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Topic | Replies | Hyperion releases AmigaOS 3.2.1 (1, 2, 3) | 53 | A1200NG Updates (1, 2, 3) | 58 | Commodore > Motorola (1, 2, 3, 4) | 76 | Retro Words, Timeless Stories: A Short Story Exhibition Created ... | 0 | PolarPaint | 1 | ZIP disk Amiga file format ... | 12 | AROS One 68k | 14 | Amiga Inc. Loses U.S. Trademarks (1, 2, 3, ... , 86) | 1705 | AmigaOS 4 Monthly Roundup (1, 2) | 37 | Anyone tried to get iFusion to work on an AmigaOne? (1, 2) | 31 | »» Recent Topics »» Visit Forums | |
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AmiWest 2024 |
Events posted by tekmage on 3-Sep-2024 6:07:13 (1046 reads) |
Hello Amiga community,
It's about 60 days until AmiWest 2024, and the planning team and I have been busy getting everything in place. If you're considering attending, now is a great time to act. The hotel has rooms available at a special show rate until October 4th. The banquet ticket sign-up page is available. The raffle items are coming in, and exhibitors are signing up.
This year, the show theme is gaming, and we will bring many games to the show floor—games like those in the AmiWest Games Competition. I use the plural because, unlike years past, Jerry and his sons are bringing us two fantastic modern classic games: Donkey Kong 500 and Hop to the Top—Bunny's Revenge.
We're thrilled the show is on track to have nearly 40 active tables, making it one of the largest shows in many years. We're also excited to welcome back many familiar faces: Doug Compton, Trevor Dickinson, Bill Panagouleas, Michael Salcedo, and David Coombs. And we're honored to have the legendary Commodore Engineer David Haynie with us.
One of the long-time features of the show has been the AmiWest DevCon. In past years, we set aside the show's first two days to host the DevCon in person. While it was great to spend time person working on development, the attendance has been historically small, and many of our presenters were remote. When we created the AmiWest DevCon, we envisioned it as a way to enable more Amiga programmers. To improve For 2024, we will pilot a shorter online event. Having it online would be a better format to achieve those goals. We have yet to set the exact date and time, but we expect an announcement in the coming weeks.
With the DevCon change, we are reducing the four-day show to three days. Friday will feature long-form general presentations covering topics for the general Amiga user. Please note that we still have a few slots open for speakers. Please get in touch with us to share your Amiga project at the show.
The last item to announce is the banquet speaker. For AmiWest 2024, we have asked Trevor Dickinson to present. Trevor has been a fantastic supporter of AmiWest for over a decade. I fondly recall his first AmiWest presentation and how he charted the growth of his family with the development of his Amiga collection. Since then, Trevor has been a prolific supporter of the Amiga Community with numerous projects such as A-Eon, which brought the AmigaOne line of PPC-based systems, high-performance video drivers for OS 4, and enhancer software. Recently, he has published his 3rd installment of his Vultures to Vampires series; I highly recommend it to every Amiga fan, and it will be for sale at the show.
Trevor will speak about "What is an Amiga in 2024? " Having written three books on the topic, no one is better positioned to ask and answer that question. Join us on Saturday, October 26th, to hear Trevor speak and enjoy the AmiWest banquet.
In closing, AmiWest 2024 is going to be another great show. The organizing committee—Jerry Gray, Chris Toast, Brian Carpignano, and I—has been working all year to put the show together, and we are excited about 2024!
Bill "tekmage" Borsari
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Airsoft Softwair, the hardest working men in code business, are proud to announce the immediate availability of RapaGUI 2.2. One of the most popular Hollywood plugins, RapaGUI is a cross-platform GUI toolkit that allows you to create graphical user interfaces that run on AmigaOS, Windows, macOS, Linux, and even on Android. GUIs are conveniently defined in XML files and then run out-of-the-box on many different operating systems, using the native GUI widgets on all operating systems for an authentic look and feel.
Version 2.2 is mostly a maintenance update which contains several bug fixes. On top of that, RapaGUI 2.2 also introduces support for the macOS arm64 platform and a few other new features. It is now available for free download from the official Hollywood portal.
This release was brought to you by Airsoft Softwair - the hardest working men in code business.
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I made a huge mistake when launching the Kea Campus: I was so focused on the "learn to code" side, that I forgot to explain why the Kea Campus' Amiga Corner exists.
No, it's NOT just an add-on, or some kind of mere token. It's there for a specific mission. A mission that I hope you'll support, because help is needed to make it a success. More support means that more is possible.
Click here to learn more.
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The Amiga Future magazine Issue 170 - preview is now available to view online |
News posted by AndreasM on 20-Aug-2024 13:42:54 (1070 reads) |
These comprise of the full colour preview and excerpts of our Amiga Future issue 170 (September/October 2024 which can also be viewed online on the Amiga Future website.
Some of the interesting articles in this issue are:
Interview Jennifer Diane Reitz Interview Michi aka Tigerskunk Preview Krogharr Preview The Lost Pixel Workshop: Knowledge (3): HAM Games – Too Colourful to Be True Special: A1222 - from a coder's perspective Part 1 Special: Beyond the Screen: Psygnosis Review Shift Review Geo's Quest 3 - Gateway to Nowhere Review Heretic II Review A1RL0CK Review Cecconoid Review Tony - Montezuma´s Gold Review Droid Special Edition 2024 Review ScummVM Review GEOX Floppy Emulator 2023 Version Demoscene Raffle
Of course there's actually so MUCH more in the magazine.
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Old Amiga Future Issue 144 in german & english now online |
News posted by AndreasM on 13-Aug-2024 11:58:24 (868 reads) |
Since today you can read the Amiga Future issue 144 online on our webpage.
In irregular intervals we provide older issues of the Amiga Future for free online.
The PDF versions (in HQ) are available in our online shop
Read the german mags online: https://www.amigafuture.de/app.php/kb/index?c=10 Read the english mags online: https://www.amigafuture.de/app.php/kb/index?c=65
http://25.amigafuture.de https://www.amigafuture.de https://www.amigashop.org http://www.apc-tcp.de
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SUPER SKIDMARKS RACING GAME BUNDLED ON THE A600GS Cardiff, 13 August 2024
Amiga Indie Games developer, Chris Blackbourn has given approval for his classic Amiga game, Super Skidmarks to be pre-installed on the new A600GS.
Super Skidmarks is now installed ready to play on the A600GS. Existing A600GS users can download a free update directly from Amisphere.com to install the games to the games menu.
Skidmarks was a multiplayer top down racing game created by New Zealand programmer, Chris Blackbourn. It was released for the Amiga in 1993 to much acclaim from users and magazines. The game featured 3D cars that could race around a selections of track. The graphics pushed the Amiga's capabilities at that time. The gameplay was enjoyable especially when playing in multiplayer mode with up to four friends. Super Skidmarks followed as an update in 1995 with more tracks and vehicle types. Players could add caravans hitched to their cars or even race cows on wheels!
Chris is reviving the Skidmarks game by developing a new internet multiplayer version named Epic Skidmarks. Matthew Leaman, MD of AmigaKit Ltd commented on the collaboration: “We are grateful to Chris that he has given his approval to include his much loved racing game with the A600GS. I know many of our users will be so pleased to relive this classic racing game. Chris new project, Epic Skidmarks looks great!"
Chris Blackbourn remarked: "It's fantastic to see the Amiga community enjoying these classic games, and sharing them with a new generation of gamers. Thanks AmigaKit Ltd for supporting the community!"
The A600GS computer system is available now from AmigaKit.com and AmigaKit.fr
Additional Information about A600GS and it's components can be found on these websites:
A600GS: www.a600gs.com


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Hyperion is excited to unveil a brand-new port of Heretic II (2024) developed by Steffen Häuser, tailored specifically for high-performance 68K Amiga systems.
About Heretic II
Heretic II is the highly acclaimed conceptual sequel to the Hexen and Heretic series by Raven Software ®. Heretic II relies on a modified version of the Quake IITM engine by Id Software and plays from a behind-the-back third-person perspective as in the Tomb Raider series but still controls a lot like a first-person shooter.
Features
- Quake II TM 3D Engine from Id Software ®
- Software renderer and MiniGL renderer (MiniGL renderer can only be used when 3D HW drivers are available for PiStorm). The software renderer runs 25 fps on 640x480 on Pi CM4, 21 fps on Pi4, 19 fps lowres on Pi3. For Pi3 there are also 480x270 and 640x360 resolutions.
- Atmospheric game music via Ogg Vorbis Replay
- Localization (both text and audio output) in English, German, French, Italian and Spanish
- Improved quality of the video intro/extro
- Multiplayer support (Internet or LAN for up to 32 players)
- Impressive enemy AI
- Excellent player control (mouse, keyboard, joystick), optional PSXPort support
- Expandable with new mission packs such as Quake
Technical requirements
- AmigaOS ® 3.x PiStorm (Pi3, Pi4 or CM4) or via emulation such as UAE
- 64 MB RAM minimum, more recommended
- Picasso96 with chunky 16 bit modes (no AGA)
- AHI 4.18
- mpega.library (game installer can install it)
- 400 MB free hard disc space
This new version of Heretic II is available at the distributor Alinea Computer and other Amiga dealers.
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Hi all!
I'm happy to release AmiModRadio, v1.0β! It fixes #7, #8, #82, #111, #136, #137, #138, #139. More importantly, I revised the design of FTP and HTTP(s) clients so that tasks have their own SocketBase and other data. This revision should prevent bugs if, for example, the rater finishes while the fetcher is still fetching data, let's cross fingers . Most importantly, I provide now five different versions: all-in-one or with only the CLI, ClassAct, MUI, or ReAction user interfaces. More choices, fewer resources! (It uses but doesn't require AmiSSL v5.16.)
As usual, it can be downloaded, along with its source code:
- Via HTTP, on my Amiga Web server ; - Via HTTPs on Aminet of course ; - Via HTTPs on BitBucket; - Via HTTPs on SourceForge.
Please contribute by asking for features, reporting bugs, or offering translations!
Cheers!
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WhatIFF? Issue 14 is now available from the www.whatiff.info website and will soon be on Aminet. Following that, you will also be able to view the latest issue on TAWS. The magazine contains the following content:
Reviews: SDBox v2 TF536 Amiga GPT Backdrop Pattern Generator Redit Retronics Plastic Covers ApolloExplorer
Game Reviews: Cecconoid ZombieSurvivor Shift
Guides: Blitz Basic Basics Part 1: Introduction and Setup How to Setup WPA2 Encrypted WIFI on PiStorm32 More on Noise Reduction ApolloBoot: Getting Started Creative Graphics: Creating Custom Brushes First Time: Creating MagicWB Backdrops from Modern Photos
Articles: Show Report Kickstart 02 Old Computer Challenge 2023 The Elements of the Game FPU or not FPU Full Circle
Interviews: karri-Pekka Koljonen: Hippo Player Cameron Armstrong: AmigaGPT Wayne Ashworth: Scourge of the Underkind Michael Rupp: TAWS Badgerpunch: Henning and Ricki - Roguecraft
Shell Talk Invents Corner
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Starting Friday 9th August Heretic 2 68k will be available at Alinea Shop (and possibly soon other resellers as well).
Minimum requirements are a PiStorm based Amiga or a strong emulation system (UAE etc also supported).
Speed Data:
Pi Cm4 2.2 GHz: 25 fps in 640x480, 19 fps in 800x600 Pi4 1.8 GHz: 21 fps in 640x480 Pi3 1.5 GHz: 19 fps in 320x240, 12 fps in 640x360
This is timedemo data, timerefresh values are higher.
Different to the old WarpOS Version the fps-rate is extremely stable, no fps-drop on heavy action scenes.
The game is prepared for MiniGL (above values are software rendering), so if a 3D HW Driver appears for PiStorm (or other 68k hardware) it should work on it (assuming it supports MiniGL).
Background music is played in Ogg Vorbis instead of CD Audio. So no CD Drive needed.
I assume Warp3D should be possible with UAE with Voodoo-Emulation though this has not been explicitely tested.
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