| Poster | Thread | 
|  VooDoo 
 | |  | Open RedAlert!! Posted on 27-Sep-2008 15:25:15
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| Super Member 
  |  | Joined: 16-Jun-2003 Posts: 1503
 From: Croatia
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 | | hmm..avilable for 68k and MOS..maybe anyone work on OS4 port??  _________________--
 
 Amiga x5000 ı o2o ı 4GB RAM ı RadeonRX580 | SBlaster Audigy Fx - AmigaOS4.1 FInal Edition
     
 A1200 sandwich :)
 
 Croatian Amiga portal
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|  spotUP 
 | |  | Re: Open RedAlert!! Posted on 27-Sep-2008 15:49:20
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  |  | Joined: 19-Aug-2003 Posts: 2896
 From: Up Rough Demo Squad
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 | | @VooDoo
 i have an exe... but it crashes a lot, and so does the mos and os3 version i heard..
 
 i just didn't think it was worth releasing yet.
 
 _________________AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
 
 http://www.asciiarena.com
 http://www.uprough.net
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|  salass00 
 | |  | Re: Open RedAlert!! Posted on 27-Sep-2008 16:06:34
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  |  | Joined: 31-Oct-2003 Posts: 2707
 From: Finland
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 | | @VooDoo
 I have compiled it also but it doesn't work very well. By choosing "Ignore errors" I can get to the menu but there is no text on the buttons and after that I can't get any further.
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|  VooDoo 
 | |  | Re: Open RedAlert!! Posted on 28-Sep-2008 13:47:43
 |  | [ #4 ] | 
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  |  | Joined: 16-Jun-2003 Posts: 1503
 From: Croatia
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 | | @salass00
 Just read on Pianeta Show topic that Andrea "AFX" PalmatË work on Red Alert port for OS4!! That is great.. I like this game!! all ppl who works on this port big thanx
   _________________--
 
 Amiga x5000 ı o2o ı 4GB RAM ı RadeonRX580 | SBlaster Audigy Fx - AmigaOS4.1 FInal Edition
     
 A1200 sandwich :)
 
 Croatian Amiga portal
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|  d0c 
 | |  | Re: Open RedAlert!! Posted on 28-Sep-2008 14:02:09
 |  | [ #5 ] | 
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  |  | Joined: 8-Sep-2004 Posts: 896
 From: UK
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 | | this is something for the " Porting for Profit" guy..... Last edited by d0c on 28-Sep-2008 at 02:02 PM.
 _________________I was a ZX Spectrum owner....
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|  Templario 
  | |  | Re: Open RedAlert!! Posted on 28-Sep-2008 14:48:42
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  |  | Joined: 22-Jun-2004 Posts: 3678
 From: Unknown
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 | | @VooDoo
 Where is the game Red Alert? and this version is the verion for Amiga the game from WestWood Red Alert? and what is the web site to donwload it? it work in WinUAE?
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|  elwood 
 | |  | Re: Open RedAlert!! Posted on 28-Sep-2008 15:05:05
 |  | [ #7 ] | 
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  |  | Joined: 17-Sep-2003 Posts: 3428
 From: Lyon, France
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 | | @VooDoo
 I confirm. I've seen it running at PA.
 _________________Philippe 'Elwood' Ferrucci
 Sam460 1.10 Ghz
 AmigaOS 4 betatester
 Amiga Translator Organisation
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|  samo79 
 | |  | Re: Open RedAlert!! Posted on 28-Sep-2008 16:47:25
 |  | [ #8 ] | 
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  |  | Joined: 13-Feb-2003 Posts: 3505
 From: Italy, Perugia
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|  VooDoo 
 | |  | Re: Open RedAlert!! Posted on 3-Oct-2008 21:14:15
 |  | [ #9 ] | 
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|  Kicko 
  | |  | Re: Open RedAlert!! Posted on 3-Oct-2008 21:44:01
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  |  | Joined: 19-Jun-2004 Posts: 5009
 From: Sweden
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 | | @VooDoo
 Now please sh** up :D
 You got what you wanted. hehe
 
 EDIT: Let me hear.... amigaos4 rulez
 Last edited by Kicko on 03-Oct-2008 at 09:49 PM.
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|  Tomppeli 
 | |  | Re: Open RedAlert!! Posted on 3-Oct-2008 23:01:36
 |  | [ #11 ] | 
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  |  | Joined: 18-Jun-2004 Posts: 1654
 From: Home land of Santa, sauna, sisu and salmiakki
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 | | OpenRedAlert crashes everytime I'm trying to enter enemy camp (I'm allied). I got some error messages too (I didn't write down them all):ERROR: Sound: Could not open file "~;¤WsPÿÿÿÿSNOW".gg
 
 ERROR: [CnCMap::loadTeamTypes] section [TeamTypes] was not found in ini file.
 
 ERROR: ./src/game/PlayerPool.cpp line 181: Create new player: GoodGuy
 ERROR: ./src/game/PlayerPool.cpp line 181: Create new player: Special
 
 And sound is broken in one of the video clips (where two guys and one woman is talking to the camera).
 
 _________________Rock lobster bit me. My Workbench has always preferences. X1000 + AmigaOS4.1 FE
 "Anyone can build a fast CPU. The trick is to build a fast system." -Seymour Cray
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|  afxgroup 
  | |  | Re: Open RedAlert!! Posted on 3-Oct-2008 23:12:38
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  |  | Joined: 8-Mar-2004 Posts: 1968
 From: Taranto, Italy
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 | | @Tomppeli
 try to delete all ini files. and try to start with demo only. that game use maps in strange places..
 _________________http://www.amigasoft.net
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|  amipal 
 | |  | Re: Open RedAlert!! Posted on 4-Oct-2008 10:28:43
 |  | [ #13 ] | 
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  |  | Joined: 8-Apr-2003 Posts: 1907
 From: Saltdean, East Sussex, UK
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 | | Any idea where the files are supposed to be stored to run this correctly? I've tried having the .mix file in the data drawer as well as the main drawer, and end up with:Quote:
 
 | ERROR: Unable to open conquer.eng | 
 
 
   _________________After a decade away from the scene, I am back!
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|  Thematic 
 | |  | Re: Open RedAlert!! Posted on 4-Oct-2008 17:24:16
 |  | [ #14 ] | 
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  |  | Joined: 28-Oct-2003 Posts: 1616
 From: I'm actually flying into a bug!
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 | | @amipal
 Try data/mix , and you will probably see at least the main menu. This is a rebadged FreeCNC..
 _________________: AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1)
 : A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5
 : A500/1MB
 : Pegasos (ff) 512 MB & MorphOS
 Praise seitan.
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|  Tomppeli 
 | |  | Re: Open RedAlert!! Posted on 4-Oct-2008 19:19:39
 |  | [ #15 ] | 
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  |  | Joined: 18-Jun-2004 Posts: 1654
 From: Home land of Santa, sauna, sisu and salmiakki
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 | | @afxgroup
 RedAlert quits or freezes if it doesn't find all ini files. I tested Open RedAlert on my Ubuntu (x86) box too. It froze after two missions. (I had to reset X to get control of my computer back.)
 
 @thread
 It works (mostly) here if mix files are in the same dir as the executable or in the data/mix dir.
 
 _________________Rock lobster bit me. My Workbench has always preferences. X1000 + AmigaOS4.1 FE
 "Anyone can build a fast CPU. The trick is to build a fast system." -Seymour Cray
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|  Phantom 
  | |  | Re: Open RedAlert!! Posted on 11-Nov-2008 23:06:48
 |  | [ #16 ] | 
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  |  | Joined: 2-Aug-2007 Posts: 2047
 From: Unknown
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 | | @Tomppeli
 I tried both of your suggestions, but after the small intro with the tank, I get only a white screen and nothing happens. I think it's too buggy. We need a better updated version.
 _________________
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|  BigD 
 | |  | Re: Open RedAlert!! Posted on 13-Nov-2008 13:29:29
 |  | [ #17 ] | 
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  |  | Joined: 11-Aug-2005 Posts: 7606
 From: UK
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 | | @Thread
 Is the 68k version any good?
 _________________"Art challenges technology. Technology inspires the art."
 John Lasseter, Co-Founder of Pixar Animation Studios
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|  Hans 
 | |  | Re: Open RedAlert!! Posted on 13-Nov-2008 14:23:18
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| Elite Member 
  |  | Joined: 27-Dec-2003 Posts: 5125
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 | | @Phantom
 Quote:
 
 | Phantom wrote:
 @Tomppeli
 
 I tried both of your suggestions, but after the small intro with the tank, I get only a white screen and nothing happens. I think it's too buggy. We need a better updated version.
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 Open Red Alert is still very much in beta; that's the original, not the OS4 port.
 
 Hans
 
 
 _________________Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner.
 https://keasigmadelta.com/ - see more of my work
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|  BigD 
 | |  | Re: Open RedAlert!! Posted on 17-Feb-2009 12:36:44
 |  | [ #19 ] | 
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  |  | Joined: 11-Aug-2005 Posts: 7606
 From: UK
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 | | @Thread
 So seriously, someone must have played this on 68k by now and written some sort of review or set up advice? Is it worth the bother or shall I continue with Napalm until the final release? How buggy is the 68k version at the moment?
 
 
 _________________"Art challenges technology. Technology inspires the art."
 John Lasseter, Co-Founder of Pixar Animation Studios
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|  Gebrochen 
  | |  | Re: Open RedAlert!! Posted on 17-Feb-2009 12:57:14
 |  | [ #20 ] | 
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  |  | Joined: 23-Nov-2008 Posts: 1441
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