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Topic | Replies | Could the Amiga chipset have supported packed pixels with minima... (1, 2) | 24 | what is wrong with 68k (1, 2, 3, ... , 11) | 211 | PowerPC lost in space to RISC-V the final nail in the coffin for... (1, 2, 3) | 51 | AROS One x86 In Progress (1, 2, 3, 4) | 72 | question on amiga replacement case | 2 | Looking for testers and translators OS4/MOS/AROS | 0 | Call for class action of x1000 owners vs AmigaKit and AEON (1, 2, 3, ... , 6) | 114 | Amiga Advent Calendar | 5 | How good or bad was the AGA chipset in 1992/1993. (1, 2, 3, ... , 47) | 938 | Why I like PowerPC Amiga (1, 2) | 36 | »» Recent Topics »» Visit Forums | |
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Belgian Amiga Club Meeting - David Pleasance Edition |
Events posted by Simon on 15-Jul-2019 15:44:11 (1420 reads) |
After the success of our previous meeting celebrating our 15th anniversary, we'll be having another meeting this year for a very special occasion. Nobody less than David Pleasance is joining us.
David was the managing director of Commodore UK, and he's the author of the book "Commodore: The Inside Story - The Untold Tale of a Computer Giant". You can ask him as many questions as you like about his time at Commodore, his book and his current project, FriendOS, of which he's the International Sales and Marketing Director.
And of course much much more. See you there!
Read more here: Meeting announcement
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The silly season just got serious! Airsoft Softwair, the hardest working men in code business, are proud to announce that Hollywood has just landed on iOS. After the phenomenal success of the Hollywood APK Compiler Airsoft Softwair is now back on your screen with Remedios, a brand-new Hollywood add-on that allows you to turn your Hollywood applets into stand-alone iOS apps.
Remedios is the ultimate remedy against all of your iOS worries because it simplifies the creation of iOS apps to a great extent. In fact, it only takes a few mouse clicks to convert a Hollywood applet into an iOS app. Creating iOS applications has never been easier than with Remedios!
Remedios ships as an Xcode framework that can load and run Hollywood applets. It also comes with detailed instructions that will guide you through the process of converting Hollywood applets to iOS apps step by step - programming skills are not required. This allows even non-programmers to convert their Hollywood applets into stand-alone iOS apps, which can then be made available to other users, for example by uploading them to Apple's App Store.
Here are some more features of Remedios:
* supports real iOS devices (arm, arm64) * supports Xcode's iOS simulators (x86, x64) * Hollywood plugins are fully supported * Hollywood plugins can be embedded in iOS apps * Hollywood scripts can call into custom native code written in Objective-C * data files can be embedded in iOS apps
Remedios is now available for purchase from the official Hollywood portal. Note that you'll require a macOS system with Xcode 8.2 (available for free from Apple) or better to use Remedios.
This release was brought to you by Airsoft Softwair - the hardest working men in code business.
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Amiga Future issue 139 released |
News posted by AndreasM on 5-Jul-2019 11:55:27 (1243 reads) |
The English and German issue 139 (July/August 2019) of the print magazine Amiga Future has been distributed today, and can also be ordered directly from the editorial office of Amiga Future, and the other Amiga dealers that stock the magazine.
Mag Content:
Review Scandoubler D520 Review Amiga Parallel Port ZIP100-Adapter Interview Volker Wertich (The Settlers)
and so much more ... if you haven't already, get your collectable copy ordered today
A more detailed description of the contents and previews of this issue can be found at the Amiga Future magazine hompepage.
Information: http://www.amigafuture.de/kb.php?mode=cat&cat=13 Orders: http://www.amigashop.org
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North West Amiga Group Meeting (UK) - 2 August 2019 |
Events posted by spudmiga on 5-Jul-2019 17:05:47 (1175 reads) |
Greetings!
The next NWAG meeting will take place Friday 2nd August 7pm - 10pm at Murdishaw Community Centre, Barnfield Avenue, Runcorn, WA7 6EP (England).
This is a big one as it will be our first meeting since 2016 and the first of regular slots we have booked at the centre so if you are in the area please come along and show us your support and more importantly your Amiga!
The location is situated accessible from junction 11 or junction 12 of the M56 and is a five minute walk from Runcorn East train station. There is on-site parking and street parking nearby. Subs are £3 per person.
Looking forward to meeting some of you there!
Spud
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Today there is few more releases which builded with usage of GL4ES wrapper which mean to give us OpenGL1.x , 2.x and some of 3.x over ogles2.library and warp3dnova.
Introduction...:
For make those games works you need as necessary minimum ogles2.library v2.8 , and warp3dnova.library v1.65. Those requirements are 100% necessary. You can get them from latest Enhancer Software update v1.5, or via from Updater. If you will have anything lower than requested, you will have bugs, crushes and errors. So before making any bugreport later, be sure that you have those versions at minimum. And if you sure, then anyway recheck again that you have it installed :)
Of course it is understandable that you also should have modern gfx card, with latest radeonHD drivers.
Everything is compiled via gcc 8.2.0, latest SDL2 with necessary fixes to make it rendered through ogles2.library and GL4ES.
At this time there is 2 new titles and one update, all of them can be downloaded from os4depot. At moment they all in upload query. All the videos and screenshots below taken from my x5k/aos4fe.
Foobillard++...:
That one are complex OpenGL game that uses cascaded display list, line stipple, TexGen and co. Previously we have some old MiniGL port of pure Foobillard (not ++), which is slow and buggy. New ++ version also can be build over MiniGL with some small changes, but its so slow even on x5k that it not worth of try. See the FPS numbers in 1024x768 on my x5k.
minigl 2.21: ~10fps ogles2 2.8: ~60fps
Port based on the latest, v3.42beta, stable source release and original code of the game was quite buggy, so it take some time to fix those bugs (thanks to Georg & Daniel). I also had to rewrite SDL1 to SDL2 and fix some endian issues. There is full list of changes of v1 release:
-- added SDL2 support via --enable-sdl2. This port builds over SDL2. -- gl4es is used for OpenGL (so ogles2/warp3dnova) -- amigaos4 pathes, stack cookie -- builded with gcc 8.2.0 and enabled LTO. -- added big-endian changes in place where loading of ball_ball.raw happens and it expected to be in LE format -- when you choice in menu "manual", "game_history" or "touranment_history" Odyssey is used, but you can change it to any browser you need (or by changing config file, or by changing ViewOptions/Browser in menu). -- running of external commands (such as browser) done via aos4's IDOS->SystemTags() in Async mode (thanks to Salas00 for code which works when run game and from shell and from wb icon) -- original game's code bug: in billard3d.c/load_config() forgotten fclose(), because of which save_config() on exit didn't works -- original game's code bug: in sound_stuff.c/strsound() there was some typo from author strcpy(s,&s[strlen(s)-4]) , while should be strcpy(s,&s1[strlen(s1)-4]), which cause heavy memory issues in end (c) Daytona -- original game's code bug: parent_entry in the menu_new() wasn't initialized, which cause crashes later in some situation in the menu_choose(); visually it just crashes when you choice some of menus (c) Georg -- original game's code bug: when blitting menu entries, sometime blitting happens outside of left bounds and thus trashing memory and cause heap corruption, which in end lead to crash on free(textdata) later (c) Georg -- original game's code bug: initially checking on minimum screenmode was wrong and thus skip some modes which can fits.
Youtube video, full HD 1920x1080: https://youtu.be/hQVabA_ReoQ
Actual code with all the AmigaOS4 and other changes listed below can be found at https://github.com/kas1e/FoobillardPlusPlus
If you find any bug , plz report it on the same page there: https://github.com/kas1e/FoobillardPlusPlus/issues/new
Neverball/Neverputt 1.6.0...:
Previously we have some older 1.5.4 version of neverball games compiled over minigl, but it's quite dated and as usuall for minigl : slow. The new version use SDL2, latest PhysFS, and compiled over gl4es (so ogles2/warp3dnova) , which give us quite boost in the speed in compare with 1.5.4 version. Have a look at those FPS numbers (be sure you have ogles2 2.8 and w3dnova 1.65):
minigl neverball 1.5.4 level1 1024x768: 27 FPS gl4es neverball 1.6.0 level1 1024x768: 75 FPS
minigl neverputt 1.5.4 level1 1024x768: 60 FPS gl4es neverputt 1.6.0 level1 1024x768: 285 FPS
The minigl version of 1.6.0 probabaly possible only after some code changes (and maybe in MiniGL itself as well): at least from brief tests when i tried to compile 1.6.0 version for minigl, it just crashed in some minigl functions, so it can be that minigl no more fits in.
Youtube, full HD 1920x1080: https://youtu.be/TSug2SePrSs
Friking shark update...:
Friking shark was released before, but some bugs since then was fixed as well as some new functionality added:
-- fixed iconification support -- enabled FPS counter code (press "f4" in game), ogles2.library 2.8 minimum or you will have crashes. -- rebuilt with enabled LTO -- by default start in window mode (to swith back to fullscreen change in Resources/Scripts/GameGUI.cfg , fullscreen=0 to fullscreen=1)
Youtube, full HD 1920x1080: https://youtu.be/eA9txj_P38I
Final notes Thanks to Daniel for OpenGL ES2 and all his help with everything : http://www.goldencode.de/ Thanks to Hans for Warp3DNova and all his help with everything : https://keasigmadelta.com/ Thanks to AEON who actually pay developers (yes, unusual in amiga world) , so we have OpenGL ES2 and Warp3DNova. Thanks to ptitSeb for GL4ES and all his help with everything : https://github.com/ptitSeb/gl4es/ Thanks to Capehill (and others) for actual SDL2 port and all his help with everything : https://github.com/AmigaPorts/SDL
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A-EON Technology Ltd is pleased to confirm immediate download available of the Enhancer Software 1.5. This is the sixth public release and can be downloaded for free using the Updater tool for existing Enhancer Software owners. All three variants of the Enhancer Software have been updated: Plus, Standard and Special Edition.
Many updates have been implemented in version 1.5, both major and minor bringing the package to higher standards.
* Warp3D Nova and OpenGLES 2 library have had major updates including significant work towards enabling the recent GL4ES wrapper and game ports to work
* MultiViewer: if Warp3D Nova is available, it is now used for 2D image rendering and processing. This means that the old Picasso96 graphics system is no longer used by MultiViewer for rendering 2D images so the entire range of video memory on the graphics card can be used by MultiViewer.
What has changed in this release?
Commands
SystemReboot v53.7 (updated)
Devs
HDAudio sound driver v6.23 (added)
Datatypes
Logfile datatype v53.5 (updated)
Gadgets
InfoData gadget v1.4 (added) Listviewer gadget v53.14 (updated) Progressbar gadget v53.11 (updated) Tickbox gadget v53.9 (updated)
L
SSH2-Handler v53.10 (updated)
Libraries
Zip library v53.10 (updated) OGLES 2 library v2.8 (updated) Warp3D Nova library v1.65 (updated) Warp3D Nova SI library v1.65 (updated)
System
Format v53.50 (updated) Updater v53.65 (updated)
Utilities
Clock v53.29 (updated) MultiEdit v1.12 (updated) MultiViewer v2.19 (updated) X-Dock v2.42 (updated)
Special Thanks
The package has been the result of a small dedicated team who have committed great efforts to this body of work. A-EON would like to thank the developers, beta testers and translators for their significant contributions.
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Amiga Future monthly News June 2019 |
News posted by AndreasM on 3-Jul-2019 15:23:58 (1667 reads) |
5.6.2019 ********
Amiga Future 139 Member-Preview online
From today and applying to all Amiga Future 1-Year-Subscribers you can find in the Member's Part of the Webpage the online Preview and Reading try-outs of Amiga Future magazine - Issue 139.
http://www.amigafuture.de/viewforum.php?f=12
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New version 2.2.8 of Icaros Desktop has been released, and as usual it will be initially available to beta-testers and patrons only. There are goodies for everyone! You can play new accelerated games with your native installation, if your video card is supported, but you can also enjoy all the improvements we made to hosted modes. We got now VidentiumPicta, an image viewer heavily inspired from the pupular Windows program IrfanView, the Atari 800 emulator, the new 1.1 version of Polybios. But they aren't the only additions to the distribution: if you run the list below, you can see many new names like DisplayInfo, Sploiner and Bars'n'Pipes, the glorious music editor for Amiga, ported to AROS and re-released as freeware. But it's also time for gaming: we can now play Zaz, Shmupacabra, KrystalDrop, Powermanga, Africa and rRootage. Last but not least, Icaros Desktop 2.2.8 includes many enhancements to the Magellan GUI and hosted mode, such as a better memory management and the chance to run AROS in full screen. We've also added a new 'hb' command to HostBridge, to let people integrate host applications from the command line.
For information, screenshot and early access download links: https://vmwaros.blogspot.com/2019/07/icaros-desktop-228-now-available-to.html
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New articles on Obligement website |
News posted by Daff on 1-Jul-2019 13:22:18 (938 reads) |
The following articles have been added to the website of the french Amiga magazine Obligement (http://obligement.free.fr) during the last two months:
- May/June 2019 news. - Old articles from Amiga News Tech n°32 to 35 : Tutorial: DME - Creation of menus and macros, Tutorial: Utilization of GadToolsBox, Programming: AMOS - Creation of CopperList, Programming: Assembler - HAM and Dual-Playfield modes, Programming: Pascal - Edition gadget, File: Data compression with Huffman algorithm, Programming: C - 8SVX reader, File: The new 68030 instructions, Programming: Assembler - The curves, Programming: C- Sound generation, etc. - Interview with Matthew Smiths (author of the Amiga Power album). - Interview with Paolo Cattani (author of the Virtual GP series). - Interview with John Hare (coder of Sensible Soccer). - Review of AmigaOS 3.1.4. - Review of Powerglove Reloaded. - Review of Space Crusade. - File: Amiga prototypes and projects (update). - File: Village Tronic. - File: MorphOS requesters. - Gallery : Comic from Amiga Spécial Environnement. - Special quizz about the Lotus series.
Rendez-vous on http://obligement.free.fr for this nice reading. Feel free to contribute. Please contact David "Daff" Brunet for more info.
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New full-sized C64 in production. |
Hardware News posted by ferrels on 26-Jun-2019 16:18:57 (8836 reads) |
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