| Poster | Thread | 
|  BSzili 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 10-Mar-2020 6:27:24
 |  | [ #21 ] | 
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 | | @BigD
 So a Mac running Windows is not a PC, as long as you derive no joy from using Windows?
   _________________This is just like television, only you can see much further.
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|  BigD 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 10-Mar-2020 8:04:02
 |  | [ #22 ] | 
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 | | @BSzili
 The point is you do what you can with the hardware you have to use the software you want. I not going to hold off posting this great news of the remake being released waiting on GZDoom to be ported to the Amiga OSes!
 
 Play it or don't play it but as far as I'm concerned I have a Mac that can run PC software through Boot Camp. If a computer has the ability to run the software you want to use then you jump through the hoops to run it. I'm not ashamed of that and have not changed my view of Windows. I also have to disable driver signature verification each time I boot to make sure the Dualshock 3 pad continues to work wirelessly! But then I can play the remake wirelessly from my sofa!
 _________________"Art challenges technology. Technology inspires the art."
 John Lasseter, Co-Founder of Pixar Animation Studios
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|  BigD 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 14-Mar-2020 18:01:55
 |  | [ #23 ] | 
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 | | Duplicate post. Last edited by BigD on 14-Mar-2020 at 06:05 PM.
 _________________"Art challenges technology. Technology inspires the art."
 John Lasseter, Co-Founder of Pixar Animation Studios
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|  BigD 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 14-Mar-2020 18:04:20
 |  | [ #24 ] | 
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 | | @Thread
 I've just managed another bout today! The version 0.9 update makes the grenade launcher far better and controllable. The water animations are now at least reminiscent of the awesome Amiga animation. The lightmaps are far superior and the glow of fireballs is very nice! The sense of knowing the levels despite the decades between my Amiga play through is a testament to the accuracy of the remake and the well implemented modern polish! It is an awesome achievement and well worth trying out.
 
 The game although erie has not freaked out my young children out too much (thankfully) but they prefer Sonic Mania
  . It's just the right sort of pixelated and we've christened the red breed the tomato sauce monsters  _________________"Art challenges technology. Technology inspires the art."
 John Lasseter, Co-Founder of Pixar Animation Studios
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|  samo79 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 14-Mar-2020 23:27:29
 |  | [ #25 ] | 
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 | | @thread
 There is also another nice ramake, ZGloom :)
 
 https://github.com/Swizpig/ZGloom
 
 This one would be easy to port and it was already ported to MorphOS. now need to be ported for OS4 !
 
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|  jabirulo 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 20-Mar-2020 15:19:32
 |  | [ #26 ] | 
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|  samo79 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 20-Mar-2020 16:41:40
 |  | [ #27 ] | 
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 | | @jabirulo
 Tested all the 4 versions of the game using the MorphOS archive of 0.2.0, then i just replaced the MorphOS binaries with your one (strip) for OS4 ;.)
 
 1) Gloom --> works but game is very slow, got a skippable DSI crash at startup
 
 Also almost using the archive from the MorphOS release it seems we still missing some file from archive:
 
 Could not open input file misc/gun.bin
 Could not open input file misc/bigfont2.bin
 Could not open input file pics/title
 
 2) Gloom Deluxe --> works good, got a skippable DSI crash at startup but a fatal ISI crash at exit
 
 3) Zombie Edition --> works but game is very slow, got a skippable DSI crash at startup
 
 4) Zombie Massacre --> works good !
 
 ---
 
 The DSI crash at startup is:
 
 Quote:
 
 | Crash log for task "ZGloom" Generated by GrimReaper 53.19
 Crash occured in module ZGloom at address 0x6F7A6604
 Type of crash: DSI (Data Storage Interrupt) exception
 Alert number: 0x80000003
 
 Register dump:
 GPR (General Purpose Registers):
 0: FFFEA7B0 57B2DCF0 00000000 00000001 55409850 553FB090 55512F74 57B2DC48
 8: FFFFFFFF 00000001 5546D1EC 57B2DCE0 57B2DCF0 554747D0 00000000 58984340
 16: 6F7A65F8 00000000 57D77760 55409850 02280000 02280000 00000000 00000001
 24: 5FFF9300 00000001 46444888 00000000 02280000 02280000 55409830 02280000
 
 
 FPR (Floating Point Registers, NaN = Not a Number):
 0:              nan               55      2.69052e-17                0
 4:                0            969.8             30.8                0
 8:           0.8878     -2.28848e-17         0.809017         0.157079
 12:         0.394784            32768                0               -0
 16:                0                0                0                0
 20:                0                0                0     1.61895e-319
 24:                0                0     2.65249e-315                0
 28:                0     1.35808e-312      1.3581e-312            -0.25
 
 FPSCR (Floating Point Status and Control Register): 0xA2200100
 
 
 SPRs (Special Purpose Registers):
 Machine State (msr) : 0x0002F030
 Condition (cr) : 0x5771FDA0
 Instruction Pointer (ip) : 0x6F7A6604
 Xtended Exception (xer) : 0x018233AC
 Count (ctr) : 0x00000000
 Link (lr) : 0x00000000
 DSI Status (dsisr) : 0x01842B34
 Data Address (dar) : 0x00000000
 
 
 
 680x0 emulated registers:
 DATA: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
 ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
 FPU0:                0                0                0                0
 FPU4:                0                0                0                0
 
 
 
 Symbol info:
 Instruction pointer 0x6F7A6604 belongs to module "ZGloom" (HUNK/Kickstart)
 
 Stack trace:
 module ZGloom at 0x6F7A6604 (section 5 @ 0x465E0)
 native kernel module newlib.library.kmod+0x000020ac
 native kernel module newlib.library.kmod+0x00002ef0
 ZGloom:_start()+0x1e0 (section 1 @ 0x1B28)
 native kernel module dos.library.kmod+0x000255c8
 native kernel module kernel+0x0003e7b4
 native kernel module kernel+0x0003e7fc
 
 PPC disassembly:
 6f7a65fc: 3c00fffe   lis               r0,-2
 6f7a6600: 6000a7b0   ori               r0,r0,42928
 *6f7a6604: 7c21016e   stwux             r1,r1,r0
 6f7a6608: 7c0802a6   mflr              r0
 6f7a660c: 900c0004   stw               r0,4(r12)
 
 System information:
 
 CPU
 Model: AMCC PPC440EP V1.3
 CPU speed: 799 MHz
 FSB speed: 133 MHz
 Extensions:
 
 Machine
 Machine name: Sam440EP
 Memory: 1048576 KB
 Extensions: bus.pci
 | 
 
 
 
 And here is the ISI crashlog at exit:
 
 Quote:
 
 | Crash log for task "ZGloom" Generated by GrimReaper 53.19
 Crash occured in module  at address 0x6D617070
 Type of crash: ISI (Instruction Storage Interrupt) exception
 Alert number: 0x80000003
 
 Register dump:
 GPR (General Purpose Registers):
 0: 6D617073 57B2DD60 00000000 00000000 54B56710 020B973C 0001FFC0 0001E938
 8: FFFFFFFF 57B43454 00000000 57B2DD60 0181C428 554747D0 57B2DF44 57B2DCB0
 16: 57B2DCB0 01B2B95C 57B37ECC 00000000 57B2DCB0 00000008 55470000 557AE640
 24: 57B2DCD0 6F760AA8 57B2DF30 00000000 02280000 02280000 00000000 55470000
 
 
 FPR (Floating Point Registers, NaN = Not a Number):
 0:              nan              207               50              130
 4:                0            545.8             30.8              130
 8:                0       4.5036e+15            545.8             30.8
 12:              623               81     2.90329e+114       2.122e-314
 16:     2.86699e-298     4.64593e+102     2.90355e+114       1.061e-313
 20:                0      1.9098e-313     1.01401e+101      1.8799e+113
 24:       4.0974e+94      4.10544e+94      1.80299e+93       2.122e-314
 28:     2.90355e+114      3.21402e+30     2.86699e-298     4.64593e+102
 
 FPSCR (Floating Point Status and Control Register): 0xA2204100
 
 
 SPRs (Special Purpose Registers):
 Machine State (msr) : 0x0002F030
 Condition (cr) : 0x52673DA0
 Instruction Pointer (ip) : 0x6D617070
 Xtended Exception (xer) : 0x018233AC
 Count (ctr) : 0x00000000
 Link (lr) : 0x00000000
 DSI Status (dsisr) : 0x01842B34
 Data Address (dar) : 0x00000000
 
 
 
 680x0 emulated registers:
 DATA: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
 ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
 FPU0:                0                0                0                0
 FPU4:                0                0                0                0
 
 
 
 Symbol info:
 Instruction pointer 0x6D617070 belongs to module "" (HUNK/Kickstart)
 
 Stack trace:
 0x6D617070 symbol not available
 
 PPC disassembly:
 6d617068: 52673aaa   rlwinm            r31,r6,14,9,26
 6d61706c: 52673aaa   rlwinm            r31,r6,14,9,26
 *6d617070: 52673aaa   rlwinm            r31,r6,14,9,26
 6d617074: 52673aaa   rlwinm            r31,r6,14,9,26
 6d617078: 52673aaa   rlwinm            r31,r6,14,9,26
 
 System information:
 
 CPU
 Model: AMCC PPC440EP V1.3
 CPU speed: 799 MHz
 FSB speed: 133 MHz
 Extensions:
 
 Machine
 Machine name: Sam440EP
 Memory: 1048576 KB
 Extensions: bus.pci
 | 
 
 
 In short, more or less the quick port could be usable in a raw form, just that crashes to be fixed and maybe it can be released as first beta somewhere
  
 If you applied some changes in your os4 port we can eventually merge into the official github repo
 
 Last edited by samo79 on 20-Mar-2020 at 04:46 PM.
 _________________BACK FOR THE FUTURE
 
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|  jabirulo 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 20-Mar-2020 17:57:14
 |  | [ #28 ] | 
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| Regular Member 
  |  | Joined: 20-Jun-2004 Posts: 370
 From: Donosti (GUIPUZCOA)
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 | | @samo79
 Instead of using the "MorphOS archive of 0.2.0" version/package, try this one:
 https://github.com/earok/GloomAmiga/archive/master.zip
 
 Uuh, how do I play "other glooms"? I just started zgloom (before I did stack 1000000 just in case), and played nice 1st stage an 2nd, didn't play more.
 
 Please use non stripped version and try to reproduce such crashes.
 
 I haven't touch any code/source parts, just "removed" xmp music support.
 Maybe is due that I'm using beta-system? ¿:-/
 Will try on non beta ASAP
 Last edited by jabirulo on 20-Mar-2020 at 05:59 PM.
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|  samo79 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 20-Mar-2020 18:07:48
 |  | [ #29 ] | 
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| Elite Member 
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 From: Italy, Perugia
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 | | @jabirulo
 Quote:
 
 | Uuh, how do I play "other glooms"? I just started zgloom (before I did stack 1000000 just in case), and played nice 1st stage an 2nd, didn't play more. | 
 
 Here:
 
 https://www.morphos-storage.net/?page=Games/Shoot%203D&file=ZGloom_0.2.0.lha
 
 MorphOS archive already included the files for all 4 variant versions, just extact it and copy the os4 exes instead of the MorphOS binaries in all 4 versions of the game
 
 Quote:
 
 | Please use non stripped version and try to reproduce such crashes. | 
 
 Yep you right
 _________________BACK FOR THE FUTURE
 
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|  jabirulo 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 20-Mar-2020 18:12:26
 |  | [ #30 ] | 
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 | | @samo79
 ok, will try to use morphos pacaga dta files, but don't know if it will fails, as I used zgloom github sources.
 Please try with the data package I linked on my previous post.
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|  samo79 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 20-Mar-2020 19:24:55
 |  | [ #31 ] | 
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 | | @jabirulo
 The first "Gloom" seems required the file "misc/gun.bin"
 But the github repo and the archive you linked to me doesn't contain it
 
 Aniway, just doing checking games step by step, let's starting with this first "Gloom"
 
 Here is the DSI crash in "Gloom" using the debug version:
 
 Quote:
 
 | Crash log for task "ZGloom" Generated by GrimReaper 53.19
 Crash occured in module ZGloom at address 0x6C88D2D0
 Type of crash: DSI (Data Storage Interrupt) exception
 Alert number: 0x80000003
 
 Register dump:
 GPR (General Purpose Registers):
 0: FFFEA7B0 4EB28CF0 00000000 00000000 51CF8202 4F8B5090 504E8F74 4EB28C48
 8: FFFFFFFF 00000001 504431EC 4EB28CE0 4EB28CF0 5044A7D0 00000000 55506340
 16: 6C88D2C4 00000000 00000000 00340014 02280000 02280000 140CB6A0 00000000
 24: 51CF8202 00000000 24422284 00000000 00000000 02280000 14D85D26 02280000
 
 
 FPR (Floating Point Registers, NaN = Not a Number):
 0:              nan               55      2.69052e-17              667
 4:                0            879.8             68.8              667
 8:           0.8878     -2.28848e-17         0.809017         0.157079
 12:         0.394784            32768                0               -0
 16:                0                0                0                0
 20:                0                0                0     1.61895e-319
 24:                0                0     2.65249e-315                0
 28:                0     1.35808e-312      1.3581e-312            -0.25
 
 FPSCR (Floating Point Status and Control Register): 0xA2200100
 
 
 SPRs (Special Purpose Registers):
 Machine State (msr) : 0x0002F030
 Condition (cr) : 0x503E4DA0
 Instruction Pointer (ip) : 0x6C88D2D0
 Xtended Exception (xer) : 0x018233AC
 Count (ctr) : 0x00000000
 Link (lr) : 0x00000000
 DSI Status (dsisr) : 0x01842B34
 Data Address (dar) : 0x00000000
 
 
 
 680x0 emulated registers:
 DATA: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
 ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
 FPU0:                0                0                0                0
 FPU4:                0                0                0                0
 
 
 
 Symbol info:
 Instruction pointer 0x6C88D2D0 belongs to module "ZGloom" (PowerPC)
 Symbol: main + 0xC in section 1 offset 0x000452AC
 
 Stack trace:
 [zgloom.cpp:146] ZGloom:main()+0xc (section 1 @ 0x452AC)
 native kernel module newlib.library.kmod+0x000020ac
 native kernel module newlib.library.kmod+0x00002ef0
 ZGloom:_start()+0x1e0 (section 1 @ 0x1B28)
 native kernel module dos.library.kmod+0x000255c8
 native kernel module kernel+0x0003e7b4
 native kernel module kernel+0x0003e7fc
 
 PPC disassembly:
 6c88d2c8: 3c00fffe   lis               r0,-2
 6c88d2cc: 6000a7b0   ori               r0,r0,42928
 *6c88d2d0: 7c21016e   stwux             r1,r1,r0
 6c88d2d4: 7c0802a6   mflr              r0
 6c88d2d8: 900c0004   stw               r0,4(r12)
 
 System information:
 
 CPU
 Model: AMCC PPC440EP V1.3
 CPU speed: 799 MHz
 FSB speed: 133 MHz
 Extensions:
 
 Machine
 Machine name: Sam440EP
 Memory: 1048576 KB
 Extensions: bus.pci
 | 
 _________________BACK FOR THE FUTURE
 
 http://www.betatesting.it/backforthefuture
 
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 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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|  jabirulo 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 20-Mar-2020 19:51:54
 |  | [ #32 ] | 
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| Regular Member 
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 From: Donosti (GUIPUZCOA)
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 | | @samo79
 Yep, noticed too about gun.bin
 Will check your crashlog and see if it can be fixed
 
 thx for testing
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|  samo79 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 20-Mar-2020 19:57:06
 |  | [ #33 ] | 
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 | | @jabirulo
 Thank you too, good luck
 
 For next test release archive try to do a package in the exact same scheme of the MorphOS one, including his icons, folders and so on.. in that way testing things will be a LOT easier, as you saw the github archive is not easy to handle at all because all files are spared here and there and it's very complicate to know what and where the files need to be placed ...
 Last edited by samo79 on 20-Mar-2020 at 07:58 PM.
 _________________BACK FOR THE FUTURE
 
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|  jabirulo 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 21-Mar-2020 11:51:14
 |  | [ #34 ] | 
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 | | @samo79
 ok, try this (debug) version please:
 http://jabirulo.byethost13.com/temp/zgloom/zgloom_debug.7zip
 
 I tested all morphos datafiles and they work . I (re)packed/cleaned them here:
 http://jabirulo.byethost13.com/temp/zgloom/zgloom_datapack.7zip
 
 Just download datapack decompress whereever you want, you should get a ZGLOOM (main) drawer. then unpack zgloom_debug in ZGLOOM drawer.
 
 From shell/CLI go to ZGLOOM drawer, then go to your fav gloom drawer and just do '/zgloom_debug" as it's on "main" ZGLOOM drawer (aka parent). Yes will try to do a (requester/gui) script  to launch gloom releases easily.
 
 You should have something like this:
 
 #ZGLOOM/Gloom                                      Dir ----rwed Hoy 12:49:42
 GloomDeluxe                                Dir ----rwed Hoy 12:49:43
 ZombieEdition                              Dir ----rwed Hoy 12:49:44
 ZombieMassacre                             Dir ----rwed Hoy 12:49:47
 README.amigaos4                            847 ----rwed Hoy 11:00:31
 README.md                                 2330 ----rwed Hoy 11:00:31
 ZGloom.debug                          19871175 ----rwed Hoy 12:10:22
 #
 
 then for example: cd Gloom
 and: \Zgloom_debug
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|  samo79 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 21-Mar-2020 17:03:48
 |  | [ #35 ] | 
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 | | @jabirulo
 Well it's improved for sure
 Tested via shell all 4 games and now everything seems working well, no crashes and the 2 variants of the game that were slow now runs more or less fine  ..
  
 As i understand now only music need to be supported right ?
 
 While i'll continue the test i have a few minor suggests:
 
 1) in "gloom" datapack we still miss the usual 3 files ..
 
 Could not open file misc/gun.bin (maybe not part of this release)
 Could not open file misc/bigfont2.bin (maybe not part of this release)
 Could not open file pics/title (maybe not part of this release)
 
 The first one (gun.bin) probably isn't necessary anymore ? i don't know as i've checked but apparently isn't availible in github repo too ..
 
 But "bigfont.bin" and "title" files instead need to be included
 
 2) When you iconified the program, the name of the icon takes the entire path ("/zgloom_debug") instead of just the binary name
 
 3) In Workbench titlebar you may add the full name and the version+date aswell
 For example something like: "ZGloom 0.2 (21.03.2020)"
 
 In short everything start working well, good job
  
 
 Last edited by samo79 on 21-Mar-2020 at 05:07 PM.
 _________________BACK FOR THE FUTURE
 
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|  BigD 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 21-Mar-2020 20:06:37
 |  | [ #36 ] | 
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| Elite Member 
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 | | @Thread
 The Project Osiris development thread now has added input from none other than Andy Clitheroe (under a pseudonym)! How cool that he's played it and has given some background on Team17 and the original's development. Enjoy!
 
 https://forum.zdoom.org/viewtopic.php?f=19&t=67666&start=45
 _________________"Art challenges technology. Technology inspires the art."
 John Lasseter, Co-Founder of Pixar Animation Studios
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|  jabirulo 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 21-Mar-2020 20:21:44
 |  | [ #37 ] | 
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| Regular Member 
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 | | @samo79
 1)Not quite sure, but maybe those files aren't from the release you'r playing. Some/those files belong to Gloom or GloomDelux or Zomebie.. only. Have to check will "real" Gloom disks.
 
 2) and 3) noted.
 
 About crashes, maybe the stack cookie (set to 100000 bytes) helps somehow.
 
 Yes music audio uses libxmp, the one we have in os4depot (xmp.lha) is "old" IMO and don't have all the necessary functions/methods used in ZGloom.
 
 EDIT1: looking inside https://archive.org/details/gloom-cd32 it doesn't have gun.bin, so it looks Gloom (not the other releases/games) don't use such file, so maybe it's the same for the others "warnings". That's why I added "(maybe not part of this release)". Gloom uses smallfont instead of bigfont.
 Last edited by jabirulo on 21-Mar-2020 at 08:35 PM.Last edited by jabirulo on 21-Mar-2020 at 08:31 PM.
 
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|  samo79 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 21-Mar-2020 23:45:51
 |  | [ #38 ] | 
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 | | @jabirulo
 Quote:
 
 | 1)Not quite sure, but maybe those files aren't from the release you'r playing. Some/those files belong to Gloom or GloomDelux or Zomebie.. only. Have to check will "real" Gloom disks. | 
 
 That possible, however in that case only the specified variant that have missed files should open the message, but in case of the "Gloom" variant that files are no need so it should not ask .. aniway it's not a big problem :)
 
 Quote:
 
 | About crashes, maybe the stack cookie (set to 100000 bytes) helps somehow. | 
 
 Yes this pratically was the biggest obstacle that prevent the use.. but from now on we can start testing everything
 
 About the wrong path when iconify, the workaround is simply to run the binary directly inside their folder .. in that way of course we can start all variants with double click without the need to use the shell .. and when you iconify the game, the path will be correct aswell, without that "/"
 
 Only "problem" the need to copy all 4 exe inside each 4 variant folders .. however as having four identical exe will increase the size of the package for nothing, another solution could be found
 
 btw, do you think you can add a resize functionality when in window mode ?
 
 Last edited by samo79 on 21-Mar-2020 at 11:49 PM.
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|  jabirulo 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 22-Mar-2020 11:58:50
 |  | [ #39 ] | 
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|  samo79 
 | |  | Re: Project Osiris - Alien Breed 3D Remake Released Posted on 22-Mar-2020 15:18:46
 |  | [ #40 ] | 
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 | | @jabirulo
 Mmm exactly how can i use the script ?
 Double click into it do nothing, also doesn't work via shell .. or most probably i just don't understand how to use it :))
 
 Ok i read the readme but all seems visually the same, compared to previous beta what are the new thing to test ?
   
 For now only tried to iconify the binary when it started from shell, but it still give me the same "/" in path
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