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Panthro
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Re: Updated Alien Breed 3D 2 Posted on 8-Dec-2022 12:51:26
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Joined: 31-May-2006 Posts: 393
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| Wow that's pretty cool. Has anyone posted gameplay vids of the new compiles?
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 8-Dec-2022 13:24:47
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Joined: 24-Aug-2003 Posts: 4943
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 20-Dec-2022 19:13:37
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Joined: 24-Aug-2003 Posts: 4943
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @Panthro
Amipal has posted some videos showing the game running on a BlizzPPC 68060 50MHz compared to the WHDLoad version here
https://youtu.be/Cs26_b2KU_A
He has also posted a video of it running on a 50MHz 68030 here
https://youtu.be/ntKJaZqea8k
I think the performance improvements are pretty respectable so far, especially considering the WHDLoad version was already faster than the release version. _________________ Doing stupid things for fun... |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 10-Apr-2023 22:43:23
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Joined: 24-Aug-2003 Posts: 4943
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| Progress continues to be made on this, in case anyone is interested in trying the latest builds. These are posted on the rather large thread over at EAB. _________________ Doing stupid things for fun... |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 13-Apr-2023 3:58:49
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Elite Member  |
Joined: 24-Aug-2003 Posts: 4943
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| For anyone interested, the latest builds are achieving a consistent 10-15 FPS on 68030 (ACA1230 @ 56MHz) in 1x1 at the default 2/3 screen size now, with peaks of 18. For a Blizzard 1260 @ 50MHz that rises to 20-25 with peaks of 30.
Other things of interest: - Fullscreen floor/ceiling textures are now the same relative scale as they are in 2/3 size. This was a bug since the original game. - Last traces of floor wobble eliminated. - Keymap changes to assist emulators and other machines without an Amiga numeric pad: F10 for screen size F9 for pixel mode (1x1 or 1x2 only at this time) - F8 can be used to simplify the lighting model (temporary key binding, will be combined with the current dynamic lights option on F4 later). This can give a significant performance boost at the cost of some reduction in lighting complexity.
To get the latest build, see: https://eab.abime.net/showpost.php?p=1608647&postcount=2007 Last edited by Karlos on 13-Apr-2023 at 04:22 AM. Last edited by Karlos on 13-Apr-2023 at 04:20 AM.
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 9:14:32
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Joined: 11-Aug-2005 Posts: 7520
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| @Karlos
Is this using a new executable included in the LHA or do we need an original copy of AB3D2? Does it work on real 060 hardware now without hanging on loading? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 14:19:43
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Joined: 24-Aug-2003 Posts: 4943
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @BigD
You need the game files, only the new executables are in the lha archive posted above.
People have ran it on various 060 configurations, so in think that bug is fixed. _________________ Doing stupid things for fun... |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 14:22:44
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Joined: 11-Aug-2005 Posts: 7520
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| @Karlos
What about the version with your new assets etc? Does the executable work with them? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 16:14:28
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Joined: 24-Aug-2003 Posts: 4943
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 16:23:38
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Joined: 11-Aug-2005 Posts: 7520
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| @Karlos
Do I just rename it to TKG-Karlos or whatever your executable is called? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 16:40:49
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Elite Member  |
Joined: 24-Aug-2003 Posts: 4943
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @BigD
It doesn't matter what the executable is called really. In my mod there is a KarlosTKG script (that the icon runs when. You double click it). Just edit that to run whatever the new executables name is. _________________ Doing stupid things for fun... |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 18:05:57
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Elite Member  |
Joined: 11-Aug-2005 Posts: 7520
From: UK | | |
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| @Karlos
Which disk should be assigned AB3: ? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 18:23:02
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Joined: 24-Aug-2003 Posts: 4943
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 19:02:27
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Joined: 11-Aug-2005 Posts: 7520
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| @Karlos
I thought maybe you needed to change the "" in your script to reference the original disk adfs location? I cannot get it to load in its default configuration. I've got your assets from a few months ago maybe I should update your files too? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 19:12:46
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Joined: 24-Aug-2003 Posts: 4943
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 19:31:47
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Joined: 11-Aug-2005 Posts: 7520
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| @Karlos
Quote:
stack 262144 assign tkg1: " " assign tkg2: " " assign sfx: " " assign tkgfx: SoundFX assign ab3: " " hires_release |
_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 19:33:40
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Elite Member  |
Joined: 11-Aug-2005 Posts: 7520
From: UK | | |
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| @Thread
Sorry, rebooted and is now working! How exciting! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 19:36:41
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Elite Member  |
Joined: 11-Aug-2005 Posts: 7520
From: UK | | |
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| @Karlos
Is there CD32 Pad support? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 19:38:39
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Elite Member  |
Joined: 24-Aug-2003 Posts: 4943
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @BigD
Maybe, but it's mapped to the keyboard. I've not tested it because I don't have a controller. Real breed slayers use a mouse and keyboard. Always. These days it uses a WASD layout by default with LMB to shoot and RMB for weapon cycling. A concession to modernity.
Be careful setting up your own keyboard mappings. J, K and M are hard coded to select between joystick, keyboard and mouse. The numeric pad is also currently hardcoded to scroll the map view around. Last edited by Karlos on 14-Apr-2023 at 07:43 PM.
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 19:44:57
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Elite Member  |
Joined: 11-Aug-2005 Posts: 7520
From: UK | | |
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| @Karlos
Hmmm ok. A bit buggy starting. hires_release crashed second time trying!
This is under OS3.9 on 060. Last edited by BigD on 14-Apr-2023 at 07:46 PM.
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