titles and ARexx SENDMESSAGE responses were enclosed in quotes
Download: AmigaGPT.lha (4,3 MB) (dr) https://github.com/sacredbanana/AmigaGPT/releases/download/2.12.0/AmigaGPT.lhaDownload link
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Amiga Future issue 176 released |
| News posted by AndreasM on 5-Sep-2025 11:20:54 (253 reads) |
The English and German issue 176 (September/October 2025) of our print magazine Amiga Future has been distributed today, and can also be ordered directly from our editorial office at Amiga Future, and from other Amiga dealers that stock it.
Magazine Content:
Playfield Review Krogharr - The Beerserker Review DR Dangerous Boxed Review Pjusk Review Gemdalus Review AmiSeaFox Review Space Patrol Review Amiga Forever 11 Review C64 Forever 11 Review WinUAE Knowledge 9: Raycasting Special Reboot of Commodore Special 40 years of Amiga Part 3: Trials, tribulations, and dead ends Beyond the Screen: Rings of Medusa & The Return of Medusa Demoscene
and so much more ... if you haven't already, right now might be the best time to get your collectable copy ordered, before they're all sold out!
For a more detailed description of its contents and previews of this issue click-on link of the Amiga Future magazine hompepage.
Information: https://www.amigafuture.de/app.php/kb/index?c=13 Orders: https://www.amigashop.org https://www.amigashop.org
http://40.amigafuture.de https://www.amigafuture.de http://www.apc-tcp.de
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Hi all!
Have you ever found yourself installing the same program over and over again, on your different Amigas? You can now automate this process, even remotely, with TINAPAMA! 
TINAPAMA (TINAPAMA is Not A Package Manager) brings automated program installation to Classic Amigas. It differs from AmiUpdate on AmigaOS 4 and Easy2Install on MorphOS by providing a simple command line and decentralised program descriptions. TINAPAMA allows updating programs individually or in groups, physically or remotely.
A typical use of TINAPAMA would be to execute the following command to update AmiModRadio:
1.C:> TINAPAMA Utilitaires:Musique/Divers/AmiModRadio/AmiModRadio.tinapama
and TINAPAMA would parse the description file AmiModRadio.tinapama, download, unarchive, and copy the new files into Utilitaires:Musique/Divers/AmiModRadio, only if the local version is outdated.
Read more...
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Hello everyone!
I'm really happy to share with the Amiga community a playable demo of my game called "The Gate", it's around 1.5 hours of gaming if the player checks everything!

Quote:
The game is set in a dystopian future not too far from our own. The player takes on the role of a private detective named Kal Debris, the owner of an agency struggling due to debt. One day, he receives a job offer from a doctor at a famous research institute to investigate the disappearance of her friend and colleague.
The game is heavily inspired by "Mission Impossible" and "Project Firestart," but with my own ideas, gameplay mechanics, and an engaging story. |
You can enjoy the demo with your real Amiga or using an emulator, it should work fine with every Amiga that can handle EHB mode and is equipped with some fast memory.
An user has reported to have played the demo on his expanded A500+ @7 MHz without any issue, but I cannot guarantee that this speed is enough for some more complex levels that are in the late game.
The free public post is on Patreon with the download, as well as with some more details about the current development state.
Please have the time to read the post and the included readme.txt file to better enjoy the game demo, I explain how you have to expect, the controls, how the saves work, and many other useful information.
Patreon public post
Let me know if there are problems, bugs, errors, typos, etc... so I can fix them. It would be great if you could tell me what actual hardware you tested the game on.
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New articles on Obligement |
| News posted by Daff on 1-Sep-2025 5:42:18 (1077 reads) |
The following articles have been added to the website of the Amiga magazine Obligement (http://obligement.free.fr) during the last two months:
- News from July/August 2025. - Old articles from Génération 4 48 to 53: News: Les 4 D'Or FNAC/Génération 4 1992, Interview with Brett Sperry, Review of Superhero, News: Street Fighter 2 pre-release, Review of Legends of Valour, Review of Tearaway Thomas, Interview with Ian Hetherington, Interview with Joel Billings, File: Les manettes de jeu (1992), Report: ECTS Automne 1992, Review of Gobliins 2, etc. - Interview with Steffen Häuser (Amiga developer). - Interview with Jon St. John (voice actor, voice of Duke Nukem). - Hardware: A1200NG (update). - Hardware: SATA PCI Hard Card. - Hardware: RAMesses. - DIY: Extracting Amiga components, put down that screwdriver! - DIY: AmigaOne XE - part 3, PCI bus hardware interrupts. - DIY: AmigaOne XE - part 4, with a new core. - DIY: Controlling HippoPlayer with a remote control. - Articles from floppy disk magazine ZINE #3 (February 1990). - File: History of the development of Vroom. - File: Working with Andy Warhol, Jeff Bruette's memories. - File: History of the development of PixelMachine. - File: Amiga Corporation products for the Atari 2600 (update). - Tutorial: Tips and tricks for ClassicWB. - Programming: asl.library and GFA Basic. - Programming: Assembler - Display sprites and BOBs on Amiga OCS and AGA. - Special quiz about the names of Amiga games.
Rendez-vous on http://obligement.free.fr for this nice reading. Our X page: https://twitter.com/obligement Feel free to contribute. Please contact David "Daff" Brunet for more info.
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The Amiga Future magazine Issue 176 - preview is now available to view online |
| News posted by AndreasM on 24-Aug-2025 10:08:19 (886 reads) |
The Amiga Future magazine Issue 176 preview is now available to view online
These comprise of the full colour preview and excerpts of our Amiga Future issue 176 (September/October 2025) which can also be viewed online on the Amiga Future website.
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Hi all!
Have you ever found yourself installing the same program over and over again, on your different Amigas? You can now automate this process, even remotely, with TINAPAMA! 
TINAPAMA (TINAPAMA is Not A Package Manager) brings automated program installation to Classic Amigas. It differs from AmiUpdate on AmigaOS 4 and Easy2Install on MorphOS by providing a simple command line and decentralised program descriptions. TINAPAMA allows updating programs individually or in groups, physically or remotely.
A typical use of TINAPAMA would be to execute the following command to update AmiModRadio:
1.C:> TINAPAMA Utilitaires:Musique/Divers/AmiModRadio/AmiModRadio.tinapama
and TINAPAMA would parse the description file AmiModRadio.tinapama, download, unarchive, and copy the new files into Utilitaires:Musique/Divers/AmiModRadio, only if the local version is outdated.
TINAPAMA uses a description file to locate the remote version of a program and compare its version with the version in the local drawer. You can use ready-made description files or create your own. The drawer being updated is the drawer in which the description file, typically ending with .tinapama (e.g., AmiModRadio.tinapama above), is located. In addition to any file updated by TINAPAMA, a new file called TINAPAMA.data will be created/updated in the drawer to contain local version information.
TINAPAMA works, of course , with Aminet packages: with or without the Version: field in their READMEs, with or without top drawers in their archives. It also works with packages in GitHub and should work all the same with packages in BitBucket, codeBerg, or SourceForge! It is open source.
Get it here: - First public release, which implements all the options that have been useful to update more than 100 programs on my A4000! - Read-made description files for hundreds of programs!
More info. here. All questions, comments, and bug reports are welcome!
Full disclosure: I intend to submit TINAPAMA to the Amiga 40 Tools Jam 2025!
Cheers!
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Passione Amiga printed (and ebook) italian magazine issue 27 available |
| Announcement posted by mordock on 22-Aug-2025 12:49:16 (2794 reads) |
The September/October issue of Passione Amiga magazine is out now! Available in print and Kindle edition exclusively on Amazon. This brand-new issue of the only Italian printed Amiga magazine is overflowing with exclusive content, reviews, interviews, and in-depth features every Amiga enthusiast will love:

11 New Amiga Games Reviewed Castlevania (Update), Track & Field, A100, OUTRUN Amiga Edition, Block Cannon, Master of Minefields, NINJAYATION, Gyruss, SwitcherBoy, Stratagus, GemRB RPG.
Special Feature: Commodore International
Hardware & Software Reviews: A1200NG, Amiga Forever 11, C64 Forever 11
Exclusive Interviews with Matthew Leaman (AmigaKit), Christian Simpson (CEO Commodore), Steffen Häuser, and Michele Battilana (Cloanto)
Tech Spotlight: It Could Have Been CAOS but It Was Only AmigaDOS – Part One
Columns: The Shepherd’s Attic – CD32 Debug Board
Plus : Fresh Game News and Tech News
48 full-color A4 pages – 100% dedicated to the Amiga world!
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Real Time Strategy: Settlers II - Gold Edition can be preordered |
| software Classic posted by AmigaPapst on 14-Aug-2025 7:51:21 (3874 reads) |
Two legends finally unite - The Settlers II conquers the Amiga DĂĽsseldorf, August 12, 2025
After almost 30 years, The Settlers II will finally be available on the Amiga starting October 18, 2025! Officially licensed by Ubisoft Entertainment, the Gold Edition of this legendary city-building strategy game has been faithfully and insightfully ported by Look Behind You, proving that true classics are timeless.
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Find all downloads and upgrades v1.0/1.1 in the attached link:
https://sites.google.com/view/arosone
In addition to stability and system improvements, there are many new features, including the correct functioning of Dopus4 with the same configuration as the 32-bit version, many software programs converted from 32 to 64-bit, OWB 3.0, VMware video card now natively supported, and much more. See CHANGELOG.
Functionalities: C library extended with several wide char functions (Deremon) SSE2/SS3/AVX accelerated pixel conversion routines (Kalamatee) Updated several network drivers to work on 64-bit (Neil)
Updates: Multiview (Russell Shaw, Mazze) Kernel (Johan G) basque.language (jalaguero) Codacy detected fixes (Mazze) Locale files refreshed Prefs/ScreenMode (Kalamatee) etherlink3.device (Neil) AROSTCP (Neil) SAD debugger (Johan G)
64-bit support: mesa3dgl.library, gallium.hidd, softpipe.hidd, IntelGMA vwmwaresvga.hidd, gallium.library (fixed to work on pre-SSE4.1 CPUs) (deadwood) Prefs/OpenURL (fixed to work on 64-bit) (Kalamatee) nvidianet.device (fixed to work on 64-bit) (Neil)
Functional fixes: icon.library (Russell Shaw) reqtools.library (bugs: Window pointer check) (Josef Wegner) Calculator (bugs: trailing 0) (Ivan G.) gadtools.library (bugs: wrong position of left-aligned object, wrong slider behaviour) (ronybeck, r3dbug) C:Copy (bugs: #179) (jalaguero) AROSTCP (bugs: fails with fd == -1) (deadwood) stdlib.library (bugs: wrong value of DST field) (deadwood)
Stability fixes: Prefs/Wanderer (bugs: crash when closing advanced tab) (deadwood) crt.library (bugs: seeking on directory handle possible) (deadwood) intuition.library (bugs: crash when invalid pixfmt) (Kalamatee)
68k support: exec.library (bugs: wrong CHIP memory alignment for AllocPooled) (Johan G) sagagfx.hidd updates (Willem Drijver) Sprites support (DerThore, Johan G, deadwood) keyboard.device (fix for older games) (ronybeck) Interleaved bitmap support (DerThore) Fix handling Copper1 (Johan G) SDK ABIv11 20250418-1-U1 changes: collect-aros Corrected ABI version being written to ELF objects
libpthread.a Fixed bug triggered by new task getting the same address as one being shutdown
libcrt.a libstdlib.a Exposed newly ported wide char functions: fgetwc, fgetws, fputwc, fwprintf, mbrlen, mbrtowc, mbsnrtowcs, mbsrtowcs, putwchar, vfwprintf, vwprintf, wcrtomb, wcsnrtombs, wcsrtombs, wprintf
libcurl.a Updated to 7.76.0
libsqlite3.a Updated to 3.48.0
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