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      /  What defines Amiga: chipset or software?
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Poll : What defines Amiga: chipset or software?
Chipset
Software
Both
Pancakes
 
PosterThread
KimmoK 
Re: What defines Amiga: chipset or software?
Posted on 8-Nov-2021 10:32:55
#1 ]
Elite Member
Joined: 14-Mar-2003
Posts: 5211
From: Ylikiiminki, Finland

@ppcamiga1

>Most AGA games are not in 256 colors?

256 colors demand a lot more in storage capacity.
Games on Amiga were made to fit on 880kB floppy.
+Most of Amiga game devices were OCS based, devs had to support that OCS first to make any sales.

>This means AGA was crap.

It was slower for 3D than VGA, otherwise it was ok for it's time.
Nowdays games like Doom have been implemented for AGA devices.
http://aminet.net/package/game/shoot/BOOM_AGA
Space games:
https://www.youtube.com/watch?v=twM-NEbluS8&ab_channel=AmigaOmega

If CBM had not died and delivered more AGA machines with 2+2MB and CD or HDD, game developers would have had more reason to properly use AGA.

>PC games since 1992 were in 256 colors.

256 colors out of 262144 palette.
32 or 64 colors from 16M palette would not have been much worse, IMHO.

>AGA games should be in 256 or more colors.

Perhaps nice to have, yes. But not sure if the difference vs 32/64 of 16M was that great.
+HAM8 was available for video clips
https://www.youtube.com/watch?v=VWkmV5R-Km8&t=21s&ab_channel=10MinuteAmigaRetroCast

>AGA should be fast enough to handle games in at least 256 colors.
>AGA should have chunky pixels in 1992.
>Because AGA has not chunky pixels in 1992 AGA was crap.
>It was even biggest problem in apps.

LOL! No.
But flixer free version of 1280x700 resolution would have been nice.
And it was HUGE mistake to ship 68020 devices without fast RAM.

>Rest of world just use 256 or hicolors.

Doubt any games of that era used hicolors.

In 1993 I had chance to compare 800x600 24bit and 1280x700 HAM8, IMHO, HAM8 was better.
Vanilla/basic Mainstream Mac and PC devices could not do high-res 24bit.
And they had severe memory limitations, needed masochism to get any game to run beyond "beep"...

But, yes, sure, to comfortably use HAM8 graphics, basic A1200 is not enough.

>Developers on pc/mac/atari since 1992 just use 256 or hicolors and do not have to deal with thing like bitplanes and ham.

In europe, none of normal PC's or macs could use a GFX mode compareable to 1280x700xHAM8.
And atari had 0colors = dead.

>it took much less time and work to made software for pc/mac/atari than for amiga since 1992.

It was also less work to make games for CGA+Beep in 1986. So?

Actually, making PC games was much harder than making Amiga games. Around 1999 things changed after Windows had started to replace dos for games.

>Little slower cpu is not even close, to big problem like was lack of chunky pixels in AGA.

Chunky pixel mode would have helped, yes.

Last edited by KimmoK on 08-Nov-2021 at 10:48 AM.

_________________
- KimmoK
// For freedom, for honor, for AMIGA
//
// Thing that I should find more time for: CC64 - 64bit Community Computer?

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