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AmigaBlitter
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Godot supports almost everything but Amiga Posted on 16-Feb-2018 22:07:18
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Elite Member |
Joined: 26-Sep-2005 Posts: 3514
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Trekiej
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Re: Godot supports almost everything but Amiga Posted on 16-Feb-2018 23:27:48
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Cult Member |
Joined: 17-Oct-2006 Posts: 890
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| @AmigaBlitter
looks cool, I hope to see it on Amiga Someday. I bought OS4.1FE this month and have Amiga Forever in the mail. A few more things to buy and I have to slow down on my Amiga software buying. Exciting times are here.(?)
_________________ John 3:16 |
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Rob
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Re: Godot supports almost everything but Amiga Posted on 17-Feb-2018 2:02:33
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Elite Member |
Joined: 20-Mar-2003 Posts: 6385
From: S.Wales | | |
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| @AmigaBlitter
Still waiting. |
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kolla
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Re: Godot supports almost everything but Amiga Posted on 17-Feb-2018 5:27:19
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Elite Member |
Joined: 20-Aug-2003 Posts: 3243
From: Trondheim, Norway | | |
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| @AmigaBlitter
Quote:
"Even"? Haiku is an operating system built on well understood and well supported principles, building and porting software to Haiku is pretty straight forward. Unlike anything Amiga, which requires all kinds of special treatment._________________ B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC |
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Raffaele
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Re: Godot supports almost everything but Amiga Posted on 17-Feb-2018 7:44:28
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Super Member |
Joined: 7-Dec-2005 Posts: 1906
From: Naples, Italy | | |
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| @kolla
Quote:
kolla wrote: @AmigaBlitter
Quote:
"Even"? Haiku is an operating system built on well understood and well supported principles, building and porting software to Haiku is pretty straight forward. Unlike anything Amiga, which requires all kinds of special treatment. |
An AmigaOS based on Haiku Kernel and with Amiga API, Filesystem and GUI will be the perfect new Operating System we are searching for... _________________ "When the Amiga came out, everyone [at Apple] was scared as hell." (J.L. Gassée, former CEO of Apple France and chief of devs of Mac II-fx, interviewed by Amazing Computing, Nov 1996). |
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Raffaele
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Re: Godot supports almost everything but Amiga Posted on 17-Feb-2018 7:50:11
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Super Member |
Joined: 7-Dec-2005 Posts: 1906
From: Naples, Italy | | |
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| @AmigaBlitter
It is interesting but rather I had preferred that Amiga could be supported by Unreal Engine and Unity3D. _________________ "When the Amiga came out, everyone [at Apple] was scared as hell." (J.L. Gassée, former CEO of Apple France and chief of devs of Mac II-fx, interviewed by Amazing Computing, Nov 1996). |
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Templario
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Re: Godot supports almost everything but Amiga Posted on 17-Feb-2018 9:18:59
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Elite Member |
Joined: 22-Jun-2004 Posts: 3670
From: Unknown | | |
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| @AmigaBlitter And the money to support its development?
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vision
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Re: Godot supports almost everything but Amiga Posted on 17-Feb-2018 13:34:25
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Regular Member |
Joined: 8-Jun-2005 Posts: 480
From: Unknown | | |
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| @Templario
Why is it so usual that even the smallest platforms get ports of apps and games without asking for money, except on Amiga? since when did we become one of the worst and greedest community? |
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Hypex
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Re: Godot supports almost everything but Amiga Posted on 17-Feb-2018 14:07:30
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Elite Member |
Joined: 6-May-2007 Posts: 11331
From: Greensborough, Australia | | |
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| @vision
When we began to lack accepted standards in the computer industry. Maybe AmigaOS always has. It's just worse now. |
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bison
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Re: Godot supports almost everything but Amiga Posted on 17-Feb-2018 21:41:35
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Elite Member |
Joined: 18-Dec-2007 Posts: 2112
From: N-Space | | |
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| @vision
I think that's because Amiga goes way back to the eighties, when shareware was popular and asking for money was common.
_________________ "Unix is supposed to fix that." -- Jay Miner |
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Kronos
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Re: Godot supports almost everything but Amiga Posted on 18-Feb-2018 8:19:13
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Elite Member |
Joined: 8-Mar-2003 Posts: 2670
From: Unknown | | |
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So your waiting for Godot?
_________________ - We don't need good ideas, we haven't run out on bad ones yet - blame Canada |
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OneTimer1
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Re: Godot supports almost everything but Amiga Posted on 18-Feb-2018 9:12:34
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Super Member |
Joined: 3-Aug-2015 Posts: 1090
From: Unknown | | |
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| Quote:
vision wrote:
Why is it so usual that even the smallest platforms get ports of apps and games without asking for money, except on Amiga? since when did we become one of the worst and greedest community? |
Simple: Haiku is a free and open-source operating system and AmigaOS4 is not.
Maybe they would support AROS instead ... if AROS would have more users than Haiku.
Haiku has gotten a wider support than any AmigaOS:
Quote:
Last edited by OneTimer1 on 18-Feb-2018 at 09:14 AM.
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Daedalus
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Re: Godot supports almost everything but Amiga Posted on 19-Feb-2018 9:01:27
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Joined: 14-Jul-2003 Posts: 1680
From: Glasgow - UK, Irish born | | |
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| @OneTimer1
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OneTimer1 wrote:
Simple: Haiku is a free and open-source operating system and AmigaOS4 is not. |
Free and open-source doesn't automatically mean an OS gets lots of support. Conversely, closed-source doesn't automatically mean an OS doesn't get lots of support. I'm sure you're aware of the obvious examples of these cases - Windows and AROS.
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Maybe they would support AROS instead ... if AROS would have more users than Haiku. |
Now you're making more sense. There's no point supporting a system that only has a handful of users. Even if the Amiga community wasn't completely fragmented, there probably still wouldn't be enough users for a mainstream developer to even notice.
Quote:
Haiku has gotten a wider support than any AmigaOS: Quote:
R5 binary applications that run successfully under Haiku (as of May 2006) include: Opera, Firefox, NetPositive, Quake II, Quake III, SeaMonkey, Vision and VLC.
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Ummm... You do know that "R5" there (the platform for which all those applications were released) refers to BeOS and not Haiku, right? BeOS being a closed-source, proprietary platform, just like AmigaOS. That they work on Haiku is by design of Haiku, not the applications' developers.Last edited by Daedalus on 19-Feb-2018 at 09:01 AM.
_________________ RobTheNerd.com | InstallerGen | SMBMounter | Atoms-X |
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Wol
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Re: Godot supports almost everything but Amiga Posted on 19-Feb-2018 9:49:27
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Super Member |
Joined: 8-Mar-2003 Posts: 1004
From: UK.......Sol 3. | | |
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| @AmigaBlitter
Looks like a port of Blender3D
Wol.
_________________ It is my conviction that killing under the cloak of war is nothing but an act of murder.~Albert Einstein |
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Leo
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Re: Godot supports almost everything but Amiga Posted on 19-Feb-2018 10:49:17
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Super Member |
Joined: 21-Aug-2003 Posts: 1597
From: Unknown | | |
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| Haiku has some posix support and is a lot more modern than Amiga: I guess this helps.
They even have support for BSD network drivers that you can easily recompile for Haiku.
You also don't need some obscure expansive hardware and can use any pc/mac with a vm to test/develop on Haiku: that's not the case of AmigaOS 4/MorphOS. Last edited by Leo on 19-Feb-2018 at 10:50 AM.
_________________ http://www.warpdesign.fr/ |
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KimmoK
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Re: Godot supports almost everything but Amiga Posted on 19-Feb-2018 12:08:23
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Elite Member |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| "Haiku has some posix support"
That explains a lot.
"a lot more modern than Amiga"
Memory protection + resource tracking are minimum to many. Any single-core using OS is very "unsexy" for development.
And 8Ghz + 8GB is minimum for monsters like firefox.
"https://en.wikipedia.org/wiki/List_of_BeOS_programs"
That's very pathetic. Only a few big names, like mainstream browser, otherwise... ~nothing.
We have 50000 apps on Amiga compatibles? (but yes, 99% of it is obsolete/retro SW)
I vote for fresh start for AmigaLikeOS5. (I would not mind BeOS/BSD under the hood if it looks&feels&behaves in good&simple&reliable&FAST Amiga-familiar way.) Last edited by KimmoK on 19-Feb-2018 at 12:11 PM.
_________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
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AmigaMac
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Re: Godot supports almost everything but Amiga Posted on 19-Feb-2018 15:10:45
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Super Member |
Joined: 26-Oct-2002 Posts: 1108
From: 3rd Rock from the Sun! | | |
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| Would be great to do collaborative/cross-platform application development with those from the Atari and Haiku platforms. Not sure how that would work though. 😕
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thellier
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Re: Godot supports almost everything but Amiga Posted on 20-Feb-2018 13:31:21
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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Tomppeli
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Re: Godot supports almost everything but Amiga Posted on 20-Feb-2018 15:51:46
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Super Member |
Joined: 18-Jun-2004 Posts: 1652
From: Home land of Santa, sauna, sisu and salmiakki | | |
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| Speaking for AmigaOS 4.x:
- GCC or Clang Ok. (It doesn't say which version.)
- Python 2.7+ (Python 3 only supported as of SCons 3.0) We have v2.5.6. V2.7 seems to be minimum in many open source projects these days. (If this is needed only at building time then the needed version in a cross-compiling system likely exists.)
- SCons build system ?? (I don't know if this could be ignored or replaced with something else.)
- pkg-config (used to detect the dependencies below) Ok.
- X11, Xcursor, Xinerama, Xi and XRandR development libraries I guess AmiCygnix could be used for X11 but it would be better to make a backend to use graphics library and intuition library directly (depending on where the listed components are needed).
- MesaGL development libraries I don't know how compatible Regal and GL4ES are to Mesa but with some porting they could be used. Regal and GL4ES ports can't be released just yet.
- ALSA development libraries - PulseAudio development libraries (for sound support) AHI backend would be needed to replace those two.
- Freetype (for the editor) Ok.
- OpenSSL (for HTTPS and TLS) Ok.
- libudev (optional, build with udev=yes) Optional.
It wouldn't be simple porting job but a lot of dedicated work most likely.
Last edited by Tomppeli on 20-Feb-2018 at 03:55 PM. Last edited by Tomppeli on 20-Feb-2018 at 03:55 PM.
_________________ Rock lobster bit me. My Workbench has always preferences. X1000 + AmigaOS4.1 FE "Anyone can build a fast CPU. The trick is to build a fast system." -Seymour Cray |
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Hans
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Re: Godot supports almost everything but Amiga Posted on 22-Feb-2018 0:56:21
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Elite Member |
Joined: 27-Dec-2003 Posts: 5098
From: New Zealand | | |
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| @thellier
Quote:
thellier wrote: But one thing is sure we dont have a full "MesaGL" on OS4 So perhaps recompiling it for Aros is a better idea as it got MesaGL
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Godot has a GLES2 backend (link)...
There may be missing functionality still (e.g., GLSL arrays support), but full OpenGL isn't a requirement.
Hans
_________________ Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner. https://keasigmadelta.com/ - see more of my work |
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