| Poster | Thread | 
|  AmiDARK 
 | |  | glBlendEquation exist ? Posted on 8-Apr-2011 22:01:13
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| Regular Member 
  |  | Joined: 28-Mar-2007 Posts: 469
 From: South France
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 | | Hi,
 I need to use glBlendEquation but I can't.
 Compilation always send me the error : undefined reference to 'glBlendEquation'
 
 I include files :
 #include < gl/glut.h >
 #include < interfaces/glut.h >
 
 and glut.h includes all files for gl including file glext.h that contain definition for the glBlendEquation function.
 so, why compilation report error ?
 
 Thank you.
 
 Kindest Regards,
 AmiDARK
 Last edited by AmiDARK on 08-Apr-2011 at 10:01 PM.
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|  shadow 
 | |  | Re: glBlendEquation exist ? Posted on 8-Apr-2011 22:47:44
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  |  | Joined: 10-Mar-2003 Posts: 118
 From: Copenhagen
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 | | @AmiDARK
 glBlendEquation is not supported in MiniGL, so you will have to find an other solution.
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|  AmiDARK 
 | |  | Re: glBlendEquation exist ? Posted on 9-Apr-2011 9:11:09
 |  | [ #3 ] | 
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 | | @shadowerr ... So ... impossible do to some ghosting/transparency effects like DBPro in AmiDARK Engine then ...
 
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|  broadblues 
  | |  | Re: glBlendEquation exist ? Posted on 9-Apr-2011 9:37:07
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 From: Portsmouth England
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|  AmiDARK 
 | |  | Re: glBlendEquation exist ? Posted on 9-Apr-2011 9:52:01
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 | | @broadbluesYes but it's too limitative ...
 For example; to do bright ghosting.
 
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|  broadblues 
  | |  | Re: glBlendEquation exist ? Posted on 9-Apr-2011 10:11:03
 |  | [ #6 ] | 
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|  AmiDARK 
 | |  | Re: glBlendEquation exist ? Posted on 9-Apr-2011 11:03:34
 |  | [ #7 ] | 
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|  kiero 
 | |  | Re: glBlendEquation exist ? Posted on 9-Apr-2011 11:41:42
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 | | @AmiDARK
 for additive blending just use gl_one, gl_one as blendfunc
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|  AmiDARK 
 | |  | Re: glBlendEquation exist ? Posted on 9-Apr-2011 11:47:06
 |  | [ #9 ] | 
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|  Daytona675x 
 | |  | Re: glBlendEquation exist ? Posted on 9-Apr-2011 12:09:34
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 | | @AmiDARKor try GL_SRC_ALPHA, GL_ONE for additive with alpha.
 _________________AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV
 Wings Remastered Development Diary
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|  AmiDARK 
 | |  | Re: glBlendEquation exist ? Posted on 9-Apr-2011 13:42:43
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 EDIT :
 @Kiero & Daytona675x :
 Using your param, I get totally white screen ...
 
 
 Last edited by AmiDARK on 09-Apr-2011 at 01:49 PM.
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|  Karlos 
 | |  | Re: glBlendEquation exist ? Posted on 9-Apr-2011 14:10:58
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| Elite Member 
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 | | @AmiDARK
 For the plasma effect, if you make the textures solid colour and move the "brightness" into the alpha channel, how does it look with additive+alpha blending?
 _________________Doing stupid things for fun...
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|  Daytona675x 
 | |  | Re: glBlendEquation exist ? Posted on 9-Apr-2011 14:54:19
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 | | @AmiDARKQuote:
 
 | Using your param, I get totally white screen ... | 
 That may have many reasons. Without further knowledge and/or a complete code listing we can only speculate. It may be one of those, for example:
 
 - are you not clearing the screen? If not it will all sum up to white pretty fast.
 
 - what are you adding together? A fully red, green and blue texture? That turns out to be white then.
 
 - your textures are invalid, therefore GL uses the default texture.
 
 - you did not enable texturing and glColor is white or grey.
 
 etc. etc. etc.
 Last edited by Daytona675x on 09-Apr-2011 at 02:54 PM.
 _________________AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV
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