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MagicSN
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Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 6:46:32
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Hyperion  |
Joined: 10-Mar-2003 Posts: 793
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Yssing
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 7:00:34
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Super Member  |
Joined: 24-Apr-2003 Posts: 1123
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| @MagicSN
Brilliant :) _________________
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Amiboy
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 9:39:24
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Joined: 21-Dec-2003 Posts: 1086
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| @MagicSN
This is great news, another wrong righted! Thank you for your porting efforts _________________
Live Long and keep Amigaing! 
A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom. |
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-Sam-
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 11:13:03
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Elite Member  |
Joined: 18-Apr-2003 Posts: 3052
From: Yorkshire Dales, United Knigdom | | |
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| @MagicSN
This is brilliant! I love the fact it is a 'proper' Amoga port too. The fact it can run an AGA with a 40Mhz 040 is so cool. _________________ Sam |
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MagicSN
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 14:17:21
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Hyperion  |
Joined: 10-Mar-2003 Posts: 793
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| @-Sam-
Took me some time also to get that AGA mode working. Good that it is appreciated )) |
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-Sam-
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 16:02:11
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Elite Member  |
Joined: 18-Apr-2003 Posts: 3052
From: Yorkshire Dales, United Knigdom | | |
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| @MagicSN
That must have been a job and a half. How many colours and what resolution can you run it in at a playable level on a 50Mhz 060? _________________ Sam |
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liquidbit
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 16:22:19
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Joined: 9-Dec-2004 Posts: 49
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| @MagicSN
So great idea to bring a classic RTS to a Classic Amiga.
Nice! |
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MagicSN
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 16:24:34
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Hyperion  |
Joined: 10-Mar-2003 Posts: 793
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| @-Sam-
The game is a 8 Bit game. So the color depth, there is no variation.
On a 50 MHz 060 it depends a bit on if AGA or graphics board and possibly which graphics board.
On AGA: 320x256. Though on a 060 you could set env:Settlers2/ResX to 400 and env:Settlers2/ResY to 300 and then either make a fitting screenmode for that (if your monitor can handle that) or play in a stampsize. 480x270 also might still be okay. On a good graphics card (Cybervision for example) 640x480 can be possible.
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BigD
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 19:05:47
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Elite Member  |
Joined: 11-Aug-2005 Posts: 7588
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| @MagicSN
Is 640x480 possible on a 060/50 with Picasso IV? I'm sure that's the resolution Shafeshifter is using on the Mac side! It should be able to at least match that for speed? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 19:10:10
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Elite Member  |
Joined: 11-Aug-2005 Posts: 7588
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| @MagicSN
Quote:
MagicSN wrote: @-Sam-
Took me some time also to get that AGA mode working. Good that it is appreciated )) |
Yes, that will ne nice on a one screen PiStorm32 setup for shows before the Framethrower is ready!_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 19:11:12
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Elite Member  |
Joined: 11-Aug-2005 Posts: 7588
From: UK | | |
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| @MagicSN
Also, pray tell regarding the preorder bonus maps! Sell it to me! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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MagicSN
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 20:25:15
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Hyperion  |
Joined: 10-Mar-2003 Posts: 793
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| @BigD
As it is a Zorro3 Card I would suspect so but I do not have concrete speed data there.
When I checked YouTube videos of Shapeshifter with 060 I found especially the scrolling a bit jerky compared to my native version though. |
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MagicSN
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 14-Aug-2025 20:25:42
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Hyperion  |
Joined: 10-Mar-2003 Posts: 793
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| @BigD
These additional maps were not done by me, someone else did them. |
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agami
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 15-Aug-2025 0:47:09
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Super Member  |
Joined: 30-Jun-2008 Posts: 1975
From: Melbourne, Australia | | |
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| @MagicSN
Great news, but why no MorphOS version?
I don't have much space in my new study, so the only Amiga compatible systems that are not stored away in plastic tubs in the garage are Apollo SA and Mac mini G4 with MorphOS.
I guess I'll have to see if it'll run under ApolloOS, or on an A600GS.
_________________ All the way, with 68k |
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MagicSN
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 15-Aug-2025 3:17:32
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Hyperion  |
Joined: 10-Mar-2003 Posts: 793
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| @agami
Because no licence for MorphOS exists. Acquiring a licence for AmigaOS *and* MorphOS would have doubled the licence cost. The amount of MorphOS users would not have brought this amount back, so it would have been a bad idea.
Especially considering it is not even needed, as see this " (OS4, WarpOS and 68k)" !!!!!!!!!!!
The included WarpOS version (WarpOS falls under the AmigaOS licence, as it is AmigaOS 3.x) works absolutely fine under MorphOS (this has been tested).
The game also works fine on Apollo hardware (though not sure if it has been tested under ApolloOS, I think the Vampire which was used for testing had AmigaOS 3.2 installed.
No idea if it works on A600GS. But on MorphOS the WarpOS Version works, and I think it is at least likely that the AmigaOS 3.x version works on ApolloOS.
Best regards, Steffen
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-Sam-
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 15-Aug-2025 6:55:19
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Elite Member  |
Joined: 18-Apr-2003 Posts: 3052
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MagicSN
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 15-Aug-2025 8:44:16
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Hyperion  |
Joined: 10-Mar-2003 Posts: 793
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| @BigD
Remember though AGA version even if you do env variables to raise it from 320x256 you only will get 640x480 with dialogs the size of the 320x256 version. If you use the graphics board instead of the AGA version you get 1024x768 (but need Pi Video Output then).
Okay, what one could do is using the highres main exe combined with the AGA magicsystem library, I never tried that, but might be that you then get a "proper" 640x480 version (the installer does not offer this option for AGA though, it is assumed that someone with a fast enough system for 640x480 also has a graphics board - or PiStorm Pi Video output). Last edited by MagicSN on 15-Aug-2025 at 08:44 AM.
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BigD
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 15-Aug-2025 17:01:36
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Elite Member  |
Joined: 11-Aug-2005 Posts: 7588
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| @MagicSN
Quote:
it is assumed that someone with a fast enough system for 640x480 also has a graphics board - or PiStorm Pi Video output). |
A valid assumption. What about shoehorning in a 2-player mode? Was it ever considered? We have the mouse technology?!!!
Even a 2 player knight attack/catapult based tower defense game would have been good! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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agami
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 16-Aug-2025 2:57:51
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Super Member  |
Joined: 30-Jun-2008 Posts: 1975
From: Melbourne, Australia | | |
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| @MagicSN
Quote:
MagicSN wrote: @agami
Especially considering it is not even needed, as see this " (OS4, WarpOS and 68k)". |
I saw that and wondered about its potential to function on MorphOS.
Quote:
The included WarpOS version (WarpOS falls under the AmigaOS licence, as it is AmigaOS 3.x) works absolutely fine under MorphOS (this has been tested). |
Thanks for confirming it has been tested to work. This is awesome news.
_________________ All the way, with 68k |
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pavlor
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Re: Settlers 2 for AmigaOS (OS4, WarpOS and 68k) Posted on 16-Aug-2025 7:00:40
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Elite Member  |
Joined: 10-Jul-2005 Posts: 9702
From: Unknown | | |
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| @MagicSN
Well done!
I see Collector's Edition is already sold out, nice.
So, it is either Box Edition, or Digital Edition for me. Decisions, decisions.  |
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