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| Poster | Thread | imagodespira
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EntwicklerX - TapJewels fĂĽr classic Amiga (ECS) Posted on 21-Mar-2026 12:03:37
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Regular Member  |
Joined: 20-Sep-2009 Posts: 257
From: Germany | | |
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| With TapJewels[, we are currently developing our first small commercial game for the Amiga computer. We aim to improve our programming and graphics skills with each project and gradually build up the quality and scope of our games. This is the next step on our journey.
TapJewels is our second project for the classic Amiga, following Dodge These Balls. Dodge These Balls was the first step in building our game engine and learning to program on the Amiga. Graphics creation is also still in its infancy and is being improved bit by bit (this is where I’m always struggling—it’s not that easy to pixel art).
TapJewels has now implemented additional features that weren’t previously available in our engine. These include, for example, sprites, copper effects, color palette changes, MOD support, and advanced text rendering features.
Please note: Everything is built from scratch. No use of AI, no use of cheap graphics assets, no use of third-party game engines! Exploring the system and learning through our projects is very important to us, and we don’t want to rely on ready-made modules from AI or other providers. We hope to keep it this way for as long as possible and gradually work our way toward higher quality and scope. For us, this can only be achieved through a few smaller projects, regular releases, and your support.
We hope, of course, that you’ll have some fun playing the finished game. For our first projects, we’re focusing on smaller casual games that you can play for a quick round whenever you have a moment. Tap Jewels is the first in this series.
In terms of gameplay, it’s a “match-3” game where you have to clear the board of jewels. You must click on at least two adjacent jewels to remove them. The more adjacent jewels you clear, the more points you earn. If you play well and quickly, a “mana” bar builds up (at the bottom center). Once you reach the required value, you’ll earn double points for a while. This creates a bit of pressure to keep the Mana and keep earning double points for longer.
Minimum Requirements: Amiga 500, PAL, 512kb Chip Ram, 512kb Fast Ram, 880kb Floppy Disk
Everything is still a work in progress, nothing is final… so don’t complain too much ;)
Some Links:
Quick and dirty gameplay Video on Amiga 500: Youtube - Gameplay Video
EntwicklerX Website www.entwickler-x.de
Itch.io - TapJewels https://entwicklerx.itch.io/tapjewels
Patreon EntwicklerX Patreon Page



 Last edited by imagodespira on 21-Mar-2026 at 12:05 PM.
_________________ www.amiboing.de - www.entwickler-x.de |
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| | klx300r
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Re: EntwicklerX - TapJewels fĂĽr classic Amiga (ECS) Posted on 22-Mar-2026 5:24:30
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Elite Member  |
Joined: 4-Mar-2008 Posts: 3891
From: Toronto, Canada | | |
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| @imagodespira
Really cool stuff to see you guys on the classic miggies now _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE  |
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| | pavlor
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Re: EntwicklerX - TapJewels fĂĽr classic Amiga (ECS) Posted on 22-Mar-2026 6:50:27
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Elite Member  |
Joined: 10-Jul-2005 Posts: 9773
From: Unknown | | |
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| | Amiboy
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Re: EntwicklerX - TapJewels fĂĽr classic Amiga (ECS) Posted on 25-Mar-2026 21:54:10
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Super Member  |
Joined: 21-Dec-2003 Posts: 1129
From: At home (probably) | | |
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| @imagodespira
That looks great, nice graphical style and clean colour palette _________________
Live Long and keep Amigaing! 
A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom. |
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