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/  Forum Index
   /  Amiga Emulation
      /  68k emulation
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PosterThread
cdimauro 
68k emulation
Posted on 8-Sep-2025 6:00:46
#1 ]
Elite Member
Joined: 29-Oct-2012
Posts: 4526
From: Germany

Continuing the discussion from here: https://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=43330&forum=16&start=600&viewmode=flat&order=0#881001

@Hammer

Quote:

Hammer wrote:
@ppcamiga1

Quote:

ppcamiga1 wrote:
if you using pistorm you are idiot because you may have the some for zero euro
just use winuae on pc


FYI, there are plans for PPC emulation with Emu68 since it has unused CPU cores.

You don't need an extra core only for it. Even with the PowerPC acceleration cards for Amigas, only a single CPU is used at the same time (the 68k was put on hold when the PowerPC was running).

Extra cores can be used for additional tasks (e.g.: offloading tasks to the host system, or optimizing code hot spots), but certainly not for emulating multiple CPUs in parallel (at least for the Emu68 scope / how it workds).
Quote:
AArch64's big-endian mode and 32 GPR programming model have less translation overhead when compared to little-endian/16 GPR X86-64's PPC emulation.

AArch64 can match PPC on arithmetic operations and the discrete load-store RISC instruction model.

I doubt that the MOVBE instruction is used on (Win)UAE JIT, and here a good performance boost can come.

Besides that, x86-64 has other advantages compared to AArch64: load-op, op-store, rep instructions, and especially large immediates support. So, the CISC way -> it's easier to mimick the 68k code execution, and it's also more efficient (less pipeline stalls due to depending, less instructions executed).

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