New version available in my repository https://github.com/sonountaleban/AmiShockolate. I've added the fullscreen support, also a couple of shell arguments (SHOWFPS and DONTWAITTOF), respectively to show the frame rate information on screen (and console) and to allow the game to not wait the VBlank so that it can run at full speed. On my machine now it runs at hundreds of FPS both in hosted and native installations.
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utri007
Re: System Shock on the Amiga? Why not! Source code has been released Posted on 31-Jan-2026 11:51:55
Thank you, but it will be a tough work to do. I'll have to retrieve the PowerMac version first and then figure out how to make some important piece of code in 680x0 assembly, although nowadays a lot of people are using PiStorm stuff so that I think I won't need to convert most of code for the sake of the performance.
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dipsomania
Re: System Shock on the Amiga? Why not! Source code has been released Posted on 31-Jan-2026 14:01:19
Ah ok, although I'm a bit confused... I know Shockolate doesn't work on PowerPC platform, even though it's still based on PowerMac version. I can't find the source code of this MorphOS version, I believe it should be released because of GPL license. The video during the game goes slow, is it something related to the acquisition?
Last edited by dipsomania on 31-Jan-2026 at 02:59 PM.
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Skateman
Re: System Shock on the Amiga? Why not! Source code has been released Posted on 31-Jan-2026 15:09:34