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/  Forum Index
   /  Amiga Gaming
      /  Qbreed (Alienbree3d on the Quake1 engine)
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PosterThread
vulture 
Re: Qbreed (Alienbree3d on the Quake1 engine)
Posted on 23-Nov-2011 9:46:02
#61 ]
Regular Member
Joined: 21-Sep-2006
Posts: 225
From: Greece

works fine here too, A1200 + Bvision

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Abu_the_monkey 
Re: Qbreed (Alienbree3d on the Quake1 engine)
Posted on 23-Nov-2011 18:32:09
#62 ]
Member
Joined: 25-Jan-2010
Posts: 70
From: Bicester, England

@vulture and all

cool... can you tell me, if you load up map d and move backward from where it starts, do you fall out of the map or is it rendered correctly?

you should see this
http://i1119.photobucket.com/albums/k640/ltheden/new.jpg

and not this
http://i1119.photobucket.com/albums/k640/ltheden/old.jpg

regards

Andy

Last edited by Abu_the_monkey on 23-Nov-2011 at 06:40 PM.

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