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| Poster | Thread | cdimauro
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Packed/chunky/C2P Posted on 8-Sep-2025 5:42:27
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Elite Member  |
Joined: 29-Oct-2012 Posts: 4584
From: Germany | | |
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| Continuing the discussion from here: https://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=45508&forum=16&start=500&viewmode=flat&order=0#880976
@Hammer
Quote:
Hammer wrote: @cdimauro
Quote:
OK, but that wasn't my point. The context was the CDTV and its market, which is more like a multimedia player / kiosk, and with the ability to run Amiga games (but it wasn't central).
Chunky/packed wasn't needed for that, neither a hardware conversion logic.
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Hardware C2P improves PC ports handling. |
Which was NOT the scope of the CDTV, as I've tried to explain. Quote:
Games such as Grind/Dread have extra R&D effort with Blitter-assisted C2P.
A500-level hardware has crap Death Mask instead of Grind/Dread.
There are three pathways for chunky pixels:
1. Chunky graphics hardware support. Result: zero R&D risk for 3rd party developers.
2. Hardware C2P. Result: reduced R&D risk for 3rd party developers.
3. Blitter-assisted C2P. Needs game-ready SDK code sample to reduce R&D risk for 3rd party developers. Executing "Michael Abrash" level evangelism for VGA's Mode X for Blitter-assisted C2P. Remove software C2P is slow statement in all official documentation since this is self-defeating. |
Only the first one made sense and it was also cheap to implement, having the right knowledge of the chipset AND vision. Quote:
| During the early 1990s, for each independent game project, 3rd party developers had to reinvent the wheel on Blitter-assisted C2P. Other platforms didn't have this extra R&D effort and risk. |
As it was reported on an interview by Haynie, they (the engineers) already knew how important was the packed/chunky graphics ONE - TWO years BEFORE the CD32 project was delivered.
But they resorted to the horrible Akiko "solution", which wasn't even able to take advantage of the integrated DMA controller to completely offload this operation from the (slow) CPU. And, as usual, very likely WITHOUT talking and having the agreement from the management.
We know that the Amiga chipset was born with planar graphics, but EGA used the same as well, and VGA shown that the same fetched data could be interpreted in completely different ways (e.g. packed/chunky).
A similar thing could have been made with the Amiga, as I've proven on one of my last articles, while maintaining the Amiga identity & full backward-compatibility. |
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Re: Packed/chunky/C2P Posted on 8-Sep-2025 17:51:52
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6690
From: Australia | | |
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| @cdimauro
Quote:
Which was NOT the scope of the CDTV, as I've tried to explain.
|
My comment on improved PC graphics handling is for CDTV-CR.
CDTV-CR project runs in parallel with Jeff Frank's A300/A600 project.
Don't get the CDTV project mixed up with the CDTV-CR project.
https://www.youtube.com/watch?v=-kDM3S7gQTk DoomAttack (Akiko C2P) on Amiga CD32 + Fast RAM (Wicher CD32) results.
https://www.youtube.com/watch?v=Nx2k8jrCOUU 3DO's DOOM results.
https://youtu.be/KQDEKoRcXZc?t=114 PC's i386DX-33 with ET4000's Doom results. I had a similar 386DX-33/ET4000 PC to this youtuber's, but overclocked to 40 MHz.
CD32 is the AGA drop-in and further cost reduction version from the CDTV-CR project.
Both CDTV-CR and CD32 had an FMV module.
--------------------
1990's System Engineering group's CDTV-CR vs Don Gilbreathâs Special Projects Tiger Team.
Back in September 1990, Porter had started researching the cost reduction on his own. He was almost immediately able to shave the cost down to $435.94 by using a 2-layer board and using regular ROM chips instead of flash memory for the OS. However, to go further he would need to find ways to cost reduce the most expensive component, the CD-ROM laser mechanism itself, which cost $137.93. By November 1990 he had found a supplier of a $100 mechanism which, along with other cost reductions to the case, now brought the cost down to $360. The CDTV would at least be profitable now if it sold for $1000 retail, but Ali wanted to lower the retail cost.
Porter also wanted his version of CDTV, dubbed CDTV-CR, to play full screen video, much like a VCR. In early September 1990, he sent Hedley Davis to attend a meeting with the ISO MPEG group in San Jose. The main focus of the MPEG group was to develop a standard for compressing and decompressing video, allowing longer playing times of video on CD-ROM media. It seemed like Porterâs vision of CDTV was evolving into something resembling a DVD playerâalbeit with compact discs.
CD-ROM Odyssey After receiving the go ahead, Jeff Porter felt motivated more than ever to create a CD-ROM machine. His CDTV-CR project was an opportunity to steal back CDTV development from the Special Projects group and shine the limelight back on the West Chester engineering group.
(SKIP)
Porter and Davis met with Philips, Ricoh, Sanyo, Sony, Mitsumi, MKE, and Chinon, as well as Commodore Japan Limited. Everyone thought Porterâs concept for a cheap CD-ROM was crazy. âAll the traditional guys that built CD-ROM drives said, âYou're going to do what? Are you kidding me? No way that'll ever work.â I said, âWatch me. We're going to make it work.ââ
Although Philips and later Sony had pioneered CD players, Porter really hoped to find a cheaper knockoff that could do the job. âAfter touring the world to see who has the best technology for CD mechanisms, it came down to Sony and Philips,â he recalls. âThey were the only two. Everyone else really did a bad job of copying Sony and Philips.â
Ultimately Porter found a solution from Sony that cost a fraction of the CD-ROM device used by Don Gilbreath. âI bought a CD mechanism for $15 that had a push-button auto eject tray, which was awesome,â he says. âI said, âOkay, I want the tray that pops out with a little motor drive.ââ
Although he found a suitable CD mechanism, he still needed the electronics to drive the unit. âI needed some help from somebody to be able to put that together because Sony wasn't going to do it,â he says. âThey would supply the components but they wouldn't help me do the rest of the thing.â
He turned to the company that had supplied low-cost 3.5 inch floppy drives for the Amiga 500. âWe had a pretty good relationship with Chinon Industries which made a bunch of the 1541's and they made a bunch of floppy drives for the Amiga. I knew all the principles over there in Japan pretty well,â says Porter. âI went to them and I said, âCan you help me take all these components from Sony and wrap them together a little bit so I've got a cheap CD-ROM drive? Hedley's working on the chip and the software to be able to talk to this interface.â They said yes.â
Porter and Davis reported back to Bill Sydnes in February with the results. Davis estimated the total cost of the CD-ROM drive at $60, down from $137.93 in the original CDTV. The team prepared a report, which would be presented to Mehdi Ali in New York in April. The trio, including Bill Sydnes, didnât want to lose the project to Don Gilbreathâs Special Projects Tiger Team.
Porter had a plan, now all he had to do was convince Mehdi Ali he could do it. He invited Hedley Davis, Ned McComb, and Ted Lenthe to help make a presentation to Ali. The night before the presentation, the four engineers delivered a warm-up presentation in front of Bill Sydnes to make sure it was flawless.
From 1990, Porter and Davis reported back to Bill Sydnes.
After Bill Sydnes' and Jeff Frank's System Engineering takeover in June 1991, both Porter and Davis found themselves in the multimedia group.
Don Gilbreathâs Special Projects Tiger's CDTV's production run is from Panasonic. A1000's production run was with Sanyo (Panasonic).
Gilbreath also had a line of external devices ready for sale along with the CDTV, on par with what customers expected from a personal computer. âBy the time we launched it, we had more remote controls than you can imagine,â laughs Gilbreath. âNot just the one that was bundled but multiple joysticks and roller balls and various things that would sort of make this where you can put this thing into your HiFi rack at home. Potentially you could throw a modem on it. You could do a lot of other things for genlock. We had a lot of accessories at launch.â These included an infrared keyboard, an infrared mouse, an infrared trackball-remote control, a floppy disk drive, a joystick, the 1084S monitor, and a genlock card.
The black colored external devices for the "Amiga" CDTV configuration were under Gilbreath's. The System Engineering group's early CDTV-CR R&D phase was to steal the CDTV project from Don Gilbreath's team.
Nolan Bushnell is responable for CDTV's anti-Amiga marketing and position.
Last edited by Hammer on 09-Sep-2025 at 03:42 AM. Last edited by Hammer on 09-Sep-2025 at 03:25 AM. Last edited by Hammer on 09-Sep-2025 at 03:15 AM. Last edited by Hammer on 09-Sep-2025 at 03:00 AM. Last edited by Hammer on 09-Sep-2025 at 02:57 AM.
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Re: Packed/chunky/C2P Posted on 10-Sep-2025 5:45:28
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Elite Member  |
Joined: 29-Oct-2012 Posts: 4584
From: Germany | | |
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| @Hammer
Quote:
Hammer wrote: @cdimauro
Quote:
Which was NOT the scope of the CDTV, as I've tried to explain.
|
My comment on improved PC graphics handling is for CDTV-CR. |
Which, again, is NOT needed due to the specific scope. See below on that. Quote:
CDTV-CR project runs in parallel with Jeff Frank's A300/A600 project.
Don't get the CDTV project mixed up with the CDTV-CR project. |
They look very similar: https://bigbookofamigahardware.com/bboah/product.aspx?id=1417
The CDTV-II, perhaps correctly called the CDTV-CR (CR = Cost Reduced) was intended as the successor to the original CDTV. Unfortunately like many of Commodore's projects it was never officially released to the public. Like the original, the CDTV-II also includes an infra-red remote controller but it also has a digital LCD display on the front and a built-in floppy drive which the original doesn't have. The CDTV-II does not have a keyboard port, or a mouse port like the original mode
So, the same applies: no C2P hardware was needed.
They are multimedia STB / kiosks, with a completely different market. Quote:
Same as above, so not relevant. Quote:
| CD32 is the AGA drop-in and further cost reduction version from the CDTV-CR project. |
The CD32 was a console, so a different product compared to the CDTV/-CR, and with completely different needs (especially looking at the time). Quote:
| Both CDTV-CR and CD32 had an FMV module. |
It doesn't change the scopes of both: the can share part of the scope, but continuing to have different goals. Quote:
--------------------
1990's System Engineering group's CDTV-CR vs Don Gilbreathâs Special Projects Tiger Team.
Back in September 1990, Porter had started researching the cost reduction on his own. He was almost immediately able to shave the cost down to $435.94 by using a 2-layer board and using regular ROM chips instead of flash memory for the OS. However, to go further he would need to find ways to cost reduce the most expensive component, the CD-ROM laser mechanism itself, which cost $137.93. By November 1990 he had found a supplier of a $100 mechanism which, along with other cost reductions to the case, now brought the cost down to $360. The CDTV would at least be profitable now if it sold for $1000 retail, but Ali wanted to lower the retail cost.
Porter also wanted his version of CDTV, dubbed CDTV-CR, to play full screen video, much like a VCR. In early September 1990, he sent Hedley Davis to attend a meeting with the ISO MPEG group in San Jose. The main focus of the MPEG group was to develop a standard for compressing and decompressing video, allowing longer playing times of video on CD-ROM media. It seemed like Porterâs vision of CDTV was evolving into something resembling a DVD playerâalbeit with compact discs.
CD-ROM Odyssey After receiving the go ahead, Jeff Porter felt motivated more than ever to create a CD-ROM machine. His CDTV-CR project was an opportunity to steal back CDTV development from the Special Projects group and shine the limelight back on the West Chester engineering group.
(SKIP)
Porter and Davis met with Philips, Ricoh, Sanyo, Sony, Mitsumi, MKE, and Chinon, as well as Commodore Japan Limited. Everyone thought Porterâs concept for a cheap CD-ROM was crazy. âAll the traditional guys that built CD-ROM drives said, âYou're going to do what? Are you kidding me? No way that'll ever work.â I said, âWatch me. We're going to make it work.ââ
Although Philips and later Sony had pioneered CD players, Porter really hoped to find a cheaper knockoff that could do the job. âAfter touring the world to see who has the best technology for CD mechanisms, it came down to Sony and Philips,â he recalls. âThey were the only two. Everyone else really did a bad job of copying Sony and Philips.â
Ultimately Porter found a solution from Sony that cost a fraction of the CD-ROM device used by Don Gilbreath. âI bought a CD mechanism for $15 that had a push-button auto eject tray, which was awesome,â he says. âI said, âOkay, I want the tray that pops out with a little motor drive.ââ
Although he found a suitable CD mechanism, he still needed the electronics to drive the unit. âI needed some help from somebody to be able to put that together because Sony wasn't going to do it,â he says. âThey would supply the components but they wouldn't help me do the rest of the thing.â
He turned to the company that had supplied low-cost 3.5 inch floppy drives for the Amiga 500. âWe had a pretty good relationship with Chinon Industries which made a bunch of the 1541's and they made a bunch of floppy drives for the Amiga. I knew all the principles over there in Japan pretty well,â says Porter. âI went to them and I said, âCan you help me take all these components from Sony and wrap them together a little bit so I've got a cheap CD-ROM drive? Hedley's working on the chip and the software to be able to talk to this interface.â They said yes.â
Porter and Davis reported back to Bill Sydnes in February with the results. Davis estimated the total cost of the CD-ROM drive at $60, down from $137.93 in the original CDTV. The team prepared a report, which would be presented to Mehdi Ali in New York in April. The trio, including Bill Sydnes, didnât want to lose the project to Don Gilbreathâs Special Projects Tiger Team.
Porter had a plan, now all he had to do was convince Mehdi Ali he could do it. He invited Hedley Davis, Ned McComb, and Ted Lenthe to help make a presentation to Ali. The night before the presentation, the four engineers delivered a warm-up presentation in front of Bill Sydnes to make sure it was flawless.
From 1990, Porter and Davis reported back to Bill Sydnes.
After Bill Sydnes' and Jeff Frank's System Engineering takeover in June 1991, both Porter and Davis found themselves in the multimedia group.
Don Gilbreathâs Special Projects Tiger's CDTV's production run is from Panasonic. A1000's production run was with Sanyo (Panasonic).
Gilbreath also had a line of external devices ready for sale along with the CDTV, on par with what customers expected from a personal computer. âBy the time we launched it, we had more remote controls than you can imagine,â laughs Gilbreath. âNot just the one that was bundled but multiple joysticks and roller balls and various things that would sort of make this where you can put this thing into your HiFi rack at home. Potentially you could throw a modem on it. You could do a lot of other things for genlock. We had a lot of accessories at launch.â These included an infrared keyboard, an infrared mouse, an infrared trackball-remote control, a floppy disk drive, a joystick, the 1084S monitor, and a genlock card.
The black colored external devices for the "Amiga" CDTV configuration were under Gilbreath's. The System Engineering group's early CDTV-CR R&D phase was to steal the CDTV project from Don Gilbreath's team. |
Thanks for the insight, albeit it's not relevant for the scope (see above). Quote:
| Nolan Bushnell is responable for CDTV's anti-Amiga marketing and position. |
?!? |
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Re: Packed/chunky/C2P Posted on 11-Sep-2025 2:57:15
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Joined: 5-Jan-2006 Posts: 383
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Re: Packed/chunky/C2P Posted on 11-Sep-2025 3:33:45
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Joined: 13-Dec-2019 Posts: 1356
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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| Here's some more insight
Quote:
Although the April presentation in New York received a polite reception, Mehdi Ali remained unconvinced. He saw promise in the cost reduction, but feared the market would dismiss a âcheapâ mechanism as unreliable. Porter, however, doubled down. He quietly authorized Chinon to build a limited batch of complete prototypes using the $15 Sony tray and the custom control electronics.
By May 1991, twenty units were circulating inside West Chester, assembled in near secrecy. Engineers recall late nights feeding MPEG test clips into the prototypesâgrainy footage of news broadcasts and sports highlightsâdemonstrating full-screen playback on an Amiga chipset for the first time. âIt wasnât smooth, and the audio drifted, but it worked,â remembers one engineer.
The turning point came during a June 1991 board visit. Porter arranged for one of the hidden prototypes to be wheeled into the conference room, covered by a lab cloth. With little warning, he powered it on and cued a demonstration disc. To the astonishment of the directors, a jet aircraft appeared on screen, its take-off sequence compressed onto a standard CD.
âIt was the first time anyone in that room saw video from a compact disc on an Amiga,â recalls Ted Lenthe. âThe jaws dropped. They realized this wasnât just a toy anymore.â
Aliâs reaction remained guarded. He acknowledged the progress but warned that Commodore could not afford another high-profile flop. Still, several directors remarked privately that the demonstration had been more convincing than any slide presentation.
Meanwhile, Don Gilbreathâs Special Projects team continued to push its own âpremiumâ approach. Internal memoranda from the period show Gilbreath arguing that Porterâs mechanism would âundermine consumer confidenceâ and that Commodore should align with Philips on a higher-end strategy. The rivalry hardened into two camps: West Chester with its low-cost pragmatism, and Special Projects with its emphasis on prestige.
By late summer, Ali had still not committed. âYou had two visions,â one manager recalled. âOne was: make it cheap, get it out fast, and win shelf space. The other was: build it right, even if it costs more. Commodore couldnât decide, so nothing moved.â
After the surprise demonstration in June, the mood in West Chester lifted. For a few weeks, there was genuine belief that the CDTV-CR could secure a future for the Amiga inside living rooms. Porterâs engineers refined the prototype further, cutting boot times and stabilizing the tray mechanism. Hedley Davis focused on tightening the MPEG playback code, managing to sync audio and video well enough to impress non-engineers. Those who saw the demo clips spoke of it as âVCR-like,â which was exactly what Porter wanted.
Inside Commodore, however, the enthusiasm was tempered by corporate hesitation. The Special Projects group dismissed the demo as âa laboratory trickâ and warned that mass production would reveal flaws in the low-cost mechanism. Gilbreath argued that Commodoreâs reputation would be better served by partnering with Philips on a premium drive, even if it raised costs. The debate was no longer technical but political, with each side maneuvering to capture Aliâs attention.
By August, Porter began sending informal reports directly to select board members, bypassing the usual chain of command. These reports highlighted not just the cost reductions but also the market timing. The consumer electronics press had started to discuss the promise of âinteractive multimediaâ and âvideo on CD.â Porter framed CDTV-CR as Commodoreâs chance to be first. His memos stressed that âwaiting for perfect qualityâ would open the door to Sony or Panasonic.
At the same time, engineers recall a creeping sense of frustration. Prototype units were working, Chinon was willing to scale, but no official green light came. âWe were ready to start tooling for production,â one developer later said, âbut it just sat there. Every week without a decision felt like we were losing ground.â
In September, Ali visited West Chester again. Porter prepared another demonstration, this time showing a disc that combined video clips, audio tracks, and interactive menusâan early glimpse of what would later be called DVD-style navigation. The directors were again impressed. Ali acknowledged the achievement but pointed out that Commodore lacked the marketing infrastructure to explain such a product to ordinary consumers. Without a clear strategy, he was reluctant to commit funds.
By the end of 1991, the project hovered in limbo. West Chester engineers had proven that a $60 drive could deliver motion video and multimedia, but management remained split. Those close to Porter remember his growing impatience: âWe had the future on the table,â he later said, âand we just couldnât get them to pick it up.â
As 1992 began, the momentum Porter had built in West Chester was beginning to fade. The prototypes were still operational, and Chinon remained ready to scale up production, but without a formal commitment from Mehdi Ali or the board, the CDTV-CR was trapped in a holding pattern. Engineers grew restless as they watched competitors outside Commodore push forward. In Japan, Sony demonstrated compact disc units capable of handling both audio and rudimentary video, and PC manufacturers in the United States began bundling multimedia kits that promised similar functionality.
Inside Commodore, the split between the two camps only deepened. Gilbreathâs Special Projects team continued to lobby for a more premium, Philips-aligned design, even as its costs remained too high to hit a mass-market price. Porterâs side countered with evidence from consumer focus groups showing that potential buyers were more excited by low price and simple operation than by high-end audio fidelity or polished industrial design. âPeople wanted something they could understand,â one marketing manager remembered, âbut the company kept arguing about whether it should look more like a stereo or more like a computer.â
By spring, Porter tried a new tactic. He arranged demonstrations not just for board members but also for selected retailers. In March 1992, a prototype was shown quietly to a buyer from a major American electronics chain. The reaction was cautious but positive: the buyer admitted the quality was rough, but he was intrigued by the $599 target price and the possibility of bundling discs of movies, music, and educational content. âIt could sit next to a VCR,â he told Porter, âbut it has to be ready by Christmas or itâs dead.â
Back at headquarters, Ali remained unconvinced that Commodore could market such a device effectively. He worried that CDTV-CR would confuse customers already struggling to understand the original CDTV, which had failed to gain traction. In internal discussions, he pointed to the rising popularity of multimedia PCs as evidence that the personal computer industry was moving in another direction. Porter argued that Commodore could not compete head-to-head with IBM and Microsoft but could carve out a new category of consumer device. âThis isnât a PC,â he insisted. âItâs the familyâs first video machine that doesnât use tape.â
Through the summer of 1992, engineers continued refining the design in the hope that a last-minute decision would come. A prototype shown in July finally managed smooth, near full-motion video playback of a short film clip, running entirely from a compact disc. For the first time, the unit felt like a finished product. But by then, the industry narrative had shifted. Microsoft was heavily promoting its Windows multimedia extensions, and magazines were filled with reviews of CD-ROM drives for IBM compatibles. Commodoreâs board feared that launching another standalone box would be too great a gamble.
By autumn, the project was quietly set aside. Officially, resources were âreprioritizedâ toward mainstream Amiga development, but internally everyone knew that CDTV-CR had been left to wither. The engineers who had spent two years reducing costs and proving feasibility were demoralized. âWe had the pieces in our hands,â Davis later recalled, âbut we couldnât get the company to believe in it.â
By early 1993, the market that Porter had tried to prepare Commodore for was taking shapeâbut without Commodore in it. Multimedia PCs were becoming a dominant talking point across the industry. Computer magazines featured glossy spreads of CD-ROM drives bundled with encyclopedias, games, and educational titles. Windows 3.1, coupled with Microsoftâs multimedia extensions, gave consumers a familiar environment to explore video clips and sound on their desktops.
Inside Commodore, the atmosphere was increasingly strained. Porterâs team still had functioning CDTV-CR prototypes, and in private demonstrations they continued to impress visitors with smooth video playback and interactive menus. But official management had shifted its focus to the Amiga 1200 and 4000 lines, hoping to hold on to the professional graphics market. The message was clear: multimedia would belong to PCs, not to an Amiga-branded standalone machine.
Meanwhile, rivals were pressing forward. Philips launched a global marketing push for CD-i, touting interactive discs and movie playback, even if the quality was inconsistent. In Japan, Matsushita and Toshiba were already experimenting with the technology that would evolve into DVD. To Porter and his colleagues, these developments were a bitter confirmation that their instincts had been correct. âWe watched the others take the ball we had been holding,â one engineer said later, âand we werenât even allowed to run with it.â
The rivalry with Don Gilbreathâs Special Projects group lingered but by 1993 had become irrelevant. Neither campâs vision had been approved for mass production, and the boardâs indecision had effectively sidelined both. Engineers who had worked tirelessly on the cost reductions began to drift away from Commodore. Some joined competitors in the United States and Japan, carrying with them the expertise they had built on optical media and compression.
By mid-1993, Porterâs CDTV-CR was spoken of internally as a âmissed window.â The prototypes were still tucked away in West Chester labs, occasionally used for demonstrations or testing, but no longer part of any official roadmap. Commodoreâs attention shifted toward short-term survival: struggling sales in Europe, declining U.S. market share, and increasing competition from PC clones left little appetite for ambitious consumer electronics ventures.
Reflecting on that period, one former manager remarked, âWe had the right idea two years too early. By the time the world was ready, Commodore wasnât.â |
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Re: Packed/chunky/C2P Posted on 11-Sep-2025 16:59:50
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Re: Packed/chunky/C2P Posted on 12-Sep-2025 5:37:32
| | [ #7 ] |
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6690
From: Australia | | |
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| @cdimauro
Quote:
| Which, again, is NOT needed due to the specific scope. See below on that. |
Are you backing out of the engineer's independent attempt to improve Amiga's PC graphics handling?
It's needed when the multimedia group's software engineers weren't skilled enough for the blitter assist C2P software invention, which resulted in a "hardware C2P patch". From Commodore - The Final Years
The Amiga engineers were clearly taken aback by the impressive specs of Bill Gardeiâs C65 chipset. One of Pandoraâs stated goals was to maintain a clear distinction between the C64/C65 family and Amiga. âI remember getting some flack for the fact that it had more colors on-screen than the A3000 did,â recalls Haynie. In other words, it was imperative that the high-end Amiga stay ahead of Commodoreâs ultra-low-end line of computers.
A minor revision of Agnus would appear in the Pandora chipset to extend the amount of memory it could address. The engineers pulled in Bob Raible, an engineer from the LSI group, to define a chipset spec for an improved version of the display chip that would be a little sister to AAAâs Linda, called Lisa.
They planned to include the new graphics chip in an upcoming Amiga computer that would be a generational step above the A2000. It would also include 640 x 480 pixels non-interlaced video, but instead of only 32 colors it could display up to 256 colors. There was also an 800 x 600 interlaced mode. The video chip could also smoothly scroll high resolution images. And then there was Hedley Davisâ HAM8 mode, which would be capable of displaying up to 256,000 colors on-screen at once from an available palette of 16.8 million colors
(skip)
On October 6, George Robbins orchestrated a meeting with Jeff Porter, Hedley Davis, Bryce Nesbitt, himself, and four members of the LSI group: Bob Raible, Ted Lenthe, Jim Redfield, and Dave Anderson. The purpose of the meeting was to obtain management approval for the Lisa display chip and outline the goals, timetable, and required resources.
Bob Raible from the LSI group was mostly responsible for AA Lisa's definition, but AA's HAM8 mode was Hedley Davis's.
From Commodore - The Final Years
AA First Prototypes Back in September 1989, George Robbins proposed an intermediate level Amiga chipset, called Pandora, to bridge the gap until AAA appeared. The chipset, consisting of a graphics chip called Lisa and an improved Agnus called Alice, was supposed to be ready in early 1990. Rubin had given the go ahead and six chip engineers had been working full time under the project leader, Bob Raible.
AA R&D commitment needs Herni Rubin's go-ahead permission. George Robbins repeated his argument position from 1987.
From Commodore - The Final Years, during 1987,
Dale Luck preferred attempting 16-bit color first, followed by a 24- bit color next generation chipset.
(SKIP)
Porter specifically wanted 1000 by 800 resolution with 8 bit planes and 16 million colors,
(SKIP)
The A3000 hinged on the engineers creating a new chipset for the machine, but the engineers arguments continued since September with no one able to agree on a spec for the new chipset. At the time, Porter told Bucas and Rubin, âCan you say âcan of wormsâ? ⊠Welland and Hedley will still be arguing by February about the next video chips.â
The problem was, there were at least three different proposals for a hi-res chipset by three different engineers. Bob Welland wanted to begin fresh with a new architecture. Hedley Davis wanted to revise the existing Agnus/Denise architecture. Similarly, George Robbins wanted to revise the Agnus/Denise architecture based on a 32-bit architecture. No one could agree.
With this situation, it looked like the next generation chipset had every possibility of being bogged down for months. Porter had previously hoped to show a prototype of an Amiga 3000 at the Hanover show in March 1988, but now it looked like that timeline was overly optimistic.
Meanwhile, it seemed most engineers and all management had given up on 8-bit computers and the Commodore 64 legacy. But in the semiconductor design group, a young engineer named Bill Gardei was figuring out how to advance the 6502 chip at the core of the 8-bit computers, which CSG had not significantly improved since 1976.
----------- During 1987 into early 1988,
1. Jeff Porter specifically wanted 1000 by 800 resolution with 8 bit planes and 16 million colors. Jeff Port got 2 of 3 wants with AGA.
2. Bob Welland (from Zilog Z8001 CPU/Z8010 segmented MMU-equipped C900 workstation Unix clone project) wanted to begin fresh with a new architecture.
3. Hedley Davis wanted to revise the existing Agnus/Denise architecture.
4. George Robbins wanted to revise the Agnus/Denise architecture based on a 32-bit architecture.
5. Dale Luck preferred attempting 16-bit color first, followed by a 24-bit color next-generation chipset.
Herni's leadership is lacking when no individual senior engineer can impose Amiga graphics R&D direction.
Points 1, 3, and 4 can overlap. Points 3 and 4 can be grouped into one, and it has mass-produced "next-gen" A500 consideration.
A3000's improved DRAM tech wasn't used for improved Amiga graphics.
Jeff Porter and Hedley Davis were influenced by the 1990 Wing Commander VGA's demonstration, hence attempts were made to modify the 1989 era intermediate graphics definition. Management will kick back and enforce the 1989 era intermediate graphics definition.
From Commodore - The Final Years, during 1990,
The Gail Problem Jeff Porter had laid the groundwork for the C65 marketing push, including a plan to attract a large number of launch titles. âThatâs marketing 101 on how to make the C65 successful,â he says. âGet the third party software developers on your side. And how do you do that? By getting the people who work for Commodore on your side to talk to the third party developers.â
Porter needed to attract some of the top C64 developers in the US over to the C65 platform. At the time there were many software houses who had made their name on the C64, including EA, Activision, Broderbund, Epyx, Origin, and Access Software. In the latter part of 1990, these companies started embracing the PC world as new video and sound cards made games more exciting. Games such as Wing Commander came out that turned the heads of video gamers.
Last edited by Hammer on 12-Sep-2025 at 06:08 AM. Last edited by Hammer on 12-Sep-2025 at 06:05 AM. Last edited by Hammer on 12-Sep-2025 at 06:00 AM. Last edited by Hammer on 12-Sep-2025 at 05:51 AM.
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Re: Packed/chunky/C2P Posted on 12-Sep-2025 6:20:08
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6690
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| @MEGA_RJ_MICAL
Dale Luck of 3DO hired Hayley Davies for his cost-reduced CD-ROM experience.
From Commodore - The Final Years during 1993,
The 3DO company also succeeded in luring several Commodore engineers. Due to the grim future of Commodore, along with his upcoming wedding on June 19, Hedley Davis started looking around for new employment. He didnât think it would be a good idea to be unemployed at the start of a new marriage.
Dale Luck of 3DO contacted Davis in April, owing to his CD-ROM expertise, and lured him to California by the end of May.
Hedley Davis transferred to 3DO in May 1993. Last edited by Hammer on 12-Sep-2025 at 06:21 AM.
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Re: Packed/chunky/C2P Posted on 12-Sep-2025 6:21:44
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Super Member  |
Joined: 13-Dec-2019 Posts: 1356
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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| @thread
can you, perhaps, share the point of a heated discussion on the unrealized avenues for one or more pixel formats that were NOT implemented 30 years ago?
Regards
/MRJM! Last edited by _Steve_ on 26-Oct-2025 at 10:06 PM.
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Re: Packed/chunky/C2P Posted on 13-Sep-2025 6:16:39
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Joined: 29-Oct-2012 Posts: 4584
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| @Hammer
Quote:
Hammer wrote: @cdimauro
Quote:
| Which, again, is NOT needed due to the specific scope. See below on that. |
Are you backing out of the engineer's independent attempt to improve Amiga's PC graphics handling?
It's needed when the multimedia group's software engineers weren't skilled enough for the blitter assist C2P software invention, which resulted in a "hardware C2P patch". |
You continue to miss the context is THIS part of the discussion.
I'm big fan of enhancing the Amiga chipset, and specifically of packed/chunky graphics (this is what the thread talks about!).
However, it (PACKED/CHUNKY) was NOT needed for products like CDTV and CDTV-CR, because they were STB / kiosks.
I will NOT repeat it again, because I've already done enough times, and if you're not able to contextualize and understand that, then ask someone else: I'm done. Quote:
From Commodore - The Final Years
The Amiga engineers were clearly taken aback by the impressive specs of Bill Gardeiâs C65 chipset. One of Pandoraâs stated goals was to maintain a clear distinction between the C64/C65 family and Amiga. âI remember getting some flack for the fact that it had more colors on-screen than the A3000 did,â recalls Haynie. In other words, it was imperative that the high-end Amiga stay ahead of Commodoreâs ultra-low-end line of computers.
A minor revision of Agnus would appear in the Pandora chipset to extend the amount of memory it could address. The engineers pulled in Bob Raible, an engineer from the LSI group, to define a chipset spec for an improved version of the display chip that would be a little sister to AAAâs Linda, called Lisa.
They planned to include the new graphics chip in an upcoming Amiga computer that would be a generational step above the A2000. It would also include 640 x 480 pixels non-interlaced video, but instead of only 32 colors it could display up to 256 colors. There was also an 800 x 600 interlaced mode. The video chip could also smoothly scroll high resolution images. And then there was Hedley Davisâ HAM8 mode, which would be capable of displaying up to 256,000 colors on-screen at once from an available palette of 16.8 million colors
(skip)
On October 6, George Robbins orchestrated a meeting with Jeff Porter, Hedley Davis, Bryce Nesbitt, himself, and four members of the LSI group: Bob Raible, Ted Lenthe, Jim Redfield, and Dave Anderson. The purpose of the meeting was to obtain management approval for the Lisa display chip and outline the goals, timetable, and required resources.
Bob Raible from the LSI group was mostly responsible for AA Lisa's definition, but AA's HAM8 mode was Hedley Davis's.
From Commodore - The Final Years
AA First Prototypes Back in September 1989, George Robbins proposed an intermediate level Amiga chipset, called Pandora, to bridge the gap until AAA appeared. The chipset, consisting of a graphics chip called Lisa and an improved Agnus called Alice, was supposed to be ready in early 1990. Rubin had given the go ahead and six chip engineers had been working full time under the project leader, Bob Raible.
AA R&D commitment needs Herni Rubin's go-ahead permission. George Robbins repeated his argument position from 1987.
From Commodore - The Final Years, during 1987,
Dale Luck preferred attempting 16-bit color first, followed by a 24- bit color next generation chipset.
(SKIP)
Porter specifically wanted 1000 by 800 resolution with 8 bit planes and 16 million colors,
(SKIP)
The A3000 hinged on the engineers creating a new chipset for the machine, but the engineers arguments continued since September with no one able to agree on a spec for the new chipset. At the time, Porter told Bucas and Rubin, âCan you say âcan of wormsâ? ⊠Welland and Hedley will still be arguing by February about the next video chips.â
The problem was, there were at least three different proposals for a hi-res chipset by three different engineers. Bob Welland wanted to begin fresh with a new architecture. Hedley Davis wanted to revise the existing Agnus/Denise architecture. Similarly, George Robbins wanted to revise the Agnus/Denise architecture based on a 32-bit architecture. No one could agree.
With this situation, it looked like the next generation chipset had every possibility of being bogged down for months. Porter had previously hoped to show a prototype of an Amiga 3000 at the Hanover show in March 1988, but now it looked like that timeline was overly optimistic.
Meanwhile, it seemed most engineers and all management had given up on 8-bit computers and the Commodore 64 legacy. But in the semiconductor design group, a young engineer named Bill Gardei was figuring out how to advance the 6502 chip at the core of the 8-bit computers, which CSG had not significantly improved since 1976.
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You've already reported it. Thanks. I don't need to have it repeated again, and again, and again... Quote:
----------- During 1987 into early 1988,
1. Jeff Porter specifically wanted 1000 by 800 resolution with 8 bit planes and 16 million colors. Jeff Port got 2 of 3 wants with AGA. |
The easy and obvious parts (the first was totally unrealistic), but he got it late. Quote:
| 2. Bob Welland (from Zilog Z8001 CPU/Z8010 segmented MMU-equipped C900 workstation Unix clone project) wanted to begin fresh with a new architecture. |
Only one comment here: embarrassing... Quote:
| 3. Hedley Davis wanted to revise the existing Agnus/Denise architecture. |
Unfortunately, there's not a single word about how it should have evolved. Quote:
| 4. George Robbins wanted to revise the Agnus/Denise architecture based on a 32-bit architecture. |
Too early for 1990 as target deadline. Good for 1992 deadline. Quote:
| 5. Dale Luck preferred attempting 16-bit color first, followed by a 24-bit color next-generation chipset. |
Not practical: it would have required new APIs only for that, followed again by new APIs.
Besides that, it depends on when he wanted to have it. Quote:
| Herni's leadership is lacking when no individual senior engineer can impose Amiga graphics R&D direction. |
Which means that technical leadership was missing. Quote:
| Points 1, 3, and 4 can overlap. Points 3 and 4 can be grouped into one, and it has mass-produced "next-gen" A500 consideration. |
See above: it depends on when was the deadline. Quote:
| A3000's improved DRAM tech wasn't used for improved Amiga graphics. |
I've already told you other times: the Amiga chipset already had a memory controller (which was integrated on Agnus), and does NOT need anything borrowed from the Amiga 3000 or other things, as the AGA chipset clearly proved it. Quote:
| Jeff Porter and Hedley Davis were influenced by the 1990 Wing Commander VGA's demonstration, hence attempts were made to modify the 1989 era intermediate graphics definition. Management will kick back and enforce the 1989 era intermediate graphics definition. |
What you've reported before was during the more than year discussions for the specs of the new machine.
Now, you talk about 2 years after (1990, Wing Commander).
First of all, I see nothing happened after the 1 + 2 years (one+ year for the discussions. Two years after it). So, the "next-gen" A500 was still in the dreamland.
Second, were there changes after Wing Commander? Which ones? It's not reported. Quote:
From Commodore - The Final Years, during 1990,
The Gail Problem Jeff Porter had laid the groundwork for the C65 marketing push, including a plan to attract a large number of launch titles. âThatâs marketing 101 on how to make the C65 successful,â he says. âGet the third party software developers on your side. And how do you do that? By getting the people who work for Commodore on your side to talk to the third party developers.â
Porter needed to attract some of the top C64 developers in the US over to the C65 platform. At the time there were many software houses who had made their name on the C64, including EA, Activision, Broderbund, Epyx, Origin, and Access Software. In the latter part of 1990, these companies started embracing the PC world as new video and sound cards made games more exciting. Games such as Wing Commander came out that turned the heads of video gamers.
|
But this gives no information about the above. Besides that the time was passing, with nothing concreted coming from the engineers. |
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